Fall 2010 - Undergraduate Course Descriptions
Description of Course:
ATEC 3352 Computer Game Design (3 semester hours) is an introduction to critical analysis and creative design of interactive games. Topics include game elements, player motivation, game dynamics, gamer culture, and the formation of compelling experiences within increasingly complex, open-ended technology.
Students will learn to think critically about games and gaming issues and gain exposure to the major designers, developers and researchers in the field. Students will also learn how to design and develop an original game concept and how to present that idea in a concise, coherent format through proper forms of documentation, as well as how to critique the ideas of others. Students will engage in debate with each other and with developers in the current field.
The Art of Game Design: A book of lenses, Jesse Schell (Morgan Kaufmann, 2008)
Game Design: Theory and Practice, 2nd Ed., Richard Rouse III (Wordware 2004)
Additional Selected Online Readings (TBD)
A Theory of Fun for Game Design, Ralph Koster
Postmortems from Game Developer Magazine, ed. Austin Grossman
Course Requirements/Evaluation Criteria:
RHET 1302 (ENGL 1302) Rhetoric (3 semester hours) is required before taking this course. (1302 presents an integrated approach to writing, reading, and critical thinking by developing the grammatical, logical, and rhetorical skills necessary for university writing. All classes work in a computerized learning environment. Students are taught basic computer literacy and submit all work electronically and on paper.)
Students must be actively enrolled in this class (ATEC 3352) in order to attend it due to UTD policy, fire code, and seating restrictions.