Spring 2014 -
Graduate Course Description
Discipline and Number
7:00 PM - 9:45 PM
DESCRIPTION OF COURSE:
DESCRIPTION: Not long ago we were spectators, passive consumers of mass media. Today, we ARE media. Abandoning our role as passive audience members, we approach television shows, movies, even advertising as invitations to join in - as experiences to immerse ourselves in at will. Students will rethink the ancient art of narrative for a two way world - innovators and story mechanics that are changing how we play, communicate, and think. From marketing to experimental forms, interactive narrative is as surprising as it is inevitable and we are the witnesses to the emergence of this new form of storytelling in which the audience becomes the player and if pushed far enough, author in their own right!
[**Formerly "ATEC 6356: Interactive Story"**] (ATEC 6356 may be repeated for credit as topics vary to a maximum of 9 credit hours.)
This course will be taught as "ATEC 6356: Interactive Narrative: Transmedia Worlds" (AKA "the adaptation class") - a follow up to "ATEC 6356: Interactive Narrative: Mechanics of Story" though courses can be taken out of sequence or independent of one another.
Students must be actively enrolled in or officially auditing this class in order to attend it due to UTD policy, fire code, and very real seating restrictions.
Art of Immersion: How the digital generation is remaking Hollywood, Madison Ave, and the way we tell stories. By Frank Rose (Hardcover), W. W. Norton & Company; First Edition (2011) 0393076016
Reality is Broken: Why games make us better and how they can change the world. By Jane McGonnigal (Hardcover), Penguin Press; First Edition (2011) 1594202850
(And selected short readings online and given in class as well as various selections from the “book” list - TBD.)
RECOMMENDED (from IN:MofS)
The Hero with a Thousand Faces
by Joseph Campbell (Hardcover), New World Library, (July 28, 2008) 1577315936
The Art And Craft Of Storytelling: A Comprehensive Guide to Classic Writing Techniques
by Nancy Lamb (Paperback) F&W Media, Inc., (December 15, 2008) 1582975590
The Hero’s Journey
by Harold Bloom (Hardcover), Facts On File, Inc. (January 30, 2009) 0791098036
Third Person: Authoring and Exploring Vast Narratives
by Pat Harrigan (Hardcover) MIT Press (May 29, 2009) 0262232634
Quests: Design, Theory, and History in Games and Narratives
by Jeff Howard (Paperback), A K Peters Ltd (February 26, 2008) 156881347
OUTCOMES: Students will complete reading assignments throughout the semester followed by group discussion and individual analysis on the class blog as a part of a daily participation grade. Students will turn in five deliverables throughout the semester: first by becoming an expert in a given IP "universe" by researching and ingesting ALL related media and writing about it, then presenting it to the class, then by creating an Original Intellectual Property Adaptation in an appropriate other media format and presenting it to the class, followed by a post-mortem of the creative process. A more detailed description of the weekly reading assignments and other requirements will be posted each week on the Class Blog.