Evans, MonicaAssociate Professor
Office: ATC 2.710
Curriculum Vitae: Monica Evans's CV
Areas of Specialization: Computer game development and design, interactive narrative, serious
games and simulations.
Education: PhD, Humanities, The University of Texas at Dallas, 2007
MA, Arts and Technology, The University of Texas at Dallas, 2004
BA, Plan II Honors and BA, English, The University of Texas at Austin, 2002
As a faculty member in the Arts and Technology program, Monica Evans' focus is to expand the game studies curriculum, particularly at the graduate level. This year she created the Game Production Lab within the ATEC program, a series of courses in which students design, develop, and produce original games and gaming content at both the graduate and undergraduate level.
Monica Evans has recruited many industry members to donate equipment and resources to the ATEC program, offer internships to ATEC students, teach ATEC courses as adjuncts, and advise students through seminars, guest lectures, and as judges for the UT Dallas CGEC. Companies include Pixelux Entertainment, iStation, Gearbox Software, Barking Lizards, MumboJumbo, iD Software, and Texas Instruments, as well as investor Hughes Ventures.
Evans' personal research is focused on narrative for games and other interactive systems, which she is currently publishing as articles, book chapters, and conference submissions; and on meaningful play, serious games, educational games, and simulations, for which she is both publishing articles and submitting multiple grant proposals. She is currently working on a series of proposals for new research in virtual medical simulation, and proposals have been sent to the American Heart Association, Pediatrix, Children's Medical Center in Dallas, and the Health Resources and Services Administration (HRSA) granting agency.
As to the significance of her work: Game studies is a brand-new, continuously evolving field, and few universities are pursuing significant academic research in the area. Evans' long-term goal is to seed top-level game studios with our undergraduate students at higher than entry-level positions (in other words, positions where they have influence over design, content, and innovation); to seed top-level universities with our masters and doctoral students as the next generation of game studies scholars; and to provide a place for students to incubate independent game studios, research projects, or to follow other academic inclinations in the field.