Courses - Graduate
Specific Course Descriptions by Semester
Course Lookup is the University's semester-by-semester guide to finding classes using a customized search. Consult it for general scheduling. Not all courses are taught each semester.
Arts and Technology Core Courses
ATEC 6300 Interdisciplinary Approaches to the Arts and Technology (3 semester hours) Introduction to the interdisciplinary study of mutual interactions between technology and the creative arts. Establishes basic theoretical concepts and principles underlying the graduate program in Arts and Technology. Required of all degree candidates in Arts and Technology. (3-0) Y
ATEC 6331 Aesthetics of Interactive Arts (3 semester hours) Exploration of aesthetic principles underlying the interactive electronic arts, their relation to and divergence from aesthetic principles underlying traditional forms of artistic expression. Topics will include interactive games, animation, and new modes of narrative. Required of all degree candidates in Arts and Technology. (0-3) Y
Arts and Technology Elective Courses
ATEC 6332 Design Principles (3 semester hours) Exploration of advanced design principles and practices common to most design professions. Topics include the language of design, core design concepts, analysis of design, and specialized design practices. (0-3) Y
ATEC 6333 Computational Design (3 semester hours) Exploration of the computational theory of design and the design of products and processes through digital means, such as computer graphics, animation, visualization, simulation, computer-aided design, and image processing. (0-3) Y
ATEC 6334 Information Design for New Media (3 semester hours) This course explores holistic discovery research and practice in the field of new media studies. Students will learn to uncover insights about user desirability, technological potential and possibility, data evaluation, value measures, and how to select ideas that have the greatest potential to ultimately invest, develop, and build new products and services. (0-3) T
ATEC 6335 Research in Sound Design (3 semester hours) Exploration of the relationship between sound, music, and the visual arts. This course covers the history of art and technology as applied to the domain of sound, with a special focus on interactive applications. (May be repeated for credit as topics vary to a maximum of 6 credit hours.) (0-3) T
ATEC 6341 Game Design (3 semester hours) Advanced study of the structure and design of digital, analog, narrative, and social game systems. Course focuses on theory, critical analysis, innovation, and prototype creation. (0-3) Y
ATEC 6342 Game Studies (3 semester hours) Advanced study of the computer game as cultural artifact, procedural system, social space, and artistic medium. (May be repeated for credit as topics vary to a maximum of 6 credit hours.) (0-3) T
ATEC 6343 Interactive Environments (3 semester hours) Exploration of design principles and practices for the creation of interactive experiential spaces. Course focuses on atmosphere, flow, interactivity, spatial narrative, and user experience. (May be repeated for credit as topic vary to a maximum of 6 credit hours.) (0-3) T
ATEC 6345 Game Production Lab (3 semester hours) Exploration and application of advanced methods and techniques (literary, artistic, conceptual, and technical) involved in the development of interactive games. Includes participation in development team for creation of a prototype, vertical slice demo, or complete original game. (May be repeated for credit as topics vary to a maximum of 9 credit hours.) (0-3) T
ATEC 6351 Digital Arts (3 semester hours) Exploration and application of advanced methods and techniques for the creation of visual images through the use of digital media.( May be repeated as topics vary to a maximum of 6 credit hours.) (0-3) Y
ATEC 6352 Motion Capture (3 semester hours) Exploration of advanced methods and techniques in motion capture animation. Course culminates in a professional-quality animation project. (May be repeated to a maximum of 6 credit hours.) (0-3) T
ATEC 6353 Visualization Research (3 semester hours) Exploration and application of advanced techniques in animation, visualization, simulation, and interactivity. (May be repeated for credit as topics vary to a maximum of 6 credit hours.) (0-3) T
ATEC 6354 Immersive Environments (3 semester hours) Advanced research in the conceptualization, creation, and application of interactive immersive environments, including research in synthetic spaces, interactive game engines, and hybrid physical/virtual worlds. (May be repeated for credit as topics vary to a maximum of 6 credit hours.) (0-3) T
ATEC 6355 Animation Production Lab (3 semester hours) Exploration and application of advanced concepts and techniques involved in the development of animated shorts and features. Includes participation in development team for creation of an animated short or feature-length animated film. (May be repeated for credit as topics vary to a maximum of 9 credit hours.) (0-3) T
ATEC 6361 Writing for Interactive Media (3 semester hours) Theory, principles and practice of narratives created for distribution via digital media. Will include creation of both linear and nonlinear digital content for electronic distribution. (May be repeated to a maximum of 6 credit hours.) (0-3) Y
ATEC 6371 Community Media (3 semester hours) Students develop local media that gives voice to people and issues in a particular community. Emphasis on personal, expressive media production that displays an authentic, personal voice. Students write and produce projects for Internet distribution using text, audio, video, interactive, and participatory elements. (0-3) T
ATEC 6372 Approaches to Emergent Media and Communications (3 semester hours) Focuses on the study of emergent media from a theoretical frame, exploring the political, technological, cultural and historical forces which inform the way media and communication develop. (3-0) T
ATEC 6373 Emerging Media Studio (3 semester hours) This course explores media production across multiple media. Students work in teams to develop meta-media projects in a variety of content delivery environments. Class will require students to develop a range of rhetorical (text, audio) and visual (image, video) strategies appropriate for emerging media. (May be repeated for credit to a maximum of 9 hours) (3-0) T
ATEC 6374 Digital Textuality (3 semester hours) This course will focus on understanding how representation and specifically writing has changed as mediums of writing have changed, paying special attention to the transformation from the analog to the digital. (3-0) T
ATEC 6375 Cyberpsychology(3 semester hours) Exploration of the underlying psychological issues of users that can be taken into account in the design and assessment of interactive technologies, such as online personas, virtual humans and cultures, brain-computer or human-robotic interfaces, virtual workplaces, and e-behavior. (3-0) T
ATEC 6376 E-Business Environment Design (3 semester hours) Students in this course will analyze underlying changes in societal structures fueled by a web-based economic environment, apply the effect of these societal paradigms to marketing, examine the effect of technology-driven societal structures on the workplace, and explore how the optimization of e-marketing and e-business environment designs can be used to reduce energy consumption. (3-0) T
ATEC 6382 Special Topics in Interactive Media (3 semester hours) Students in this course will explore how interactivity defines the degree to which digital artifacts (such as games, multimedia applications, products of all kind) are brought to life by their users. Topics may include interaction design, interface design, and research in anticipatory systems. (May be repeated for credit to a maximum of 6 credit hours.) (0-3) R
ATEC 6383 Special Topics in Sound Design (3 semester hours) Advanced research in digital music and sound design. Topics may include advanced visualization of music and sound, sonification of images, and advanced research in interactive sound applications. (May be repeated for credit to a maximum of 6 credit hours.) (0-3) R
ATEC 6384 Special Topics in Game Studies (3 semester hours) An examination of the links between technology, play, and culture. Topics may include the ethics of game development, serious and persuasive games, simulation and training, interactive education, identity and culture in virtual worlds, multilinear narrative, and philosophical origins of games as a medium. (May be repeated for credit to a maximum of 6 credit hours.) (0-3) R
ATEC 6385 Special Topics in Animation (3 semester hours) Advanced research in animation, including concept development, character development, advanced techniques and methods in 2D animation, and animation production techniques. (May be repeated for credit to a maximum of 6 credit hours.) (0-3) R
ATEC 6390 Special Topics in Arts and Technology (3 semester hours) If taken as an independent studies course may count toward minimum course requirements for the M.A. or M.F.A. degree. (May be repeated for credit to a maximum of 9 credit hours.) (3-0) R
ATEC 6397 Independent Readings in Arts and Technology (3 semester hours) (May be repeated for credit) (3-0) R
ATEC 6398 Independent Research in Arts and Technology (3 semester hours) (May be repeated for credit.) (3-0) R
ATEC 6V81 Special Topics in Emergent Communication (1-9 semester hours) Explores current theories informing research on and practices in digital media and communication, such as distributed, mobile, time-shifted, interactive and personal media. (May be repeated for credit as topics vary to a maximum of 9 credit hours.) (0-[1-9]) T
ATEC 6V95 Advanced Project Workshop (3-6 semester hours) Students will engage in the creation of an advanced creative and/or research project exploring the interaction of the arts with digital technology. Required of all degree candidates in Arts and Technology. ([3-6]-0) Y
ATEC 7331 Research Methodology in Arts and Technology (3 semester hours). This course presents students with a variety of research methods that are appropriate for advanced research in Arts and Technology. Methods will include ethnographic, experimental, descriptive, historical, and philosophical. (3-0) R
ATEC 7V81 Advanced Project Workshop (3-6 semester hours) Students will engage in the creation of an advanced creative and/or research project exploring the interaction of the arts with digital technology. ([3-6]-0) R
ATEC 7V82 Advanced Projects in Interactive Media (1-9 semester hours) Students will complete an advanced creative and/or research project exploring the interaction of communication and digital technology. (May be repeated for credit as topics vary to a maximum of 9 credit hours.) (0-[1-9]) R
ATEC 7390 Special Topics in Arts and Technology (3 semester hours) If taken as an independent studies course may count toward minimum course requirements for the M.A. or M.F.A. degree. (May be repeated for credit to a maximum of 9 credit hours.) (3-0) R
ATEC 8303 Independent Readings in Arts and Technology (3 semester hours) (May be repeated for credit) (3-0) R
ATEC 8305 Independent Research in Arts and Technology (3 semester hours) (May be repeated for credit.) (3-0) R

