Alumna Teaches In Dynamic Program
Monica Evans MA’04, PhD’07
The new centerpiece of the UT Dallas campus—the Edith O’Donnell Arts and Technology Building—is nearly finished. This signature space is slated for completion this summer and doors should be open for the fall 2013 semester. The $60 million facility will be home to 155,000 square feet of space for programs in the visual arts, emerging media technology and multimedia communications, as well as a 1,200-seat lecture hall.
Mark your calendar
Oct. 25: Campus Preview
Open to students, and faculty and staff
Nov. 7: Building Dedication
For students, faculty and staff, alumni and the general public. More details to come at utdallas.edu/atec.
Show your support for UT Dallas by naming a space in the new ATEC building. Many
opportunities are available, including classrooms, labs, exhibition spaces and studios, and
conference rooms. For more information, visit utdallas.edu/atecbuilding.
Monica Evans MA’04, PhD’07 is a faculty member in UT Dallas’ Arts and Technology (ATEC) program and is one of the leading scholars in a fast-growing field of academic research. She is an expert in computer game development and design ̶̶̶ the narrative behind game and interactive design ̶̶̶ and the creation of educational games and medical simulation.
Evans is one of the many UT Dallas students, alumni and faculty working at the fascinating intersection between technology, literature, art and the humanities.
“As an undergraduate,” Evans said, “I realized that my interest in games and my
educational field intersected. I majored in literature, and as a graduate student, I made a
conscious decision to stay in academia rather than enter the commercial games industry
because I wanted to work on my own games. Most of my work is about adapting the best,
most useful parts of entertainment games to educational games and simulations, as well as
examining the boundaries between game design and player experience.”
Evans created the game production lab within the ATEC program, a series of
courses in which students design, develop and produce original games and gaming content at
both the graduate and undergraduate level.
“I firmly believe that computer games are the most important and influential art form of the 21st century,” she said. “They are pervasive in our culture, in everything from our social media to our educational systems to the way we run our businesses. Understanding games is critical to understanding both who we are today and who we are going to be tomorrow.”
Evans is committed to examining and re-envisioning the arts and humanities in
the context of UT Dallas as a science, engineering and technology-oriented University.
“Science, engineering and technology have always depended heavily on creative thinking,” she said. And the arts have always depended on technology—a painter’s brush or the inner workings of a piano are just as much about technology as the digital programs we use in game development. Because of our strengths in both areas, UT Dallas has a unique opportunity to move both the arts and technology forward.”