Advising

Prospective Freshman Sophmore Junior Senior Graduate

There is more to life at UT Dallas than what happens in labs and classrooms. The campus offers a wide array of student clubs and organizations, events, lectures, performances and more! Be sure to check campus calendars on a regular basis to take advantage of the exciting events and opportunities!

“I became involved with Student Media to gain experience in writing, reporting and editing news. In addition to building my résumé and seeing my work published, I've met and built solid relationships with students, staff and faculty around the university. Working at the student newspaper has allowed me the opportunity to apply what I've learned in EMAC to the workplace — establishing an online presence, sharing information across multiple platforms, building and promoting a brand image and collaborating with many others on the same project.” – Bobby Karalla, Editor in Chief of The Mercury, EMAC ‘ 13

 

Arts and Technology encompasses a vast number of possibilities in terms of research, career paths, and applications. The undergraduate degree program offers a large variety of courses in animation, sound design, game development and design, interactive narrative, interaction design, and virtual environments. With such a large variety of courses offered it can be difficult to choose an area to focus on. However, the sooner you find an area to focus on the more prepared you will be when you graduate. Work closely with your academic advisor, ask questions, and talk openly about your interests. Utilize the course mapping guides for animation, gaming, and sound design.

Computer Animation & Gaming Reccomendations


Each student must complete a degree audit during the semester they complete 45, 75 and 90 hours.  These audits serve as check points to ensure that all necessary paperwork is complete and the student is on-track for graduation.  Important information is shared during these audits depending on the number of hours the student has completed. 

45 Hour Audit Topics of Discussion

  • The student’s overall enjoyment of the ATEC program
  • The student’s focus area and current goals
  • Taking classes off-campus (if applicable)
  • Confirming all test credit and transfer credit has been applied to the transcript
  • Begin discussion on second level prescribed classes (ie: Game Design II, Animation II, Modeling and Texturing II, etc.)
  • Preparing for Game Production Lab and Animation Studio

Studying abroad is a great way to enrich your college experience and observe how other countries and cultures view arts, technology, and digital design. Students should start looking at their abroad options during their sophomore year, and plan to go abroad during summer or the Fall or Spring semester of their Junior year. The UT Dallas Office of International Education does not endorse any specific program, but will serve as a guide for students during the process of applying for programs, correctly following institutional protocol, and assisting with deadlines.

Information about study abroad programs:
http://www.sit.edu/
http://www.studyabroad.com/
http://www.studiesabroad.com/
http://www.semesteratsea.org/
https://www.iesabroad.org/IES/home.html
http://www.ciee.org/

 

Your capstone should reflect your accomplishments and expertise as it relates to your focus area within ATEC. You should start thinking about what type of project you would like to work on for Capstone at least a year in advance. What you do during the semester you are enrolled in Capstone should be the development of a significant product and learning experience worthy showing to a high-end company or client.

A Demo Reel/Portfolio is a compilation of your best work and is one of the main keys to getting a job. Here are some crucial things to do and think about when creating your demo reel/portfolio.

  • Think about what you would like your main focus to be on, modeling, texturing, virtual environments, etc.
  • Consider your strengths and show case them!
  • Start early! Even if you do not have much material yet, you want to start working on pieces to include and to get in the habit of it.
  • Format — most companies prefer a website or DVD.
    • DVD - Be sure that your DVD works and plays automatically (employers do not and will not search through files).
      • If you send in a DVD be sure it is clearly labeled and a cover letter and resume is also included. Send a straightforward professional looking packet. Have the Career Center review your resume several times before you send it.
    • Website — use your first and last name for your domain name if possible, make sure that your domain name makes sense, is easily accessible, and makes a good impression. If you pick something that is not your name, ask faculty their opinion on what you should use.
  • Criticism — don’t take it personally, take it and do something productive with it!
  • Selective — choose the work you want to showcase carefully. Put your best work first and DO NOT use the assignment from class that everyone else did (model of a cricket, etc.). Employers are looking for something unique, original, and that stands apart in creativity, talent, and technique.
  • Breakdown — include a breakdown of your reel, what exactly you worked on, title and element and be sure to give others credit where credit is due.
  • Review — have your demo reel/portfolio reviewed several times by faculty and staff.
  • Rejected? — be persistent and keep improving. Many people working in the industry had to keep improving their work and apply to the prominent companies several times before being hired.