Courses

Exploration of aesthetic principles underlying the interactive electronic arts, their relation to and divergence from aesthetic principles underlying traditional forms of artistic expression. Topics will include interactive games, animation, and new modes of narrative. Required of all degree candidates in Arts and Technology.
T
4:00 pm - 6:45 pm
Nadin, Mihai
T
7:00 pm - 9:45 pm
Petrovic, Lucy
Exploration of advanced design principles and practices common to most design professions. Topics include the language of design, core design concepts, analysis of design, and specialized design practices.
R
7:00 pm - 9:45 pm
Nazir, Cassini
Exploration of the relationship between sound, music, and the visual arts. This course covers the history of art and technology as applied to the domain of sound, with a special focus on interactive applications. (May be repeated for credit as topics vary to a maximum of 6 credit hours.)
R
1:00 pm - 3:45 pm
Gresham-Lancaster, Scott
Advanced study of the structure and design of digital, analog, narrative, and social game systems. Course focuses on theory, critical analysis, innovation, and prototype creation.
R
4:00 pm - 6:45 pm
Christopher, Timothy
Exploration of design principles and practices for the creation of interactive experiential spaces. Course focuses on atmosphere, flow, interactivity, spatial narrative, and user experience. (May be repeated for credit as topic vary to a maximum of 6 credit hours.)
MW
4:00 pm - 5:15 pm
Fishwick, Paul
Exploration and application of advanced methods and techniques (literary, artistic, conceptual, and technical) involved in the development of interactive games. Includes participation in development team for creation of a prototype, vertical slice demo, or complete original game. (May be repeated for credit as topics vary to a maximum of 9 credit hours.)
T
1:00 pm - 3:45 pm
Evans, Monica
Advanced development and production of digital, analog, narrative, and social games with emphasis on post-production techniques, including system balancing and tuning, rapid iteration, and commercial and independent business models. Includes participation in a development team for creation of a prototype, vertical slice demo, or complete original game
T
4:00 pm - 6:45 pm
Evans, Monica
W
4:00 pm - 6:45 pm
Christopher, Timothy
Exploration and application of advanced methods and techniques for the creation of visual images through the use of digital media. (May be repeated as topics vary to a maximum of 6 credit hours.)
T
10:00 am - 12:45 pm
Kitagawa, Midori
R
1:00 pm - 3:45 pm
Farrar, Eric
W
4:00 pm - 6:45 pm
Kondas, Kyle
Understanding and doing Information Design and Visualization are now essential parts of our literacy and skill-set. Relevant areas related to ATEC/EMAC range from industry and academia to broad audience newspaper consumption and dashboards in computer games. Wherever we look, we are confronted with ever-increasing amounts of data that cannot be understood without more-or-less sophisticated aesthetic representations. In this course we will understand and do visualization as a cognitive feedback process, where we have to learn how to read, do, re-read, and re-do in order to reach an optimum of insight from given sets of data. We will both look at and discuss striking examples of information design. We will also do and discuss our own visualizations. The key learning objective of this course is both theoretical and practical "visual literacy".
R
4:00 pm - 6:45 pm
Schich, Maximilian
Advanced research in the conceptualization, creation, and application of interactive immersive environments, including research in synthetic spaces, interactive game engines, and hybrid physical/virtual worlds. (May be repeated for credit as topics vary to a maximum of 6 credit hours.)
W
10:00 am - 12:45 pm
Swearingen, Scott
DESCRIPTION: Not long ago we were spectators, passive consumers of mass media. Today, we ARE media. Abandoning our role as passive audience members, we approach television shows, movies, even advertising as invitations to join in - as experiences to immerse ourselves in at will. Students will rethink the ancient art of narrative for a two way world - innovators and story mechanics that are changing how we play, communicate, and think. From marketing to experimental forms, interactive narrative is as surprising as it is inevitable and we are the witnesses to the emergence of this new form of storytelling in which the audience becomes the player and if pushed far enough, author in their own right! [**Formerly "ATEC 6356: Interactive Story"**] (ATEC 6356 may be repeated for credit as topics vary to a maximum of 9 credit hours.) This course will be taught as "ATEC 6356: Interactive Narrative: Transmedia Worlds" (AKA "the adaptation class") - a follow up to "ATEC 6356: Interactive Narrative: Mechanics of Story" though courses can be taken out of sequence or independent of one another. Students must be actively enrolled in or officially auditing this class in order to attend it due to UTD policy, fire code, and very real seating restrictions.
W
7:00 pm - 9:45 pm
Brackin, Adam
R
4:00 pm - 6:45 pm
Zielke, Marjorie
R
7:00 pm - 9:45 pm
Dufour, Frank
An examination of the links between technology, play, and culture. Topics may include the ethics of game development, serious and persuasive games, simulation and training, interactive education, identity and culture in virtual worlds, multilinear narrative, and philosophical origins of games as a medium. (May be repeated for credit to a maximum of 6 credit hours.)
R
4:00 pm - 6:45 pm
Kondas, Kyle
TR
4:00 pm - 5:15 pm
McMahan, Ryan
The main goal of the class is to help students identify the necessary steps to designing and developing a consistent, efficient and valid research method pertinent to their field. The class will serve as a platform for students to initiate their research project and to present and explain different research strategies and methodologies pertinent to Arts and Technology. The class will include the analysis of various projects reflecting the broad spectrum of research in Arts and Technology.
W
7:00 pm - 9:45 pm
Malina, Roger
Introduction to interdisciplinary study of the implications of interactive technology for the creation, dissemination and impact of communication. Establishes basic theoretical concepts and principles underlying the graduate program in Emerging Media and Communication.
T
7:00 pm - 9:45 pm
Knight, Kim
This course will examine the way that the digital network alters various cultural practices. Students will examine a range of institutions, practices, and values that are affected by the digital shift. Topics may include, privacy, legal practices, journalism, politics, and intellectual property.
W
7:00 pm - 9:45 pm
Shen, Cuihua
R
7:00 pm - 9:45 pm
Knight, Kim
M
7:00 pm - 9:45 pm
Shen, Cuihua