Courses

Introduction to digital image-making and manipulation using contemporary software applications. Graphic and photographic methods are presented and applied to art and design problems. Computer images are prepared for multiple delivery environments, including the Internet, games, animation, and print.
R
4:00 pm - 8:00 pm
White, Jodi
Foundational overview of design principles and practices common to all design professions, including general rules, laws, and guidelines of commercial design. Students will be introduced to the language of design, sources and resources of design practice, and design specializations and their integration with various relevant technical disciplines.
M
10:30 am - 2:30 pm
Wood, Harold "Chip"
Introduction to sound design whose main goal is to show and explain the role of sound in single or multiple aspects of the field, including multimedia productions, animation, video games, movies, and live performances.
TR
9:00 am - 1:00 pm
Dufour, Frank
This course is an introduction to the concepts, tools and techniques used in motion graphic design. You will work with image, text, audio, and movement to create communication pieces. Projects will be completed using Adobe Photoshop and Adobe After Effects. Pre-requisite: You must have completed the ATEC 2382 course.
T
2:30 pm - 6:30 pm
Farrar, Eric
Introduction to methods and techniques used in the creation of interactive games. Coursework will focus on the basic principles of game-play mechanics, player dynamics, and project management. May be repeated for credit (6 hours maximum). Prerequisites: ATEC 2382 .
F
11:00 am - 2:00 pm
Sankalia, Jainan
Introduction to researching, designing, producing, and distributing Internet content. Through readings, class discussions, and class projects, this class focuses on the various means and techniques for publishing networked digital material. The course will help students develop the ability to create and present a networked portfolio of their digital work. Prerequisite: ATEC 2382.
R
11:00 am - 3:00 pm
Nazir, Cassini
Study of human-machine interaction for art and design applications. Students explore existing models for interaction as used in web-based publishing, game development, entertainment and artistic performances. The creation of new models of interaction using multi-modal devices (haptic devices) is pursued. Prerequisite: ATEC 2382.
T
11:00 am - 3:00 pm
Nazir, Cassini
0:00 am - 0:00 am
Martini, Nicolas
Group projects in which students learn the motion capture pipeline from setting up cameras and capturing data to editing data and applying data to animated characters. Students will follow 3D computer animation production process to complete short animations. End products are expected to be high quality animations appropriate for professional demo reels. May be repeated for credit (9 hours maximum). Prerequisite: Permission of instructor.
W
11:00 am - 3:00 pm
Kitagawa, Midori
Explores advanced concepts and techniques in design including the use of computer-assisted creation of images. May be repeated for credit as topics vary (9 hours maximum). Prerequisite: ATEC 3361 or ATEC 3363.
W
10:30 am - 2:30 pm
Wood, Harold "Chip"
This modeling, texturing and shading course will focus on the creation of realistic creature/character designs. Students will explore topics such as geometric mesh flow, high resolution image map painting, subsurface scattering, digital sculpting, and more. Students must have completed ATEC 3317 to be eligible to register.
M
10:00 am - 2:00 pm
Fechter, Todd
Students will create, develop and pitch their own animated short story ideas. Topics explored include creating successful animatics, communication of ideas, overall concept development, and Adobe After Effects. Upon completing this course students will have developed a completed animatic and short story idea.
T
10:00 am - 2:00 pm
Fechter, Todd
This EMAC 4372 teaches basic computer programming literacy with an eye towards the humanistic application of digital tools and techniques. With this goal in mind, EMAC 4372 focuses on the practical application of higher level scripting languages to tasks common in the humanities. Students will learn basic code design patterns, regular expressions, and web API use, and practice applying these tools to real-world research and communication tasks.
MTWR
10:00 am - 12:15 pm
Vance, Barbara