Undergraduate Graduate
12:00 pm - 4:00 pm
Timothy Christopher
An examination of the links between technology, play, and culture. Topics may include the ethics of game development, serious and persuasive games, simulation and training, interactive education, identity and culture in virtual worlds, multilinear narrative, and philosophical origins of games as a medium. (May be repeated for credit to a maximum of 6 credit hours.)
12:30 pm - 4:30 pm
Monica Evans
This course focuses on techniques used to develop ideas into viable animation concepts. Students will learn methods to break down ideas, write log lines and treatments, create interesting concept art and produce storyboards and story reels. Over the course of the semester students will develop a small project(s) ending in a final pitch session.
12:30 pm - 4:30 pm
Todd Fechter