Tag Archives: art

Sculpting a Nano “World”

How many earths can fit on the end of a pin?  If your using IBM Zurich’s newest nano-fabrication tool apparently about a hundred . Or close to a thousand if you prefer your scale comparisons to a grain of rice. Using a heated atomic scale silicon probe, scientists at IBM have created a precise method for etching and even sculpting materials on the nanoscale.

More information can be found on this project at Technology Review, and for more information on how art is mixing with sciences, visit artandatoms.com.

Professor’s Work Examines How Art, Technology and Science Interact

John Pomara, professor of visual arts in the School of Arts and Humanities, produces art that is unique to the digital age. His most recent work is on display at the Barry Whistler Galleryin Dallas until Nov. 24.

John Pomara, professor of visual arts, UT Dallas

John Pomara

The exhibit, titled off-Key2, showcases Pomara’s artistic approach fusing art, science and technology – a style that has developed over time.
In 1998, Pomara was a newly-hired professor who didn’t want anyone to see what he was working on. After dark, when no one was around, he returned to the Visual Arts Building to use the copy machine.

For months, Pomara photocopied paint drips patterned to resemble microbiology photographs of cell structures.

“I collected dozens of biology books, anything that had any kind of microphotography or DNA gene scan,” Pomara recalled. “I wanted to make these images into 6-foot hand-painted images – I wanted to make 6-foot photocopies.”

Pomara’s late-night project led to an exhibition of large-scale paintings and photographs that appeared as photocopies at the Dallas Museum of Art, and to a deeper investigation of how art, technology and science interact.

Today, Pomara is lauded for his ability to blend technology and traditional art. Some call him a “new media artist.”

Mis-aligned, 2009 by John Pomara, UT Dallas

Mis-aligned

The University’s Arts and Technology program is a good fit for him, he said, because his interactions with students who use video, digital photography and painting make him approach art differently. And his collaborations with faculty sometimes force him to re-examine his work.

“My work explores the tension between mechanical detachment and personal engagement,” Pomara said. “I’m investigating the link between abstract paintings and photography, printing and digital imaging.”

Pomara’s artwork currently involves making computer stencils of magnified digital images, which he then paints by hand, pulling industrial enamel across aluminum surfaces. The finished paintings look like an electronic screen, with a cool reflective surface, blurred as if the forms are moving rapidly or hovering like a photographic ghost.

“The work is a visual dialogue about the intimacy of touch and how it’s evolving in an ever-increasingly faster world of electronic imaging,” Pomara said. “Maybe I’m just a new media artist who keeps on painting.

Popular Mechanics by John Pomara, UT Dallas

Popular Mechanics

In some of his most recent work, Pomara manipulates technology to produce art. He calls it “capturing glitches” and he learned this new medium quite serendipitously. In a design class, a printer malfunctioned on one of the professor’s students. Instead of throwing the print away, Pomara scanned the image back into the computer and started working with it.

“I magnified, distorted and remade the glitch. And, I realized I could even glitch the images myself, intentionally,” Pomara said. “I’ve broken a few printers.”

Students Develop a Virtual World for Art Lovers

High culture comes to gamers with the help of a group of graduate students from UT Dallas Arts & Technology program.

An avatar of Edvard Munch's painting "The Scream" created by Arts & Technology students.

Twelve graduate students have created a virtual art education environment in which art lovers can learn about museum practices and the visual arts.  Among the activities to do in this virtual world gallery are the following:

  • Take a two-dimensional painting and create an avatar from painters Edvard Munch’s “The Scream” or Pablo Picasso’s “The Guitarist.”
  • Learn how to mount an exhibition of just about any great work of art or historical subject matter that would not be possible in a real-life museum.  For example, the student’s virtual museum exhibition is of a Mayan pyramid.
  • Interact with art experts and learn the principles of design, color and light.
  • Stroll through a virtual art gallery with works created by UT Dallas students.

Created as a class project, “Virtual World Art & Design in Second Life” debuts Saturday, May 3, at the Horchow Auditorium at 7 and 9 p.m. as part of the Dallas Museum of Art’s opening weekend celebration for its Center for Creative Connections. In between presentations the auditorium will be an open lab for visitors to ask questions and interact with the student researchers. To view the site, go to emac.utdallas.edu.

UT Dallas’ Arts & Technology program was one of the first university programs in the nation to develop islands in Second Life.

“Virtual reality provides new kinds of experiences not possible in a physical museum space,” said Dean Terry, professor of emerging media and director of the University’s Virtual World Lab.  “Our graduate students have worked hard to think about what it means to create art and express themselves in a digital, virtual environment.”

Saturday’s presentation will be streamed live on the Internet via Terry’s mobile phone at emac.utdallas.edu.