Courses

Undergraduate Graduate
Introduces students to the field of arts and technology. Sections may be devoted exclusively to a single aspect of the field or to a combination of related aspects.
TR
5:30 pm - 6:45 pm
Lorien Meggersee
In this course, students will: Become familiar with theoretical and material connections between analog and digital 
forms of text, image, sound, and moving image. Investigate the social and cultural implications of new forms of text, image, sound, and 
moving image. Investigate a variety of tools of digital production and utilize these tools to communicate 
ideas. Engage in processes of feedback and revision to improve their work. Consider analog and digital in terms of authorship, imagination, interactivity, immersion, narrative purpose, ephemerality and retrievability
MW
1:00 pm - 2:15 pm
Barbara Vance
The rise of digital media is revolutionizing how we produce, transmit, consume, and evaluate information. This course seeks to help students understand these differences and master the art of writing for and doing research on emerging media.
TR
4:00 pm - 5:15 pm
Angela Lee
This writing-intensive course focuses on writing for new and emergent media environments. The course will introduce digital and electronically augmented information-gathering techniques for use in emerging media and communications.
MW
5:30 pm - 6:45 pm
STAFF
The course examines the history and theory of networked media and technologies, with an emphasis on understanding their ethical, social, and political implications. Prerequisite or corequisite: ATEC 2321
TR
10:00 am - 11:15 am
Olivia Banner
The course will examine the history of electronic communications with a critical view of their effects on society. The focus will be on the role of the Internet in contemporary life, the commodification of news and information, and will introduce electronic and digital research methods for emerging media and communications.
TR
5:30 pm - 6:45 pm
STAFF
MW
7:00 pm - 8:15 pm
STAFF
MWF
9:00 am - 9:50 am
Monica Evans
From pre-production to production and post-production, there are a number of stages in creating 3D computer animation. This course introduces students to the field of 3D computer animation by providing an overview of a production pipeline and its inter-connected steps, such as storyboarding, character design, modeling, texturing, lighting, rigging, animating, rendering, sound recording, and editing. The major goal of this course is to assist students with finding an area of concentration within the field of 3D computer animation
TR
10:00 am - 11:15 am
Eric Farrar
Introduction to digital image-making and manipulation using contemporary software applications. Graphic and photographic methods are presented and applied to art and design problems. Computer images are prepared for multiple delivery environments, including the Internet, games, animation, and print.
M
10:00 am - 12:45 pm
Daedra Evans
M
4:00 pm - 6:45 pm
STAFF
The nature of this course is to integrate technical ability with visual communication as they relate to digital art and design. Computer images are prepared for multiple delivery environments, including internet, games, and animation. Students will apply the techniques of digital imaging using tools in Adobe Photoshop software, in concert with foundational knowledge of the elements and principles of art. Students will be encouraged to use divergent thinking in problem solving as a way to address emerging media. Students should have moderate computer navigation skills plus basic knowledge of online social etiquette and work ethic. Activities require regular access to a computer with internet capability and Adobe Photoshop Extended CS6 installed. Students will need a NetID to access lab computers and eLearning, plus a UTD ID number to access additional instructional materials through UTD Library.
W
1:00 pm - 3:45 pm
Lucy Petrovic
Introduction to digital image-making and manipulation using contemporary software applications. Graphic and photographic methods are presented and applied to art and design problems. Computer images are prepared for multiple delivery environments, including the Internet, games, animation, and print.
F
10:00 am - 12:45 pm
STAFF
The nature of this course is to integrate technical ability with visual communication as they relate to digital art and design. Computer images are prepared for multiple delivery environments, including internet, games, and animation. Students will apply the techniques of digital imaging using tools in Adobe Photoshop software, in concert with foundational knowledge of the elements and principles of art. Students will be encouraged to use divergent thinking in problem solving as a way to address emerging media. Students should have moderate computer navigation skills plus basic knowledge of online social etiquette and work ethic. Activities require regular access to a computer with internet capability and Adobe Photoshop Extended CS6 installed. Students will need a NetID to access lab computers and eLearning, plus a UTD ID number to access additional instructional materials through UTD Library.
R
4:00 pm - 6:45 pm
Lucy Petrovic
Introduction to digital image-making and manipulation using contemporary software applications. Graphic and photographic methods are presented and applied to art and design problems. Computer images are prepared for multiple delivery environments, including the Internet, games, animation, and print.
R
7:00 pm - 9:45 pm
STAFF
Foundational overview of design principles and practices common to all design professions, including general rules, laws, and guidelines of commercial design. Students will be introduced to the language of design, sources and resources of design practice, and design specializations and their integration with various relevant technical disciplines.
TR
11:30 am - 12:45 pm
Harold "Chip" Wood
TR
2:30 pm - 3:45 pm
STAFF
MWF
10:00 am - 10:50 am
STAFF
MWF
12:00 pm - 12:50 pm
STAFF
MW
5:30 pm - 6:45 pm
STAFF
Introduction to sound design whose main goal is to show and explain the role of sound in single or multiple aspects of the field, including multimedia productions, animation, video games, movies, and live performances.
T
10:00 am - 12:45 pm
Frank Dufour
F
1:00 pm - 3:45 pm
STAFF
R
4:00 pm - 6:45 pm
STAFF
R
7:00 pm - 9:45 pm
STAFF
An introduction to 3D computer modeling and texturing. Students will learn how to model hard surface objects with emphasis on creating clean geometric meshes. Basic texturing fundamentals and techniques will be covered, including UV editing, texture map creations, and application and shader types. Prerequisite: ATEC 2382 .
W
10:00 am - 12:45 pm
STAFF
F
1:00 pm - 3:45 pm
STAFF
M
7:00 pm - 9:45 pm
STAFF
The creation and development of game and animation concepts through various writing and creation techniques. This class is writing intensive and includes basic design drawing skills lessons.
W
10:00 am - 12:45 pm
Todd Fechter
This writing-intensive course blends theory and practice to increase the effectiveness of content that students prepare for digital media. Students will design, compose, and evaluate information to improve audiences’ utility and satisfaction. Topics include principles that assist students in the organization, logical development, structuring, and ethical presentation of digital content for specific audiences. Students also work through the IRB process to conduct collaborative usability research and they consider digital content design as it relates to their own online presence. Prerequisites • Completion of RHET 1302 and junior or senior status • Proficiency in English grammar, citation, and basic college-level writing skills • Knowledge of how to effectively use technology • Willingness to explore, try new things, and inquire about topics that interest you
TR
10:00 am - 11:15 am
Carie Lambert
This writing-intensive course blends theory and practice to increase the effectiveness of content that students prepare for digital media. Students will design, compose, and evaluate information to improve audiences’ utility and satisfaction. Topics include principles that assist students in the organization, logical development, structuring, and ethical presentation of digital content for specific audiences. Students also work through the IRB process to conduct collaborative usability research and they consider digital content design as it relates to their own online presence. Prerequisites • Completion of RHET 1302 and junior or senior status • Proficiency in English grammar, citation, and basic college-level writing skills • Knowledge of how to effectively use technology • Willingness to explore, try new things, and inquire about topics that interest you
TR
11:30 am - 12:45 pm
Carie Lambert
TR
1:00 pm - 2:15 pm
Carie Lambert
An introduction and exploration of the impact of computer technology's influence on human communications. Emphasis will be placed on survey and study of emerging modalities of computer mediated communication activities. Additional analysis of theoretical perspectives involving linguistics and cultural studies among other approaches. Prerequisite: RHET 1302.
TR
2:30 pm - 3:45 pm
Janet Johnson
ATEC 3325 Introduction to Computer Mediated Communication (3 semester hours) An introduction and exploration of the impact of computer technology's influence on human communications. Emphasis will be placed on survey and study of emerging modalities of computer mediated communication activities. Additional analysis of theoretical perspectives involving linguistics and cultural studies among other approaches. Prerequisite: RHET 1302. NOTE: This Course is online only
Sarah Bowman
Sarah Bowman
The course will introduce emerging practices in new media. It will blend theoretical studies and project-intensive practice in leading-edge applications of digital media, interactive media, and Internet communications. Prerequisite: ATEC 2321 or ATEC 2322 or permission of instructor.
T
1:00 pm - 3:45 pm
Mona Kasra
An introduction to the process of lighting, rendering and compositing computer generated images. Students will learn to create custom lighting setups and how lighting affects mood, time, and viewer perception. Additional topics include global illumination, final gather, and render layers. Prerequisite: ATEC 3317.
M
1:00 pm - 3:45 pm
Kyoung Swearingen
R
7:00 pm - 9:45 pm
STAFF
This course is an introduction to the concepts, tools and techniques used in 3D animation for setting up clean and efficient 3D rigs that are easily able to be animated. Topics will include hierarchical structures, joints and bones, constraints, creating useful and predictable deformations and setting up simple and intuitive control structures for use in animation.
R
10:00 am - 12:45 pm
STAFF
W
7:00 pm - 9:45 pm
STAFF
Introduction to digital video production examining shooting, editing, and nonlinear post-production techniques. Students will work individually and in teams to produce short video projects. A variety of delivery environments may be explored, including web, mobile, and DVD.
M
7:00 pm - 9:45 pm
STAFF
W
10:00 am - 12:45 pm
STAFF
M
10:00 am - 12:45 pm
Sean McComber
R
10:00 am - 12:45 pm
Sean McComber
Introduction to methods and techniques used in the creation of interactive games. Coursework will focus on the basic principles of game-play mechanics, player dynamics, and project management. May be repeated for credit (6 hours maximum). Prerequisites: ATEC 2382 .
M
1:00 pm - 3:45 pm
Steven Billingslea
F
1:00 pm - 3:45 pm
Timothy Christopher
Introduction to critical analysis and creative design of interactive games. Topics include player motivation, game dynamics, gamer culture, and the formation of compelling experiences within increasingly complex, open-ended technology. May be repeated for credit (6 hours maximum). Prerequisite: RHET 1302.
W
7:00 pm - 9:45 pm
STAFF
Introduction to critical game studies, including analysis of digital and analog games as cultural artifacts, logical systems, technological objects, social media, and narrative experiences. Coursework will focus on basic principles of analysis, criticism, rhetoric, and ludology
M
7:00 pm - 9:45 pm
STAFF
Internet Studio is an introductory course in interactive web site design. This course will provide you with a working knowledge of HTML, CSS, domain registration, web hosting, JavaScript, server-side scripting, FTP, and more. We will explore these technologies and work toward designing functional, user friendly websites.
R
10:00 am - 12:45 pm
Lucy Petrovic
Introduction to researching, designing, producing, and distributing Internet content. Through readings, class discussions, and class projects, this class focuses on the various means and techniques for publishing networked digital material. The course will help students develop the ability to create and present a networked portfolio of their digital work. Prerequisite: ATEC 2382.
F
1:00 pm - 3:45 pm
STAFF
Study of human-machine interaction for art and design applications. Students explore existing models for interaction as used in web-based publishing, game development, entertainment and artistic performances. The creation of new models of interaction using multi-modal devices (haptic devices) is pursued. Prerequisite: ATEC 2382.
R
1:00 pm - 3:45 pm
Cassini Nazir
W
10:00 am - 12:45 pm
STAFF
Explores advanced methods and techniques used in the design and creation of virtual environments. Topics will include aesthetics, architecture, scripting, and deployment. Prerequisite: ATEC 3317.
T
10:00 am - 12:45 pm
Steven Billingslea
W
4:00 pm - 6:45 pm
Steven Billingslea
The course explores production studio and field practices in the development of emerging forms of digital media and communications. Students will work individually and in teams to produce new media projects using a variety of different methods and technologies. Areas of investigation may include social media, mobile media, and trans-media projects. Prerequisite: ATEC 3326 or permission of instructor.
W
1:00 pm - 3:45 pm
Mona Kasra
W
7:00 pm - 9:45 pm
Mona Kasra
Students will explore cinematography, editing, and storytelling in video intended for networked distribution. Prerequisite ATEC 3330
T
7:00 pm - 9:45 pm
STAFF
F
10:00 am - 12:45 pm
Sean McComber
Students will use their knowledge of business, digital entertainment, and the Internet along with reasoning and communication skills to analyze and develop solutions to a variety of business problems facing companies in the global digital economy. Course may be repeated as topics vary (6 hours maximum). Prerequisite: Upper-division standing.
W
1:00 pm - 3:45 pm
Marjorie Zielke
Group projects in which students learn the motion capture pipeline from setting up cameras and capturing data to editing data and applying data to animated characters. Students will follow 3D computer animation production process to complete short animations. End products are expected to be high quality animations appropriate for professional demo reels. May be repeated for credit (9 hours maximum). Prerequisite: Permission of instructor.
T
10:00 am - 12:45 pm
Midori Kitagawa
Discover what narrative is and how it functions in modern media. Aristotle's *Poetics* laid out the basics of dramatic narrative, which are still employed in modern film and television. Learn how to apply these principles by writing your own dramatic short scripts and analyzing the work of others. Explore the relationship between plot and interactivity, and then apply what you’ve learned to a final interactive project.
R
1:00 pm - 3:45 pm
Noah Zisman
Explores advanced concepts and techniques in design including the use of computer-assisted creation of images. May be repeated for credit as topics vary (9 hours maximum). Prerequisite: ATEC 3361 or ATEC 3363.
R
4:00 pm - 6:45 pm
Harold "Chip" Wood
A continuation of ATEC 3327 Lighting and Composition I. Focus on the creation of advanced lighting setups and advanced render types. Topics include subsurface scattering, HDRI lighting, channel and matte creation and complex render fx. All students must be able to work in ATEC labs. Prerequisite: ATEC 3317 and ATEC 3327.
W
1:00 pm - 3:45 pm
Kyoung Swearingen
Study of advanced methods and techniques (literary, artistic, conceptual, technical) used in original game development. Students will be required to design, develop, and deploy computer games independently and as members of a team. Maybe repeated for credit as topics vary (6 hours maximum). Prerequisite: Permission of instructor.
T
1:00 pm - 3:45 pm
STAFF
This course is a continuation of Animation Studio I. This course is only open to those students selected for the Animation Studio I course. This second course will focus on seeing the animated short(s) through to completion. May be repeated for credit (6 hours maximum
R
1:00 pm - 3:45 pm
Eric Farrar
Explores application of advanced computer imaging techniques to the creation of visual art. May be repeated for credit as topics vary (9 hours maximum). Prerequisite: ATEC 3361 or ATEC 2382.
T
1:00 pm - 3:45 pm
Lucy Petrovic
Explores advanced methods and techniques related to web design and production. Topics may include but are not limited to, HTML5, CSS3, JavaScript, APIs, microformats, web analytics, usability testing, web typography and other current and relevant web technologies.
T
4:00 pm - 6:45 pm
Cassini Nazir
Continuing study in methods and techniques used in the design and creation of interactive games. Topics may include translating analog mechanics and strategies into digital media; innovations in casual, serious, and art game development; social and interpersonal dynamics game structures; and advanced techniques in iteration, prototyping, and game balancing. May be repeated for credit (6 hours maximum). Prerequisite: ATEC 3351 or ATEC 3352 or permission of instructor.
T
4:00 pm - 6:45 pm
Timothy Christopher
Course offers a further exploration of principles and techniques of computer game design, development, and theory. Sections may be devoted to a single aspect of game development or to a variety of subjects in the field. May be repeated for credit as topics vary (9 hours maximum). Prerequisite: Permission of instructor.
M
4:00 pm - 6:45 pm
Steven Billingslea
M
1:00 pm - 3:45 pm
Noah Zisman
Fundamental digital design methods that lay a foundation for more specific design-oriented areas of interest. Topics may include research and planning, drawing and composition, color/graphics and presentation, prototyping and testing. May be repeated for credit as topics vary (9 semester credit hours maximum). Department consent required. (0-3) Y. This course explores the relationship between digital fabrication tools and contemporary artistic practice. Lectures and hands-on activities are supplemented by 2-D vector based programs, digital photography software and 3-D modeling programs. Students learn how to use the computer as both a design tool and as a tool for fabrication. Prerequisites: ATEC 3317: Modeling and Texturing I ATEC 2382: Computer Imaging Department consent required
M
10:00 am - 12:45 pm
Andrew Scott
This class will introduce the forms and strategies of digital composition. Through this writing-intensive course students will learn to write in and about digital networked spaces, focusing on changes that the switch from analog to digital has brought to representation. This course will explore writing in the digital age across a range of technologies, environments, and spaces. Prerequisite: RHET 1302.
M
10:00 am - 12:45 pm
Barbara Vance
W
10:00 am - 12:45 pm
Barbara Vance
The course studies fundamental principles and basic techniques of emerging media and communication. Sections may be devoted exclusively to a single aspect of emerging media and communication or to a multiplicity of subjects related to the field. May be repeated for credit as topics vary (12 hours maximum). Prerequisite: Upper division standing.
MW
2:30 pm - 3:45 pm
Rosanna Guadaguo