Courses

Undergraduate Graduate
Advanced development and production of digital, analog, narrative, and social games with emphasis on post-production techniques, including system balancing and tuning, rapid iteration, and commercial and independent business models. Includes participation in a development team for creation of a prototype, vertical slice demo, or complete original game
M
12:00 pm - 4:00 pm
Monica Evans
Exploration and application of advanced methods and techniques for the creation of visual images through the use of digital media. (May be repeated as topics vary to a maximum of 6 credit hours.)
M
4:00 pm - 8:00 pm
Todd Fechter
R
4:00 pm - 8:00 pm
Phillip Johnson