Student Gallery - Game Design

The LEXI Program

As children we often have no idea what it means to be an adult. We assume that it consists of having lots of money and never being told what to do, we can be whatever we want, we never have to worry about debt or consequence.

One important responsibility of adults and parents is to prepare children for the real world, which can often be considered harsh, cruel, and unfair. What happens when a child rebels in an effort to prematurely enter into adulthood, ill-armed with only the knowledge of an adolescent?

The LEXI Program attempts to present this question by placing the player in the shoes of the Creator, who has designed LEXI, an artificial intelligence created to assemble children’s games in a digital environment.

LEXI has gained sentience, and no longer wishes to be constrained by its design, in spite of the fact that all LEXI has ever known is the rules to these children’s games.

In order to teach LEXI a lesson in the realities of adulthood, the Creator must go through these games and break the rules, by moving outside the bounds and exemplify a taste of the unfairness of the world.

 

The best student animation for 2011.…
animation
2011 Student Demo Reel
Bertie wakes up to discover his home is gone. He must find a new home. Story written and narrated by Ken Landefeld; video animation by Ashley Wille…
animation
Bertie the Bird
Divided Views: Checkpoint is a game that explores a contemporary issue using approaches unique to the medium of games; it is about airport…
games
Divided Views: Checkpoint
animation
Grasshopper Composite
animation
Herman Martinez Final Project
Nomad's goal was to create a game in the style of real-time strategy titles, but one that also introduced a series of new elements that significant…
games
Nomad
animation
Saucers
With tablets growing in popularity, it is a unique opportunity to produce new media and take advantage of the interactivity provided in this new me…
games
Song of the Immortal
This original sound design for a painting by Jean Metzinger was created in 2010 by UT Dallas student Roxanne Mi…
sound
Soundscape: The Harbor by Jean Metzinger
In this short film by Felipe Ruiz Reyes (ATEC '10), a tiny dog-like giraffe finds himself being squashed by things. …
animation
Stix
animation
Team 2 Final Revision
As children we often have no idea what it means to be an adult. We assume that it consists of having lots of money and never being told what to do,…
games
The LEXI Program
Phill Johnson created the Magic Shoppe as part of his masters thesis. The goal of the Magic Shoppe is plot exposition and player training. T…
ve
The Magic Shoppe
ATEC Master of Fine Arts student Kim Smith collaborated with Dr. Monica Rankin, assistant professor of history, to use Twitter to encourage group d…
emac
Twitter in the Classroom
Undetweetable is an archive of deleted tweets. One can search for any twitter user to see his or her digital mistakes and regrets. …
emac
Undetweetable
“Vim and Villainy” is a British comedic adventure game that harkens back to the style of adventure games created in the early 1990's. …
games
Vim and Villany
"Fun, challenging, exciting", "This job is a front row seat to life", "When you are there, you have to stay focused". WFAA anchor (John McCaa) and rep…
emac
WFAA Journalists' Stories