Senior Lecturer I
Areas of Specialization
Virtual Environments, 3D Modeling and Texturing for Real-time, Game Design and Development Pipelines, Mechanics and Tools Development, Technical Art
Tim Lewis’s professional background lies in the fields of simulation and game development. While working at Trench Games, LLC and the Center for Modeling and Simulation at the University of Texas at Dallas, he obtained experience co-leading development and design, as well as coordinating and leading art teams on multiple real-time simulations and video games.
In 2011, Tim co-founded Trench Games, LLC to continue work on the indie game, Galaxy for Hire. During this time, Tim conversed with multiple publishers including Sony, Microsoft, Capcom, and Kalypso while working as the Creative Director, Technical Artist, and Art Team Lead on multiple indie titles.
Before retiring from his position at Trench Games, Tim began work as Art Team Lead and Coordinator at the Center for Modeling and Simulation at the University of Texas at Dallas. Throughout his time there, Tim worked on multiple award winning medical, law enforcement, and military simulations dealing with multiple interactive platforms and hardware including Microsoft Kinect 2, Leap Motion, HTC Vive, Oculus Rift, iOS, Android, and WebGL. The projects’ collaborators and sponsors include the Luke Waites Center for Dyslexia and Learning Disorders at Texas Scottish Rite Hospital for Children, the University of Alabama at Birmingham, Sam Houston State University and Eye T Plus, the University of Texas Southwestern Medical School (UTSW), TRADOC G2 Intelligence Support Activity, UT Arlington College of Nursing (UTACON), and the Agency for Healthcare Research and Quality (AHRQ) through collaboration with UTACON and Baylor Health Care System.
Tim is currently a Senior Lecturer focused on game design and development in the school of Arts, Technology and Emerging Communications. Using his professional experience, he is guiding students in their efforts to improve on development fundamentals using modern techniques and practices found in today’s AAA game development and upper level simulation industry pipelines.