Collection of posts on areas of research in game design. Create. Play. Share.
Dr. Josef Nguyen, an expert in play and game studies, comes to UT Dallas from the University of California, Davis, where he was affiliated with the ModLab, an experimental lab for media research and digital humanities. Embodying ATEC’s interdisciplinary nature, Nguyen’s research interests lie at the intersection of technology, literature and digital media.
Foofaraw is defined as a great deal of fuss or attention to a minor matter. ATEC juniors David McCullough and Brandon Blakemore had never used the word before Sept. 23, but they had to learn it on the fly to win first place at this year’s “Chillenium,” a game jam held at Texas A&M University that attracts game developers from across the country. The concept of a game jam is simple: Participants have a set amount of time, in this case 48 hours, to create a functioning videogame from scratch. Judges then play the game and measure it on everything from concept to playability.
New research from UT Dallas shows that players of massively multiplayer online games, or MMOGs, who are motivated by social elements of online play display more trust in fellow players and a greater willingness to disclose personal information, particularly when the players were members of participants’ guild.
The following is an Alumni Perspective feature written by April Pruitt BA’14. This article first appeared in UT Dallas Magazine. VIDEO GAMES: Before they were in our pockets, they were on our televisions and before that, they were in a dark arcade room filled with sights and sounds that are still part of our culture. They are the media that combine art with technology.
The School of Arts, Technology, and Emerging Communication has been recognized by The Princeton Review for its game design programs. UT Dallas has made the Princeton top 25 list every year since 2010
A creative director mimics running in slow motion as artists around him take notes, brainstorming ideas for character movement. Executive producers meet with the engineering team in the corner, reviewing the latest software build. Level designers in another room sketch the many environments to be included in the game.
Feral hogs are destroying local farms, colonies of bees are disappearing and giant asteroids are on a collision course with Earth. But there’s hope: You can help solve these problems by playing the newest video games developed by UT Dallas students.
As part of the Spring Arts Festival, Arts and Technology students will showcase game projects on Friday, May 2 from 6:30-8:30 pm in ATC 3.101. The games were produced in the fall 2013 and spring 2014 Game Production Lab (ATEC 4350 and ATEC 6345), a course structured to simulate the game development industry. Games to be … Continue reading Preview Games During Spring Arts Festival →
For the third year in a row, UT Dallas’ Arts and Technology program was named by The Princeton Review as one of the top graduate game design program in the nation. The list, “Top Schools To Study Video Game Design For 2014,” salutes 39 institutions for their outstanding game design education programs. The full list is available … Continue reading Princeton Review Ranks Game Design Program Among Top in Nation →
A new game born out of a collaboration involving UT Dallas’ Arts and Technology (ATEC) program, The University of Texas at Arlington’s College of Nursing and Baylor Scott & White Health is a finalist in an international serious games competition. The game-based simulation called GLIMPSE (Game to Learn Important Communications Methods for Patient Safety Enhancement) … Continue reading ATEC Project is Finalist at International Serious Games Competition →
Constellation, a game developed by five UT Dallas Arts and Technology students, has earned a place as a finalist in The International Festival of Independent Games (IndieCade). A diverse jury of more than 400 individuals from around the world reviewed more than 850 submissions to IndieCade to determine the top 36 innovative games to nominate for awards. … Continue reading ATEC Student Game Named Finalist at IndieCade →
IGN caught up with Grapple co-creator and UT Dallas student Sam Tuggle at SGC over the weekend. Catch IGN’s story about the game on ign.com. Sam Tuggle is an ATEC graduate student and a member of Tuesday Society Games, the creators of Grapple, a 3D platforming computer game currently open to voting on Steam Greenlight. Here, Tuggle … Continue reading Sam Tuggle Featured on IGN for Grapple Game →
Sam Tuggle is an ATEC graduate student and a member of Tuesday Society Games, the creators of Grapple, a 3D platforming computer game currently open to voting on Steam Greenlight. Here, Tuggle provides insights into the development of Grapple and discusses his future plans and takeaways from the process. More information and a downloadable demo of Grapple can be … Continue reading Interview with Sam Tuggle, Co-Creator of Grapple →
Following the live pitch sessions on March 22, five projects were selected to go into production in the Fall 2013 session of GameLab. Prospective production team members who are accepted into GameLab will be assigned to one of these five projects according to need. Body Shop From creative director Kelly Weeren: “Body Shop is a … Continue reading Fall 2013 GameLab Projects Selected →
Student-made games from this semester’s Game Production Lab, as well as selections from Game Pipeline Methodologies, Games and Gallery Art, and Experimental Game Lab, will be on display and playable as part of the Spring Arts Festival. The event is open to the public and will take place Friday, May 3 between 6:30-8:30 p.m. in … Continue reading GameLab Projects to Be Featured at Spring Arts Festival →
Applications are required to enroll in any of three new, advanced game courses being offered in the fall: Game Development 2, Game Design 2, and Virtual Environments 2. The deadlines for interested students to submit their applications have been extended, and are now rolling deadlines, which means the applications will be reviewed as soon as they … Continue reading Deadlines Extended to Apply for Advanced Game Courses →
This fall, three new undergraduate courses will be offered in the area of game design and development: ATEC 4367: Game Development 2, ATEC 4368: Game Design 2, and ATEC 4373: Virtual Environments 2. Due to the advanced nature of these courses, and to formalize instructor permissions across the gaming area, all of these courses require … Continue reading Applications Now Required for New Advanced Game Courses →
As the deadline approaches to finish the beta versions of their games, several of the Spring 2012 GameLab development teams wrote about their games-in-progress to provide insight into their creative process. Beta presentations for these and the remaining GameLab projects, Paper Master Erbu and RAAARGH!, will be held on Tuesday, April 2 from 1-4 pm. in ATEC 1.202. Game … Continue reading ATEC GameLab Projects Nearing Beta →
Of the 22 game proposals reviewed by a small committee of four ATEC instructors and alumni, 12 have been selected for a live pitch. Pitches will be held Friday, March 22nd from 1:30-3:30 pm in the Jonsson Performance Hall, JO 2.604. Students will have five minutes to present their pitch, followed by no more than … Continue reading GameLab Fall 2013 Pitch Finalists Selected for Live Presentations →
UT Dallas’ ATEC program was named by the Princeton Review as one of the top graduate game design program in the nation. The University was ranked 11th. Read more here. THE PRINCETON REVIEW NAMES TOP UNDERGRAD AND GRAD SCHOOLS TO STUDY GAME DESIGN FOR 2013: U-Utah #1 On Undergrad List / U-Southern Cal #1 on … Continue reading ATEC program named one of the top graduate game design programs in the nation →
Prospective creative directors interested in pitching their games for the Fall 2013 session of the Game Production Lab must submit their one- to two-page pitch documents via email, in .doc or .docx format, to Dr. Monica Evans ([email protected]) by 11:59 PM on March 18. Download the pitch guidelines. Candidates selected for further consideration will present … Continue reading GameLab Pitches Due March 18, Crew Applications Due April 1 →
The UT Dallas, Arts and Technology (ATEC) program has entered into a partnership with the International Mobile Gaming Awards (IMGA). The ATEC partnership with IMGA seeks to showcase the use of “serious games” on mobile platforms. An international jury will be meeting in Marseille, France to select the winners from among over 1,000 entries. ATEC faculty … Continue reading ATEC Professor to Serve on Jury for International Mobile Gaming Awards →
Arts and Technology Ph.D. candidate Bobby Frye and ATEC faculty Kyle Kondas were featured on local radio station KERA for their work on Tiny Thumbs, a new organization looking to build up awareness for the indie game scene and showcase some of the best talent out there through pop-up arcades/art shows. Read the entire article on … Continue reading Indie Gaming Finds A Home in North Texas →
The UT Dallas Arts and Technology program has earned an Honorable Mention on The Princeton Review’s third annual list saluting the best graduate schools in the U.S. and Canada to study video game design. The list, “Top Schools To Study Video Game Design For 2012,” salutes 50 institutions — 32 undergraduate and 18 graduates — … Continue reading Game Design Program Earns Honorable Mention →
Dr. Ian Bogost, award-winning designer, media philosopher and professor at the Georgia Institute of Technology, will discuss Humility and Ordinariness, or the Future of Video Games on Thursday, March 29, 2012 at 3 p.m. in Texas Instruments Auditorium, ECSS 2.102. About the talk Everyone knows how to use videogames for entertainment and distraction. For years now, many scholars and designers (Bogost … Continue reading Ian Bogost to Speak on Future of Video Games →
Ninja Nuggets: Kamikaze Kapers — a strategic, turn-based puzzle game developed by Arts and Technology students Steven Foskett and Chris Krueger — has been released on Apple’s App Store. The game features a scientist captured by a clan of sentient chicken nuggets and forced to undergo rigorous training to help them fight a war against … Continue reading ATEC Students Release iPhone Game →
Honor is Arts and Technology Research Project’s Third National Honor in 2 Years For the third time in two years, the First Person Cultural Trainer (FPCT), a research project from the UT Dallas Arts and Technology(ATEC) program, has won a national award for serious gaming. FPCT received the Best Game award in the Government Category … Continue reading Video Game to Help U.S. Troops Wins New Award →
Five graduate students in the UT Dallas Arts and Technology (ATEC) program will present their work at this week’s Global Conference on Videogame Cultures (VGC) at Oxford University in England. The conference, to be held at Mansfield College July 8-10, 2011, aims to explore the issues and implications created by the mass use of computers … Continue reading ATEC Grad Students to Speak at Oxford Conference →
UT Dallas Teams Enter Their Educational Video Games into National Contest Two teams of Arts and Technology (ATEC) and Computer Science students from The University of Texas at Dallas have entered the first annual National STEM Video Game Challenge. Could Playing Video Games at School Help Kids Learn More? Dr. Tom Linehan, director of Arts … Continue reading Game Creators Have Designs on Making Learning Fun →
Researchers from UT Dallas and the UT Arlington College of Nursing have created a virtual environment where graduate students can train online for the medical challenges that await them in the real world. NursingAP.com is designed to help Advanced Practice Nursing students hone critical skills interactively, on their own schedules via distance learning. “Medical simulation … Continue reading Virtual Medical World Has Real-Life Value →
With the launch of its second serious game, the UT Dallas Values Game Initiative once again hopes to provoke deep discussions and morality checks. Endless Life, created by gaming students in the UT Dallas Arts and Technology (ATEC) program, presents a humorous view of what life-extending technology could do to a society. The game made … Continue reading ATEC Students Unveil 2nd Game About Life Lessons →
Parents tend to scoff at video games for turning brains to “mush.” But game design students at The University of Texas at Dallas are creating games of introspection and intellect that serve as jumping-off points for deeper, more nuanced thinking about life choices. The Values Game Initiative is a project intended to create and develop … Continue reading Now Playing: Thought-Provoking Video Games →
ATEC Project Makes Student’s Composition an Integral Part of Math Video Game Can music soothe your soul, or at least ease the pain of calculus? Eddie Healy thinks so. The doctoral humanities student has composed the score for a video game being developed by UT Dallas Arts and Technology (ATEC) students. Spearheaded by Assistant Professor … Continue reading Guitarist Composes Music to Learn Calculus by →
Game enthusiasts and industry pros will join forces this weekend when UT Dallas hosts the 2010 Game Engineering Conference. The two afternoons of events will include panel discussions by faculty members from UT Dallas, SMU and Richland College. Several presentations are planned by Gearbox Software, an independent company based in Plano that has produced Borderlands and … Continue reading Game Engineering Conference is Serious Business →
The University of Texas at Dallas has been included in Princeton Review’s list of the “Top 50 Undergraduate Game Design Programs,” based on a survey of administrators at the roughly 500 institutions where students can study game design in the U.S. and Canada. UT Dallas made the list for its innovative Arts and Technology (ATEC) … Continue reading Undergrad Game Design Program Rated in Top 50 →
A training tool being developed by a research team from the Arts and Technology (ATEC) program may soon make it easier for military service men and women to perform their missions in Iraq and Afghanistan. The project offers virtual villages for soldiers in Iraq or Afghanistan to practice their training skills. “The work we’re doing has to … Continue reading Game Trains Soldiers in a Virtual Iraq or Afghanistan →
Assistant Professor Marjorie Zielke has been awarded a three-year, $350,000 grant to create online training in neonatal nursing through an ongoing collaboration with the UT Arlington School of Nursing (UTASON). Zielke, with Arts and Technology (ATEC) faculty members Monica Evans, Frank Dufour and Todd Fechter, will build a Web site that allows student nurses to … Continue reading ATEC Prof to Take Clinical Concepts to Virtual World →
Team Claims $35,000 for Developing Functional Demo and Business Plan Eight teams of game creators from The University of Texas at Dallas found out Friday night whether their products had won them a share of $50,000. In the second Computer Gaming Entrepreneurship Competition (CGEC), teams spent nine months creating a functional demo game and comprehensive … Continue reading Game Design Competition Takes it to the Next Level →
ATEC Competition Offers Students Experience, Collaboration and Cash Prizes In a tight job market, college students seek ways to distinguish themselves from a sea of applicants, such as completing internships or earning awards for their college work. They can add a fully functional computer game, business plan and cash award to their portfolios if they … Continue reading Reloaded and Ready: Game Design Contest Returns →
Audiences will get a behind-the-scenes glimpse of the future of simulation and gaming at the “Virtual Worlds, Simulation and Game Technologies” showcase, which is the second in a series of research and new venture showcases presented by the Institute for Innovation and Entrepreneurship at The University of Texas at Dallas. The day-long program will take … Continue reading UT Dallas’ Institute for Innovation to Host Simulation, Gaming Showcase Jan. 19 →