Research Labs and Studios
The ArtSciLab exists to support transdisciplinary innovation that involves art, scientific research, technology development, and education. Research includes collaboration between artists and scientists who seek to investigate problems of cultural timeliness and societal urgency.
The Creative Automata Lab
Explore how abstract foundation computing artifacts
are represented. Representations include functions, equations, dynamic models, and formal automata as well as the control and data involved in them.
The antÉ Institute for Research in Anticipatory Systems is open to all UT Dallas researchers and exists to prepare scientists, particularly those who seek to quantify anticipatory capabilities in high-performance physical and mental activities, aging, and illness.
3-D Fabrication Studio
The 3-D Fabrication Studio is a collaborative center for innovation and creativity built around core technologies that employ computer numeric controlled devices (CNC) to the creation of objects. Students from multiple disciplines learn about design and problem-solving through hands-on formal and informal workshops.
Fashioning Circuits Lab
Fashioning Circuits is a public humanities project that combines scholarship, university coursework, and community engagement. The goal of the project is twofold: to explore the ways in which fashion and emerging media intersect and to work with community partners to introduce beginners to making and coding through the arts and humanities. In Fashioning Circuits, “fashion” functions not just as a noun to describe cultural trends, but also as a verb, “to fashion,” to indicate the experiential and problem-based learning strategies of
the project as well as the potential for a diverse range of students to fashion themselves as members of the publics and counterpublics of the future.
The Future Immersive Virtual Environments (FIVE)
Lab performs research on state-of-the-art virtual reality (VR) systems and 3D user interfaces (3DUIs). Researchers investigate the effects of system fidelity through user studies focused on performance, experience, learning, and training.
The Sensing, Robotics, Vision, Control, and Estimation (SeRViCE) Lab focuses on topics of control and estimation with applications in robotics, autonomous vehicles, and sensor management.
Public Interactives Research Lab
The Public Interactives Research Lab investigates how emerging technologies will transform urban media landscapes. Researchers create new technologies that draw on developments in ubiquitous computing, public art, and environmental design to create new interactive public experiences.
The Narrative Systems Research Lab
The Narrative Systems Research Lab pursues models of understanding, structural research, and the creation of new work in the fields of narrative and interactive media.
SP&CE Media Lab
The Social Practice and Community Engagement Media Lab, aka SP&CE Media Lab, fosters knowledge exchange among diverse communities, creates visibility for existing projects that focus on social awareness and community engagement, and facilitates the development of new community-focused projects and collaborations within the School of Arts, Technology, and Emerging Communication and with other disciplines at UT Dallas. SP&CE Media Lab is co-directed by Professors Olivia Banner, xtine burrough, and Kim Knight.
Digital Fabrication Lab
The ATEC Digital Fabrication Lab provides a hub for creativity using the tools of modern invention. The Digital Fabrication Lab reflects ATEC’s desire to expose students, faculty, and staff to the tools of advanced digital prototyping and manufacturing. The lab supports classroom instruction, student, faculty, and staff research. Training on Computer Numeric Controlled (CNC) tools such as laser cutters, mills, large format 2D printers, and 3D scanners and printers is combined with traditional wood working and forming tools. The lab creates an atmosphere of discovery through invention, collaboration and hands-on building activities that resonate beyond the school and into the larger
The 3D studio is a lab environment where students critically explore Art, Design, and Technology through intensive project-based studio practice. The studio is the place where the virtual becomes real. It is where the applications of modern technologies are combined with the tools and approaches of traditional studio practice to create meaning. It is an experimental environment of inquiry, interdisciplinary in nature and entrepreneurial in spirit. It is the inspirational place where both the creative and practical applications of Art, Design, and Technology meet.
ATEC Render Farm
The ATEC render farm is use by animation and gaming students. It is a specialized compute cluster that can render out projects much faster than using classroom equipment. It is made up of a cluster of 24 render compute nodes (288 cores) with 2 master servers to provide for redundancy of the rendering process. It resides in a dedicated data center connected via 10Gb fiber connections.
Motion Capture Lab
The Motion Capture lab has 16 Vicon optical motion capture cameras. These are comprised of eight MX13 1.3 mp cameras and eight MX40 4 mp cameras. These cameras are surrounded by an LED array that pulses at 120hz. In between these pulses the camera captures the reflection of the light off of the motion capture markers that are placed on the capture subject. These markers are small rubber and foam balls that are wrapped in reflective tape that can be placed on the motion capture suits with velcro. The suits themselves are made to be form fitting and are used in conjunction with a hat, gloves, and shoes to allow the entire body to have markers placed on it. The markers are placed on the suit in specific areas to mimic the skeletal structure of the human body so that the data the cameras capture can be translated onto a digital character.
Games and Media Lab (GML)
The GML currently offers a collection of video and
board games for students to play. Currently the library offers games on the following video game systems: Nintendo's NES, SNES, N64, Game Cube, Wii, and Gameboy; Sony Playstation 1, 2, and 3; Microsoft XBox and XBox 360; Atari 2600; Sega Genesis, Sega Saturn,
and Sega Dreamcast.
The GML additionally offers computers equipped with Steam accounts and libraries of games, both modern and old, and a growing collection of analogue/board games for play on the room's central tables.
The Sound Design facilities consist of a recording studio with 2 5.1 surround systems, Raven touchscreen console, 3 sound proof recording booths, Apollo interfaces, and professional software and libraries including Pro Tools/Abelton Live 9. Additional facilities include an Anechoic chamber for sound research, Playback/Edit studio, 4 Pre Mix booths which can be checked-out for student use, and a computer classroom with 32 Mac Pro computers and 5.1 surround sound/Apollo interface.