UT Dallas School of Arts, Technology, and Emerging Communication ATEC


Tenured and Tenure-Track Faculty Research

Olivia Banner
media studies; gender, disability, and race in digital media and in digital health; health humanities; medicine, psychiatry, and media; feminist, queer, and crip theory; algorithmic culture
Elizabeth Boyd
3D Modeling, 3D Texturing/Surfacing, 3D Generalist
Michael Breault
Narrative Design, Game Design, Systems Design
xtine Burrough
new media art, net.art, remix culture, culture jamming, intervention and virtual communities, art and social practices, digital labor
Chris Camacho
Modeling, Lighting, Animation, and Rigging
Adam Chandler
Scripting, Level Design, 3D Modeling & Texturing, Motion Graphics
Daedra Christopher
Level Design, Texture design and creation for videogames, Adobe Photoshop, Adobe Illustrator, Adobe Lightroom, Unreal Engine 4, Unity 3D - Unity 5, Source Engine, Autodesk Maya, xNormal, Quixel Suite, PBR texturing, Whiteboxing, Greyboxing, and 3D Modeling
Frank Dufour
Sound Design, Interactive and Digital Arts, Aesthetics of Digital Audiovisual Design, History of Contemporary Music, History of Electo-Acoustic Music
Monica Evans
Computer game development and design, interactive narrative, serious games and simulations.
Eric Farrar
3D Computer Animation
Todd Fechter
3D Computer Animation, 3D Modeling, Pre-Production
Paul Fishwick
Modeling and Simulation, Aesthetic Computing, Art/Science, Computer Science Education
Scot Gresham-Lancaster
sonification, game audio, new media, network music, educational technology
Melissa Hernandez-Katz
Cultural Communication, Leadership Communication, Student Development
Sharon Hewitt
Documentary, video, internet, interactive, design
Casey Allen Johnson
Pipeline and tool development for feature films
Janet Johnson
Rhetorical Analysis, Political Rhetoric, New Media/Social Media, Journalism, Media Studies
Carie Tucker King

Technical writing and editing, technical communication, rhetoric, professionalism, medical and health communication, communication- and medicine-related research methods, curriculum development and distance learning, communication ethics

Midori Kitagawa
Interactive art and technology; computer animation; computer-mediated arts
Kim Knight
Media studies; digital humanities; network cultures and technologies; emerging media; viral media; gender and digital media
Angela Lee
Media use and effects, news consumption, audience analysis, behavioral prediction, journalism ethics
Paul Lester
Ph.D., Mass Communications, Indiana University (1989)
M.A., Mass Communications, University of Minnesota (1983)
B.J., Photojournalism, The University of Texas at Austin (1976)
Timothy Lewis

Virtual Environments, 3D Modeling and Texturing for Real-time, Game Design and Development Pipelines, Mechanics and Tools Development, Technical Art

Thomas Linehan
Research Administration - Arts and Technology Internet-Based Training and Distance Education Research in Game and Simulation Development University - Corporate Training and Research.
Roger Malina
Astrophysics; experimental publishing and curating; art and science
Ryan McMahan
Virtual reality; 3D user interfaces; human-computer interaction; training transfer; modeling simulation; computer graphics
Moon Kim
Nano-robots and nano-medicine; nano-electronics; flexible electronics; fabrication and manipulation of nanostructured materials and devices; e-book and app publishing
Peter Mccord
Lighting, compositing, and modeling for 3D animation, film, and commercial
Barbara Morgan
Assessment, Accreditation, Technical Writing, Rhetoric, English Composition, Literature, and Student Success
Mihai Nadin
He is, among other things, a pioneer in computer graphics and arts, human-computer interaction, visualization, semiotics, and anticipatory systems. He founded and directed the world's first Computational Design Program. His current area of research is anticipation/anticipatory systems and anticipatory computation.
Cassini Nazir
Web publishing, interactive digital media, design
Josef Nguyen
Play and game studies, digital media and culture, fan studies, science and technology studies, contemporary literature
Christi Nielsen
Social media, new media art, interactive and internet art
Maximilian Schich
History of western art and architecture, complex networks, cultural data science, multidisciplinarity, visualization.
Ken Starzer
HTML5, CSS3, JavaScript, Wordpress, Content Management Systems, Usability Testing, UX Design
Dean Terry
Digital video; new media; interactive and internet art; art & technology; media studies and film
Marilyn Waligore
Photography and digital media, comtemporary art, history of photography
Kang Zhang
VESTIGE – Visual Engineering for Specification, Transformation, Integration, Generation and Evolution of digital information; develop visual programming and visual language technology and apply such technologies to multimedia/web authoring and presentation; software engineering; digital document interchange; data mining and Parallel/distributed programming
Marjorie Zielke
Cyberpsychology; emarketing design interfaces; virtual culture; virtual humans and synthetic societies; interactive project management

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