Faculty Research Areas



Olivia Banner

media studies; gender, disability, and race in digital media and in digital health; health humanities; medicine, psychiatry, and media; feminist, queer, and crip theory; algorithmic culture


Elizabeth Boyd

3D Modeling, 3D Texturing/Surfacing, 3D Generalist

xtine Burrough

new media art, net.art, remix culture, culture jamming, intervention and virtual communities, art and social practices, digital labor

Chris Camacho

Modeling, Lighting, Animation, and Rigging

Adam Chandler

Scripting, Level Design, 3D Modeling & Texturing, Motion Graphics


Daedra Christopher

Level Design, Texture design and creation for videogames, Adobe Photoshop, Adobe Illustrator, Adobe Lightroom, Unreal Engine 4, Unity 3D - Unity 5, Source Engine, Autodesk Maya, xNormal, Quixel Suite, PBR texturing, Whiteboxing, Greyboxing, and 3D Modeling

Kristin Drogos

media effects, media psychology, children and media, identity, and self development

Frank Dufour

Sound Design, Interactive and Digital Arts, Aesthetics of Digital Audiovisual Design, History of Contemporary Music, History of Electo-Acoustic Music

Monica Evans

Computer game development and design, interactive narrative, serious games and simulations.

Eric Farrar

3D Computer Animation

Todd Fechter

3D Computer Animation, 3D Modeling, Pre-Production

Paul Fishwick

Modeling and Simulation, Aesthetic Computing, Art/Science, Computer Science Education

Melissa Hernandez-Katz

Cultural Communication, Leadership Communication, Student Development

Sharon Hewitt

Documentary, video, internet, interactive, design

Casey Allen Johnson

Pipeline and tool development for feature films

Carie Tucker King

Technical writing and editing, technical communication, rhetoric, professionalism, medical and health communication, communication- and medicine-related research methods, curriculum development and distance learning, communication ethics


Midori Kitagawa

Interactive art and technology; computer animation; computer-mediated arts

Kim Knight

Media studies; digital humanities; network cultures and technologies; emerging media; viral media; gender and digital media

Angela Lee

Media use and effects, news consumption, audience analysis, behavioral prediction, journalism ethics

Paul Lester

Ph.D., Mass Communications, Indiana University (1989)
M.A., Mass Communications, University of Minnesota (1983)
B.J., Photojournalism, The University of Texas at Austin (1976)

Timothy Lewis

Virtual Environments, 3D Modeling and Texturing for Real-time, Game Design and Development Pipelines, Mechanics and Tools Development, Technical Art


Thomas Linehan

Research Administration - Arts and Technology Internet-Based Training and Distance Education Research in Game and Simulation Development University - Corporate Training and Research.

Roger Malina

Astrophysics; experimental publishing and curating; art and science


Peter Mccord

Lighting, compositing, and modeling for 3D animation, film, and commercial


Barbara Morgan

Assessment, Accreditation, Technical Writing, Rhetoric, English Composition, Literature, and Student Success

Mihai Nadin

He is, among other things, a pioneer in computer graphics and arts, human-computer interaction, visualization, semiotics, and anticipatory systems. He founded and directed the world's first Computational Design Program. His current area of research is anticipation/anticipatory systems and anticipatory computation.

Cassini Nazir

Web publishing, interactive digital media, design

Josef Nguyen

Play and game studies, digital media and culture, fan studies, science and technology studies, contemporary literature

Christi Nielsen

Social media, new media art, interactive and internet art



Maximilian Schich

History of western art and architecture, complex networks, cultural data science, multidisciplinarity, visualization.


Dean Terry

Digital video; new media; interactive and internet art; art & technology; media studies and film

Marilyn Waligore

Photography and digital media, comtemporary art, history of photography


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