Faculty Research Areas
Olivia Bannermedia studies; gender, disability, and race in digital media and in digital health; health humanities; medicine, psychiatry, and media; feminist, queer, and crip theory; algorithmic culture
xtine Burroughnew media art, net.art, remix culture, culture jamming, intervention and virtual communities, art and social practices, digital labor
Daedra ChristopherLevel Design, Texture design and creation for videogames, Adobe Photoshop, Adobe Illustrator, Adobe Lightroom, Unreal Engine 4, Unity 3D - Unity 5, Source Engine, Autodesk Maya, xNormal, Quixel Suite, PBR texturing, Whiteboxing, Greyboxing, and 3D Modeling
Frank DufourSound Design, Interactive and Digital Arts, Aesthetics of Digital Audiovisual Design, History of Contemporary Music, History of Electo-Acoustic Music
Monica EvansComputer game development and design, interactive narrative, serious games and simulations.
Carie Tucker King
Technical writing and editing, technical communication, rhetoric, professionalism, medical and health communication, communication- and medicine-related research methods, curriculum development and distance learning, communication ethics
Kim KnightMedia studies; digital humanities; network cultures and technologies; emerging media; viral media; gender and digital media
Angela LeeMedia use and effects, news consumption, audience analysis, behavioral prediction, journalism ethics
Paul LesterPh.D., Mass Communications, Indiana University (1989)
M.A., Mass Communications, University of Minnesota (1983)
B.J., Photojournalism, The University of Texas at Austin (1976)
Virtual Environments, 3D Modeling and Texturing for Real-time, Game Design and Development Pipelines, Mechanics and Tools Development, Technical Art
Thomas LinehanResearch Administration - Arts and Technology Internet-Based Training and Distance Education Research in Game and Simulation Development University - Corporate Training and Research.
Barbara MorganAssessment, Accreditation, Technical Writing, Rhetoric, English Composition, Literature, and Student Success
Mihai NadinHe is, among other things, a pioneer in computer graphics and arts, human-computer interaction, visualization, semiotics, and anticipatory systems. He founded and directed the world's first Computational Design Program. His current area of research is anticipation/anticipatory systems and anticipatory computation.
Josef NguyenPlay and game studies, digital media and culture, fan studies, science and technology studies, contemporary literature
Maximilian SchichHistory of western art and architecture, complex networks, cultural data science, multidisciplinarity, visualization.
Dean TerryDigital video; new media; interactive and internet art; art & technology; media studies and film
Recent Research News
- ATEC Team Receives Healthy Dose of Grants for Virtual Medical Work
- Interdisciplinary Literature Come Together in ATEC Lab’s New Online Reading Platform
- UX Design Marks Its Spot as Growing Career Path for ATEC Students
- Study Finds That Industry Norms Influence Journalists’ Ethical Behavior
- Study Explores How Trustful Online Gamers Are with Their Information
- Virtual Reality Scientist Wins CAREER Grant, Targets Training Programs
- Professor and PhD Student Advance Anticipatory Research
- Collaborative Minds Bringing Sounds to Brain Data in Yearlong Project
- Speed-Driven Journalism, Social Media Not Slowing Industry Struggles
- Media Artist Explores Digital Labor, Teaches Humanity