S.T.E.A.M. is Science, Technology, Engineering, Arts, and Math. The big idea behind STEAM initiative is to inject STEAM into STEM!
Many successful STEM programs exist in every corner of the world. These programs often find great funding sources and have initiatives that we can all get behind. Sometimes though, STEM programs and initiatives can find that the work comes up short, is lacking the “why” behind the initiative. It is that aspect that the ARTS brings to the fundamental interconnections of the STEAM initiative that we are now collectively exploring.
Art, Design, the Humanities, Poetry, and related subjects are now being used to inform the traditional STEM subjects. Innovation remains tied to Science, Technology, Engineering, and math and likely always will, but by infusing STEAM into STEM the Arts are poised to transform this century in the same way that science and technology transformed the last one. This is why we now add art and design to the equation — to transform STEM into STEAM!
According to stemtosteam.org, STEAM is a movement championed by Rhode Island School of Design (RISD) and widely adopted by institutions, corporations and individuals. The objectives of the STEAM movement are to:
STEM to STEAM is a RISD-led initiative to add Art and Design to the national agenda of STEM (Science, Technology, Engineering, Math) education and research in America. STEM + Art = STEAM. The goal is to foster the true innovation that comes with combining the mind of a scientist or technologist with that of an artist or designer. RISD President John Maeda and other members of the community have been championing the idea that STEM expands into STEAM when art is part of the equation.
The University of Texas at Dallas is very happy to be a part of the STEM to STEAM movement. By joining in efforts to inject STEAM into STEM through activities such as our “UTD STEAM Team” to foster community involvement and centralize strategies for STEAM action in our community in and around Richardson and the Dallas area. Beginning in 2013, our STEAM camp has been an opportunity for kids from seven represented local districts, private schools, home school, and schools from other states to discover STEAM in hands on ways. The first year’s sessions included “robotic arts,” “movie making,” “virtual worlds,” and “game design” all within the theme of “Exploring Social Networking (Tools)”