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Minecraft in the Classroom

Video games being used as educational tools in the classroom has been an oft-discussed topic, and it’s great to see when they are used effectively in real life situations. For example, the classrooms of Hank Lanipher and Amy Yount, two social studies teachers at St. Patrick’s Episcopal Day School in Washington.  They use Minecraft as

Photo for STEM Video Game Challenge

2013 STEM Video Game Challenge!

The National STEM Video Game Challenge is a multi-year competition that aims to motivate interest in STEM learning among America’s youth by tapping into students’ natural passion for playing and making video games. Join the new faces of game design and start designing today! Visit http://stemchallenge.org/ to learn more or submit your game! Deadline is April 24,

inaugural-cover

CGU’s STEAM Journal, Inaugural Issue!

The Claremont Graduate University’s Transdisciplinary Studies program has just released the inaugural issue of their STEAM Journal! A “transdisciplinary, international, theory-practice, peer-reviewed, academic, open access, online journal”, the CGU STEAM Journal serves as a place for scholars and professionals of a variety of disciplines to provide commentary, ideas, and information.  This online journal, with its

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Qualcomm Making $20M Alignment with STEAM

While one of the primary concerns of the STEAM movement has been alignment with big businesses and engineering firms, that worry may be soon to fade. Technology giant Qualcomm has thrown their support in with with their CEO making a $20 million donation to Berkeley’s College of Engineering for the purpose of expanding art and

Georgia Tech to Host STEM Workshop

A new STEM to STEAM workshop will be hosted by Georgia Tech in late March, bringing together STEAM presenters and educators from a large collection of universities and groups. Among these attendees is UT Dallas’ own Dr. Roger Malina. Readings will include books such as Ron Eglash’s African Fractals: Modern Computing and Indigenous Design, and Arts

Minecraft in the Classroom

Video games being used as educational tools in the classroom has been an oft-discussed topic, and it’s great to see when they are used effectively in real life situations. For example, the classrooms of Hank Lanipher and Amy Yount, two social studies teachers at St. Patrick’s Episcopal Day School in Washington.  They use Minecraft as

Design and Building Summer Camp for Girls

Starting this summer from July 8 to the 19th, REALM Charter High School in Berkeley, CA will be holding a camp for girls ages 9-12 focused around design and building called Studio G.  It is self-described as “a one-of-a-kind design and building summer camp that sparks creativity and curiosity through hands-on building, problem-solving, and meaningful

2013 STEM Video Game Challenge!

The National STEM Video Game Challenge is a multi-year competition that aims to motivate interest in STEM learning among America’s youth by tapping into students’ natural passion for playing and making video games. Join the new faces of game design and start designing today! Visit http://stemchallenge.org/ to learn more or submit your game! Deadline is April 24,