ATEC Teams up with the Perot Museum with Educational Games!

If you think museums are boring, just take a trip over to the Perot Museum of Nature and Science, where you can save bee colonies, defend against feral hogs, and even give your Bruce Willis impression a try while defending Earth from asteroids. Through a nine-month collaboration with the museum, Arts and Technology (ATEC) students

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Minecraft in the Classroom

Video games being used as educational tools in the classroom has been an oft-discussed topic, and it’s great to see when they are used effectively in real life situations. For example, the classrooms of Hank Lanipher and Amy Yount, two social studies teachers at St. Patrick’s Episcopal Day School in Washington.  They use Minecraft as

Photo for STEM Video Game Challenge

2013 STEM Video Game Challenge!

The National STEM Video Game Challenge is a multi-year competition that aims to motivate interest in STEM learning among America’s youth by tapping into students’ natural passion for playing and making video games. Join the new faces of game design and start designing today! Visit http://stemchallenge.org/ to learn more or submit your game! Deadline is April 24,

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CGU’s STEAM Journal, Inaugural Issue!

The Claremont Graduate University’s Transdisciplinary Studies program has just released the inaugural issue of their STEAM Journal! A “transdisciplinary, international, theory-practice, peer-reviewed, academic, open access, online journal”, the CGU STEAM Journal serves as a place for scholars and professionals of a variety of disciplines to provide commentary, ideas, and information.  This online journal, with its

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Fusebox Festival – Art and Technology Exploration

STEAM Projects – Motion Bank & CUE CHINA (Elsewhere, Offshore) Fusebox has launched a new series, focusing on the intersection of Art, Culture, and Technology. Their first two projects, Motion Bank and CUE CHINA, are truly interesting forays into the world of STEM. Motion Bank (featured in the above image) is a research project of the

Is Creativity The New “Big Skill”?

With the oncoming wave of Baby Boomer retirements, employers across the entire country are asking themselves where they are going to find the next group of employees with the problem solving skills and ingenuity to suit their job needs.  Organizations will be competing left and right to gain adaptable, resourceful workers, and the common solution

Minecraft in the Classroom

Video games being used as educational tools in the classroom has been an oft-discussed topic, and it’s great to see when they are used effectively in real life situations. For example, the classrooms of Hank Lanipher and Amy Yount, two social studies teachers at St. Patrick’s Episcopal Day School in Washington.  They use Minecraft as

Design and Building Summer Camp for Girls

Starting this summer from July 8 to the 19th, REALM Charter High School in Berkeley, CA will be holding a camp for girls ages 9-12 focused around design and building called Studio G.  It is self-described as “a one-of-a-kind design and building summer camp that sparks creativity and curiosity through hands-on building, problem-solving, and meaningful

The Duke STEAM Challenge

The Duke STEAM Challenge is an initiative encouraging students to show their skills in STEAM related fields. The Challenge consists of two events, each with various prize rewards. The STEAMy Summer Challenge has just recently launched, and sporting a grand prize of $1000, challenges you to show why STEAM matters to you. Through the creation