Dr. Roger Malina, UTD: ATEC, STEAM Team Coordinator
Roger Malina is a physicist, astronomer, Executive Editor of Leonardo Publications at MIT Press, Distinguished Professor at UT Dallas, and Associate Director of Arts and Technology. His work focuses on connections among digital technology, science and art. He is Associate Director of the ATEC Program at The University of Texas at Dallas and Distinguished Chair of ATEC.
Dr. Adam Brackin, STEAM Camp Director
Adam “Doc” Brackin is a Research Assistant Professor of Arts and Technology at UTD. Dr. Adam Brackin is a Texas certified English and Art teacher with a Master’s in Gifted Education. His two Bachelor of Arts degrees are in English and Art, and he has taught for many years in both traditional public and private schools – as well as various learning and tutorial centers. He was director of game development at Fundi Interactive Games, during which time he was the head writer and Creator of various works of Collaborative Online Fiction. Doc earned his Ph.D. focusing in Arts and Technology at UTD, where he now teaches Transmedia and Game Studies, with an emphasis on online interactive/collaborative storytelling.
Dr. Tim Christopher
Timothy Christopher is a Visiting Assistant Professor of Game Design in the Arts and Technology program at The University of Texas at Dallas. He teaches courses in game design, systems design, and game development at both the graduate and undergraduate levels. His latest published work can be found in “Dungeons and Dragons and Philosophy” and “World of Warcraft and Philosophy”. He has spoken at the annual ‘Video Game Cultures” conference at Mansfield College, Oxford, UK for three years and running.
Game Design - Game Design requires teamwork! Learn the art and science of making games from board games to video games using “Gamemaker Pro” software from a game design professor!
Dr. Nic Gans
Dr. Gans is an Assistant Professor at The University of Texas at Dallas. His research includes new ways to control robotics and autonomous vehicles such as vision-based mapping and localization, vehicle control, and target tracking. He is currently working on ways to maximize sensor information, human-machine interfaces, and the use of new kinds of vision sensors such as thermal and range cameras. Dr. Gans has published over forty peer-reviewed conference and journal papers, and he holds two patents in these areas. He earned his M.S. in electrical and computer engineering and his Ph.D. in systems and entrepreneurial engineering from the University of Illinois at Urbana-Champaign in December 2005. Dr. Gans has worked in the Mechanical and Aerospace Engineering Department at the University of Florida, and with the National Research Council, where he worked with autonomous aircraft for the Air Force Research Laboratory.
Robotic Arts – Robots! What can you do with them? Why are they important? Find out where art and engineering fuse! Learn the fundamentals of robotics, learn how to operate real ones, and even build your own.
Professor Phill Johnson
Phill Johnson is a Research Assistant Professor for UT Dallas’ Arts and Technology program. He has been working with virtual environments and game level design for several years as an instructor and researcher, teaching courses for the Arts and Technology program. Phill’s experience is primarily in world building for games, including technical and environmental art, level design, and the stories behind the spaces. Phill has done project management for sponsored projects in serious gaming such as the recent “Serious Game for Professional Development” for teachers with the Bill and Melinda Gates Foundation, where he provides technical and art direction to a team of graduate and undergraduate students. His specialties are: Level Design, Player Training, and Game Development.
World Building! - Create your own interactive worlds using the “Unreal Development Kit,” the current generation engine used by major studios to produce blockbuster games as seen in today’s major blockbuster games! Topics covered in this seminar include the conception process of virtual environments, leading into geometry, color and texture, and lighting through to final polish and display.
Professor Kyle Kondas
Kyle Kondas is a Visiting Assistant Professor at The University of Texas at Dallas. His studies include digital video production, online media, new media art, and most recently the study of video games as art. Kyle is also an artist who has exhibited work in several exhibitions throughout Dallas and has co-created three programs for the Dallas Videofest since 2009.
In 2012, Kyle was in charge of video for DIFF (Dallas International Film Festival) and was one of 14 artists invited to exhibit their work in Expanded Cinema, a program of video art displayed on the exterior walls of the Omni Hotel in Downtown Dallas. Recently Kyle co-created Tiny Thumbs, a new pop-up arcade that will be showcasing current indie games from local and nationwide artists.
Movie Making - From writing, to shooting, to cutting and showing, movie making is a team effort that requires your whole brain!