Inspirational Talk for School Students & Families

Computer Science department of UT Dallas is happy to host

 

Machine generated alternative text:

NCWIT Award Winner Nyssa Turner

(Senior, Martin High School, Arlington ISD)

 

for dinner and presentation on Sat, Sep 6th

 

5-6pm – GameMaker demo by UTD students

6-6:30pm – Check-in & Dinner

6:30-7:15pm – Presentation – Nyssa will explain how she approached Computer Science and why she has selected Computer Science as college major.

7:15-8pm – Jeroo & Processing demos – Nyssa will demo a few examples in both environments and show how they enable the students to learn programming.

 

Location: ECSS 2.102 (TI auditorium)

Advance registration required @ bit.ly/nyssa-talk-utd

 

Ms. Nyssa Turner is a senior at Martin High School in Arlington, Texas. She started in Computer Science her Sophomore year. Like many women in Computer Science, she was surrounded by guys who have coded since they were in junior high or even earlier. However, she instantly fell in love with the idea that she could program objects to complete tasks the way she wanted. She also learned that there is a difference between how women and men approach the coding problems, and she loved the idea of teaching others new ways to look at a problem.  She began to see that not many women shared her passion for computing or even understood what Computer Science really was.  In her junior year, she created a club called “Warrior Women in Technology” (WWIT) that focuses primarily on promoting women in Computer Science. WWIT developed a program called “Girls Have IT”. This program teaches junior high girls the basic fundamentals of Computer Science using Scratch and App Inventor. One of her goals is to increase the number of women who take Computer Science in high school. Because of her want to help women pursue Computer Science, she applied for the National Competition for Women in Technology and won Runner-Up. This meant that she has been offered many scholarships and internships with places like Viawest and Texas Instruments. Her senior year, she hopes to take Warrior Women in Technology beyond Martin High School and help Arlington High School start a club of their own as well as starting Girls Have IT in several of the other junior high schools in Arlington.

 

Jeroo is a programming environment where users can learn the basics of algorithmic thinking as well as the syntax needed to code in languages like C++, Java, and Python. Jeroo allows users to instantiate objects (Jeroos), write methods, and use basic control structures. Users can type code, then run their code, and visually watch the result of their code. Jeroo begins with six basic controls: hop, toss, turn, give, pick, and plant and allows users to build more complex methods from  the basic controls given. Processing is JavaScript based programming environment based on free-form typing and graphical output (unlike Java’s simple programs which use text based I/O). Students can create sophisticated animation and complex games by digging deep.

 

 

 

 

Center for Computer Science Education & Outreach welcomes

 

Amir Rajan

(UT Dallas Alumni MSCS’06)

Creator of “A Dark Room” iOS App,

a text based RPG conquered world and took #1 spot in App Store across 5 countries!

 

 

Saturday, Sep 13th 5:30 – 9pm

@ TI auditorium (ECSS building), UT Dallas

 

5:30 – 7 pm

Journey of “A Dark Room” to

#1 spot in iOS App Store!

7 – 7:30 pm

Dinner

7:30 – 9 pm

How I developed “A Dark Room” app

 

Details @ utd.edu/k12/talks

 

Registration @ bit.ly/dark-room-utd

 

All curious minds including middle & high school students, parents, college students & working professionals are invited!

 

Amir Rajan is a jack of all trades. He has expertise in a number languages (C#, F#, Ruby, Scala, JavaScript, and Objective C). He is also the creator of A Dark Room iOS. This minimalist text based RPG conquered the world and took the #1 spot in the App Store across 5 countries. This chart topping iOS game and its unprecedented rise to the top has received critical acclaim from Paste Magazine, Giant Bomb, Forbes, The Huffington Post, Cult of Mac, and The New Yorker.

 

Journey of “A Dark Room” to #1 spot in iOS App Store!

 

 

What does it take to climb your way to the top spot in the App Store? What kind of revenue can you expect from building for-pay iOS apps? How does news coverage and social media affect download rates? Amir Rajan, creator of the A Dark Room iOS, will share the wisdom he’s gained from climbing to the #1 spot. He’ll share revenue and provide insight into the ranking system. He’ll talk about pricing strategies, combating clones, dealing with negative reviews, and what control you have (and don’t have) if your app goes viral.

 

How I developed “A Dark Room” app

 

A Dark Room, a minimalist web based game went viral and got front page of Hacker News in June of 2013. Amir contacted Michael Townsend (the creator of the game) and asked if he could port the game to iOS. Bad news, Michael said yes. 4 months and 12,000 lines of RubyMotion later, the game was released to the App Store (and is currently ranked in the top 40 RPGs). Amir will talk about the pros and cons of building an app in RubyMotion. He’ll dive into the differences in syntax and semantics between Objective C and Ruby, what the testing story looks like, and how deploying to the App Store works.