2016 Innovation & Technology Summit logo

Keynote Address

Matthew Hirst

Matthew Hirst, Gamestop

Senior Director of Learning & Talent Management

Imagine Like a Child, Think Like an Adult

Jim Stikeleather

Jim Stikeleather, Dell

Chief Innovation Officer

Building a Culture of Innovation

2016 Sessions & Discussions

Panel Discussion

Bhavani Thuraisingham from CS/CE, cybersecurity expert, Monica Evans from ATEC, gaming and visualization expert, Pankaj Shah from LEARN, science network expert, Paul Peck from Ignite, IOT expert will discuss today’s environment of cutting edge.

 

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Building a Culture of Innovation

A business innovation initiative starts with building processes, systems, education programs, and obtaining funding that can be integrated into day‐to‐day operations as well as the culture of a company. The foundational building blocks that are required to make business innovation happen, not just once in a while, but over and over again. These foundational building blocks include:

Create a systemic culture of innovation starting at the C-level through to front-line workers

Understand how creativity and innovation work

Understand the requirements that are necessary to make the vision a reality, including reaching outside the company to gather and assess ideas, and then “do the work”.

 

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Research Computing Evolution

Science Network Challenges and Successes

The OneOklahoma Friction Free Network (OFFN) is a multi-institutional “Science DMZ” network, shared among several Cyberinfrastructure service provider sites in Oklahoma. The challenges associated with such a project are not only technological but especially psychosocial, building on trust relationships that have been established under the OneOklahoma Cyberinfrastructure Initiative (OneOCII).

 

In this talk, we’ll look not only at the OFFN deployment but especially at the OFFN philosophy, how we collaborated on funding OFFN, and what we’ve learned about how to work together.

 

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Understanding the Pathology of Innovation Failure

This presentation will propose four underlying reasons innovations fail to be adopted either by narrow interests or broad markets.

 

The presenter draws from over forty years as a healthcare information technology practitioner, and will cover on a wide body of historical examples including; the camera and the artist; PC architecture; cloud computing; Google Glass; the machine gun in World War I; and more. We will see the flops as well as successes, and propose a common thread connecting them all.

 

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Serious Games and Cyberpsychology-based Design

Serious Games use frameworks similar to commercial video games and other interactive media to accomplish a specific task. Dr. Marjorie Zielke will present her latest research such as Planet VRGE, a highly immersive serious game for individuals with chronic back pain; The UT TIME Portal, a story and game-based learning platform for premed students; and GLIMPSE (a Game to Learn Important Communication methods for Patient Safety Enhancement) to explain how cyberpsychology can drive the design, metrics and overall user experience of serious games. Dr. Zielke will show examples of the games as well as research results.

 

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Hollistic big Data

Applying holistic big data from a wide range of sources ranging from remote sensing, distributed sensor networks such as the IoT, and social media to problems of societal significance can provide substantial benefits. For example, issues of water and drought, air quality and health, risk reduction, and data driven decisions to name but a few. A set of examples will be shared that use observation and automation to facilitate scientific discovery and societal benefit. The key tools that we use are large scale computer automation, artificial intelligence and machine learning, Big Data, massively parallel processing and data storage, automatic code generation, distributed sensors, and a fleet of autonomous robotic vehicles. There are plenty of opportunities for universities to be involved in these innovations.

 

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Staying Secure in an Insecure World

Protecting information and planning for attacks is no longer an IT assignment only – risks are emerging that affect everyone in the workplace and outside. We continue to see creative scams, fraud, theft of valuable information, and loss of privacy. Based on his experience monitoring criminal activity and responding to incidents, Nate will discuss several disturbing trends and provide common sense recommendations to remain safe. The best practices discussed will be helpful to IT leaders in the campus community, yet the recommendations will be simple and understandable so they may also be applied to personal data at home.

 

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Supporting Innovation & Entrepreneurship at Every Level

Universities are home to some of the brightest, most forward-looking thinkers in the world. And sometimes these people – whether by way of research, a desire to make something better, or simply a need to solve a problem – build incredibly innovative solutions. Too often, however, the world never gets a chance to benefit from these solutions. They end up collecting dust not far from where they were created.

 

It is both the university’s responsibility and in the university’s best interest to support faculty, administrators, and even students in helping them bring innovative ideas to market. In this session we will discuss how universities can support an environment of innovation and entrepreneurship, and play a critical role in turning great ideas into great successes.

 

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The Future of the Internet of Things

In the past year, the Internet of Things (IoT) has accelerated at breakneck speed: Unprecedented capital investments, extraordinary acquisitions and disruptive business models across multiple vertical industries continue to validate this enormous opportunity. The Internet of Things is Here. Now. And it’s big. There is no doubt that within a few years, there will be a vast increase in the number of connected devices. Analyst firm Gardner places the Internet of Things at the top of its hype cycle for emerging technologies and anticipates a five to ten year period for the market to reach full maturity.

 

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Imagine Like a Child, Think Like an Adult

Authentic and lasting innovation lives in the elusive space between imagination and critical thinking. Every learning and development leader has at one time wondered why a well-planned learning and development program has failed. In this presentation, Matthew Hirst will argue that while such programs have been well planned and delivered, they may not have not been well ‘imagined.’ He will discuss the real and sustainable business value of creating a development team comprised of ‘mad scientists’ who understand the business and its people well, and who have developed the trusting relationships that allow them to imagine what their organization can do without constraints. Hirst will also show how GameStop’s innovative and proprietary learning platform, LevelUp Interactive, was created globally on the strength of a single imaginative idea, within a leadership culture focused on bringing creative ideas to life. This keynote provides insights that will help you create a learning culture focused on possibilities that generate profitable results.

 

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2016 Sponsors

Platinum

Netsync Network Solutions logo
estgroup logo
Cisco logo
Dell logo

Gold

Oracle logo
Blackboard logo
Taurus Technologies logo

Silver

UTD Tech Store logo
HiEd Tech Store logo
Netsync Network Solutions logo
Cisco logo
estgroup logo
Dell logo
Oracle logo
Blackboard logo
Taurus Technologies logo
UTD Tech Store logo
HiEd Tech Store logo