| Shot
No. |
File
Name |
Character |
Prop Type |
Stance State |
Action Name |
Cycle / Finite / Combo |
Time |
Description |
Notes |
|
girl_stand |
girl |
none EVER |
stand |
|
cycle |
|
|
combined with girl_bored |
| 1 |
girl_stand_bored |
girl |
NA |
stand |
bored |
cycle & finite combo |
|
personality doodad |
combined with girl_stand |
| 2 |
girl_stand_funny |
girl |
NA |
stand |
funny |
finite combo |
|
personality doodad |
|
| 3 |
girl_stand_fidget |
girl |
NA |
stand |
fidget |
finite combo |
|
personality doodad |
|
| 4 |
girl_stand_twich |
girl |
NA |
stand |
twitch |
finite combo |
|
personality doodad |
|
|
girl_stand_walk |
girl |
NA |
stand |
walk |
finite |
quick as possible |
|
combined with girl_walk |
| 5 |
girl_stand_run |
girl |
NA |
stand |
run |
finite |
quick as possible |
like a sprint |
|
| 6 |
girl_stand_jump |
girl |
NA |
stand |
jump |
finite combo |
1 s |
|
|
|
girl_stand_crouch |
girl |
NA |
stand |
crouch |
finite |
quick as possible |
|
combined with
girl_crouch |
| 7 |
girl_stand_turnleft45 |
girl |
NA |
stand |
turn left 45 |
finite combo |
quick as possible |
|
combined with
girl_stand_turnright45 |
|
girl_stand_turnright45 |
girl |
NA |
stand |
turn right 45 |
finite |
quick as possible |
|
combined with
girl_stand_turnleft45 |
| 8 |
girl_stand_turnleft90 |
girl |
NA |
stand |
turn left 90 |
finite combo |
quick as possible |
|
combined with
girl_stand_turnright90 |
|
girl_stand_turnright90 |
girl |
NA |
stand |
turn right 90 |
finite |
quick as possible |
|
combined with
girl_stand_turnleft90 |
| |
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|
TURNS SHOULD BE ABLE TO BE
BLENDED WITH WALKS |
| 9 |
girl_walk |
girl |
NA |
walk |
|
finite cycle finite combo |
|
|
combined with
girl_stand_walk & girl_walk_stand |
| 10 |
girl_walk_stumble |
girl |
NA |
walk |
stumble |
finite combo |
|
personality doodad |
|
| 11 |
girl_walk_stretch |
girl |
NA |
walk |
stretch |
finite combo |
|
personality doodad |
|
| 12 |
girl_walk_look |
girl |
NA |
walk |
look |
finite combo |
|
personality doodad |
|
| 13 |
girl_walk_habit |
girl |
NA |
walk |
habit |
finite combo |
|
personality doodad |
|
|
girl_walk_idle |
girl |
NA |
walk |
stand |
finite |
quick as possible |
|
combined with girl_walk |
| 14 |
girl_walk_run |
girl |
NA |
walk |
run |
finite |
quick as possible |
|
|
| 15 |
girl_walk_jump |
girl |
NA |
walk |
jump |
finite combo |
< 1 s |
|
|
| 16 |
girl_walk_crouchwalk |
girl |
NA |
walk |
crouch walk |
finite |
quick as possible |
|
|
| |
|
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| |
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|
| 17 |
girl_run |
girl |
NA |
run |
|
cycle |
|
|
|
| 18 |
girl_run_idle |
girl |
NA |
run |
stand |
finite |
|
hard stop |
|
| 19 |
girl_run_walk |
girl |
NA |
run |
walk |
finite |
quick as possible |
|
|
| 20 |
girl_run_jump |
girl |
NA |
run |
jump |
finite combo |
1/2 s |
|
|
| 21 |
girl_run_crouchwalk |
girl |
NA |
run |
crouch walk |
finite |
1 s |
somersault roll inbetween
running to crouch walking |
|
| |
|
|
|
|
|
|
|
|
combined with girl_stand |
| |
|
|
|
|
|
|
|
|
ALL CROUCHES SHOULD BEGIN
FROM STANDING POSITION SO ALL MARKERS ARE VISIBLE |
| 22 |
girl_crouch |
girl |
NA |
crouch |
|
finite cycle finite combo |
|
|
combined with
girl_stand_crouch & girl_crouch_stand |
| 23 |
girl_crouch_scratch |
girl |
NA |
crouch |
scrtach |
finite combo |
|
personality doodad |
|
| 24 |
girl_crouch_tipsy |
girl |
NA |
crouch |
tipsy |
finite combo |
|
personality doodad |
|
| 25 |
girl_crouch_darteyes |
girl |
NA |
crouch |
dart eyes |
finite combo |
|
personality doodad |
|
|
girl_crouch_stand |
girl |
NA |
crouch |
stand |
finite |
quick as possible |
|
combined with
girl_crouch |
| 26 |
girl_crouch_crouchjump |
girl |
NA |
crouch |
crouch jump |
finite combo |
1/2 s |
jump is more strained being
from a crouch position |
|
|
girl_crouch_crouchwalk |
girl |
NA |
crouch |
crouch walk |
finite |
quick as possible |
|
combined with
girl_crouchwalk |
| 27 |
girl_crouch_turnleft45 |
girl |
NA |
crouch |
turn left 45 |
finite combo |
quick as possible |
|
combined with
girl_crouch_turnright45 |
|
girl_crouch_turnright45 |
girl |
NA |
crouch |
turn right 45 |
finite |
quick as possible |
|
combined with
girl_crouch_turnleft45 |
| 28 |
girl_crouch_turnleft90 |
girl |
NA |
crouch |
turn left 90 |
finite combo |
quick as possible |
|
combined with
girl_crouch_turnright90 |
|
girl_crouch_turnright90 |
girl |
NA |
crouch |
turn right 90 |
finite |
quick as possible |
|
combined with
girl_crouch_turnleft90 |
| |
|
|
|
|
|
|
|
|
turns should be able to be
blended with crouch walks |
| |
|
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|
|
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|
|
|
| 29 |
girl_crouchwalk |
girl |
NA |
crouch walk |
|
finite cycle finite combo |
|
|
combines with
girl_crouch_crouchwalk & girl_crouchwalk_crouch |
| 30 |
girl_crouchwalk_walk |
girl |
NA |
crouch walk |
walk |
finite |
quick as possible |
|
|
|
girl_crouchwalk_crouch |
girl |
NA |
crouch walk |
crouch |
finite |
quick as possible |
|
combines with
girl_crouchwalk |
| 31 |
girl_crouchwalk_crouchjump |
girl |
NA |
crouch walk |
crouch jump |
finite combo |
1/2 s |
jump is more strained being
from a crouch position |
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