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Arts and Technology Course Descriptions
ATEC 2382Computer Imaging (3 semester
hours) Provides introductory experience in the use of computer software
for image making. Digital graphics and photography methods are presented
and applied to art and design applications. Computer images are published
both in print form and as digital images on the Internet. (3-0) S
ATEC 3317 Introduction to 3D Animation
(3 semester hours) Introduction to 3D modeling and animation. Emphasis
on basic 3D modeling, shading, and animation. An overview of the high-end
3D application user interface and architecture is presented. A working
knowledge of digital imaging, vector graphics, and basic concepts of
animation is strongly recommended. Prerequisite: ATEC 2382 [Computer
Imaging]. (3-0) S
ATEC 3327 Intermediate 3D Animation
(3 semester hours) Continuation of work with 3D modeling and animation.
Prerequisite: ATEC 3317 [Introduction to 3D Animation]. (3-0) Y
ATEC 3351 Computer Game Development
(3 semester hours) Introduction to methods and techniques used in the
design and creation of interactive computer games. Topics will include
basic principles of animation, architecture, and deployment. May be
repeated for credit (9 hours maximum). Prerequisite: CS 1337 or CS 2336.
(3-0) S
ATEC 3361 Internet Studio (3 semester
hours) Introduction to Internet based art. Explores the history and
methods of web art through readings, class discussions, and creative
projects. Class projects will integrate multiple disciplines, including
design, animation, interactivity, audio, and writing. Students will
use contemporary software tools to create personal and group web sites.
Prerequisite: ATEC 2382 [Computer Imaging] or ARTS 2382. (3-0) Y
ATEC 3363 Basic Interaction Design
(3 semester hours) Study of human-machine interaction for art and design
applications. Students explore existing models for interaction as used
in web-based publishing, game development, entertainment and artistic
performances. The creation of new models of interaction using multi-modal
devices (haptic devices) is pursued. Prerequisite: ATEC 2382 [Computer
Imaging]. (3-0) Y
ATEC 4337 Advanced 3D Animation
(3 semester hours) Advanced 3D modeling and animation concepts are presented.
Emphasis is placed on producing mid-level 3D modeling, shading and animation.
Three-dimensional character animation and 3D scripting tools are taught
and utilized in the setup for animation. Workflow and problem-solving
task management approaches are employed to achieve the optimum and animation
results. Prerequisite: ATEC 3317. (3-0) Y
ATEC 4340 Issues in Arts and Technology
(3 semester hours) Explores significant artistic, cultural, educational,
and philosophic issues created by the emergence of the interactive arts.
Topics will include the potential applications and implications of interactive
media. Prerequisite: Upper-division standing. (3-0) Y
ATEC 4346 Story-Telling for New Media
(3 semester hours) Theory, principles and practice of narratives created
for distribution via digital media. Includes study of the creation of
both linear and nonlinear digital content for Internet distribution.
Prerequisite: ATEC 3361 [Internet Studio]. (3-0) Y
ATEC 4347 Advanced Design (3 semester
hours) Explores advanced concepts and techniques in design including
the use of computer assisted creation of images. May be repeated for
credit (9 hours maximum). Prerequisite: ATEC 3361 [Internet Studio]
or ATEC 3363 [Basic Interaction Design]. (3-0) Y
ATEC 4357 Advanced Digital Arts
(3 semester hours) Explores application of advanced computer imaging
techniques to the creation of visual art. May be repeated for credit
(9 hours maximum). Prerequisite: ATEC 3361 [Internet Studio] or ATEC
2382 [Computer Imaging]. (3-0) Y
ATEC 4367 Advanced Computer Game Development
(3 semester hours) Study of advanced methods and techniques (literary,
artistic, conceptual, technical) used in original game development.
Students will be required to design, develop, and deploy computer games
independently and as members of a team. May be repeated for credit (9
hours maximum). Prerequisite: CS 1337 or CS 2336. (3-0) Y
ATEC 4370 Topics in Arts and Technology
(3 semester hours) Study of fundamental principles and basic techniques
of arts and technology. Sections may be devoted exclusively to a single
aspect of the arts and technology or to a multiplicity of subjects related
to the field. May be repeated for credit as topics vary (9 hours maximum).
Prerequisite: Upper division standing. (3-0) R
ATEC 4380 Capstone Project (3 semester
hours) Culminating course in Arts and Technology. Students will engage
in the creation of an advanced creative and/or research project exploring
the interaction of the arts with digital technology. Restricted to students
majoring in Arts and Technology who are within one semester of graduation.
Prerequisite: Permission of Instructor. (3-0) Y
ATEC 4V71 Independent Study in Arts and Technology
(1-3 semester hours) Independent study under a faculty member’s
direction. Signature of instructor on proposed project outline required.
May be repeated for credit (9 hours maximum). Prerequisite: Upper-division
standing, and completion of all lower-division requirements in ATEC
and permission of the instructor. ([1-3]-0) R
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