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Computer Science Course Descriptions
CS 1136 Computer Science Laboratory
(1 semester hour) Optional laboratory course for CS 1337. This course
teaches basic computer literacy/programming skills: disk operating system
(DOS) commands (to format disks and to create, manipulate, and remove
directories and files), the authoring of ASCII text files, compiler
usage in converting source programs into executable form, printer commands.
CS 1336 students should enroll in this laboratory. (0-2) S
CS 1336 Programming Fundamentals
(3 semester hours) Introduction to computers. Primitive data types,
variable declarations, variable scope, and primitive operations. Control
statements. Methods/functions, including recursion. Arrays, including
implementation of a stack data structure and strings using primitive
data arrays. Output formatting. Debugging techniques. Designed for students
with no prior computer programming experience. (3-0) S
CS 1337 Computer Science I (3 semester
hours) Introduction to object-oriented software analysis, design, and
development. Classes and objects. Object composition and polymorphism.
Sorting, searching, recursion. Strings and stacks using core classes.
Inheritance and interfaces. Graphic User Interfaces. Includes a comprehensive
programming project. Prerequisite: CS 1336 or equivalent programming
experience. (3-0) S
CS 2110 Introduction to Digital Systems Laboratory
(1 semester hour) Laboratory to accompany CS 2310. The purpose of this
laboratory is to give students an intuitive understanding of digital
circuits and systems. Laboratory exercises include construction of simple
digital logic circuits using prototyping kits and board-level assembly
of a personal computer. Corequisite: CS 2310. (0-2) S
CS 2305 (MATH 2305) Discrete Mathematics
for Computing I (3 semester hours) Principles of counting.
Boolean operations. Logic and methods of proof. Sets, relations, functions,
strings, and languages. Prerequisite: MATH 1326 or MATH 2417 or consent
of the instructor. (3-0) S
CS 2310 Introduction to Digital Systems
(3 semester hours) Introduction to hardware structures and assembly-language
concepts that form the basis of the design of modern computer systems.
Internal data representation and arithmetic operations in a computer.
Basic logic circuits. MIPS assembly language. Overview of PC architecture.
Prerequisite: CS 1337. (3-0) S
CS 2336 Computer Science II (3 semester
hours) Exceptions and number formatting. File input/output using Stream
classes. Implementation of primitive data structures, including linked
lists (all types), stacks, queues, and binary trees. Advanced data manipulation
using core classes. Introduction to multithreading, multimedia, and
networking. Includes a comprehensive programming project. Prerequisite:
CS 1337. (3-0) S
CS 2V95 Individual Instruction in Computer
Science/Software Engineering (1-6 semester hours) Individual
study under a faculty member’s direction. May be repeated for
credit. Consent of instructor required. (Same as SE 2V95) ([1-6]-0)
R
CS 3195 Special Topics in Computer Science/Software Engineering
(1 semester hour) May be repeated for credit (4 hours maximum). Must
be taken Credit/No Credit. Consent of instructor required. (Same as
SE 3195) (1-0) R
CS 3305 Discrete Mathematics for Computing
II (3 semester hours) Topics in enumeration; principle of inclusion
and exclusion. Partial orders and lattices. Algorithmic complexity;
recurrence relations. Graph theory. Prerequisite: CS 2305. (3-0) S
CS 3333 Data Structures (3 semester
hours) Programming with basic data structures (arrays, stacks, queues,
lists, and trees) and their associated algorithms. Various sorting and
searching techniques. Fundamental graph algorithms. This course covers
much of the same material as CS 3345 without requiring the analysis
of algorithms. Computer Science majors may NOT take this course. This
course may not be taken for degree credit by students who have completed
CS 2336 (C/C++). Prerequisite: CS 1337 or CS 3335 or equivalent programming
experience. (3-0) Y
CS 3335 C and C++ (3 semester hours)
Numerous programming projects in both C and C++. All fundamentals of
C, with special emphasis on use of pointers. Use of C++ extensions to
create and extend (by inheritance) abstract data types. The use/advantages
of virtual functions (dynamic polymorphism). Prerequisite: CS 2336 or
equivalent programming experience. (3-0) S
CS 3341 Probability and Statistics in Computer
Science and Software Engineering (3 semester hours) Axiomatic
probability theory. Calculation of probabilities of compound events,
with illustrations from Computer Science and Software Engineering examples.
Random variables. Synthesis of important random variables from CS/SE-related
random experiments–binomial, geometric, multinomial, Poisson,
exponential, and related distributions. Expectation. Important functions
of random variables and evaluation of distributions of functions. Generation
of random numbers of various distributions, starting from the standard
uniform random number generators. Sums of independent random variables.
Convolution and the use of transforms in simple cases involving exponential
and Poisson random variables. Illustrative examples and simulation exercises
from queuing, reliability, and program analysis disciplines. Elements
of parameter (point) estimation. Prerequisites: MATH 1326 or MATH 2419,
and CS 2305. (Same as SE 3341) (3-0) S
CS 3345 Data Structures and Introduction
to Algorithmic Analysis (3 semester hours) Analysis of algorithms
including time complexity and Big-O notation. Analysis of stacks, queues,
and trees, including B-trees. Heaps, hashing, and advanced sorting techniques.
Disjoint sets and graphs. Course emphasizes design and implementation.
Prerequisites: CS 2336 and one of CS 3305 or SE 2370. (Same as SE 3345)
(3-0) S
CS 3354 Software Engineering (3
semester hours) Introduction to software life cycle models. Software
requirements engineering, formal specification and validation. Techniques
for software design and testing. Cost estimation models. Issues in software
quality assurance and software maintenance. Prerequisites: CS 2336 or
CS 3333, and CS 2305. (Same as SE 3354) (3-0) S
CS 3375 Principles of UNIX (3 semester
hours) Design and history of the UNIX operating system. Detailed study
of process and file system data structures. Shell programming in UNIX.
Use of process-forking functionality of UNIX to simplify complex problems.
Interprocess communication and coordination. Device drivers and streams
as interfaces to hardware features. TCP/IP and other UNIX inter-machine
communication facilities. Prerequisite: CS 2336 (C/C++) or CS 3333 or
CS 3335 or equivalent programming experience, including knowledge of
C. (3-0) S
CS 3385 Ethics, Law, Society, and Computing
(3 semester hours) Issues of professional ethics; computer crime; wiretapping
and encryption; protecting software and other intellectual property;
privacy and information; careers and computers; reliability and safety;
constitutional issues. Broader issues on the impact and control of computers.
(3-0) S
CS 3V95 Undergraduate Topics in Computer
Science/Software Engineering (2-9 semester hours) Subject matter
will vary from semester to semester. May be repeated for credit (9 hours
maximum). (Same as SE 3V95) ([2-9]-0) S
CS 4334 Numerical Analysis (3 semester
hours) Solution of linear equations, roots of polynomial equations,
interpolation and approximation, numerical differentiation and integration,
solution of ordinary differential equations, computer arithmetic, and
error analysis. Prerequisites: CS 1337, MATH 2418, MATH 2421. (Same
as MATH 4334) (3-0) Y
CS 4336 Advanced Java (3 semester
hours) Advanced Java programming techniques integrating the technologies
of advanced swing GUI components, JavaBeans, Java Servlets and Server
Pages, XML, Security, Java Database Connectivity, Remote Method Invocation,
and Software applications for Wireless Devices. Students will have the
opportunity to work on their own E-Business Solutions. Prerequisite:
CS 2336. (3-0) T
CS 4337 Organization of Programming Languages
(3 semester hours) Language definition structure, data types and structures,
control structures and data flow, run-time considerations. Interpretive
languages; functional programming. Prerequisites: CS 2336 or CS 3333,
and CS 2305. (3-0) S
CS 4340 Computer Architecture (3
semester hours) Boolean algebra and logic circuits; register transfer
operations; design of a small computer; input, output, and interrupt
organization; powerful addressing modes, instruction formats, and their
hardware structures; microprogram control. Prerequisite: CS 2305 or
TE 3307. (Same as SE 4340) (3-0) S
CS 4347 Database Systems (3 semester
hours) This course emphasizes the concepts and structures necessary
for the design and implementation of database management systems. Topics
include data models, data normalization, data description languages,
query facilities, file organization, index organization, file security,
data integrity, and reliability. Prerequisite: CS/SE 3345. (Same as
SE 4347) (3-0) Y
CS 4348 Operating Systems Concepts
(3 semester hours) An introduction to fundamental concepts in operating
systems: their design, implementation, and usage. Topics include process
management, main memory management, virtual memory, I/O and device drivers,
file systems, secondary storage management, and an introduction to critical
sections and deadlocks. Prerequisites: CS 4340, one of CS/SE 3345 or
TE 3346, and a working knowledge of C and UNIX. (Same as SE 4348) (3-0)
S
CS 4349 Advanced Algorithm Design and Analysis
(3 semester hours) Asymptomatic analysis, recurrences, and graph algorithms.
Algorithm design techniques such as greedy method, dynamic programming,
and divide-and-conquer. Issues from computational complexity. Course
emphasizes a theoretical approach. Prerequisite: CS/SE 3345. (3-0) S
CS 4361 Computer Graphics (3 semester
hours) Review of graphic display architecture and graphic input devices.
Two- and three-dimensional transformations, matrix formulations, and
concatenation. Clipping and windowing. Data structures for graphics
systems, segmented display files, rings, etc. Hidden line and surface
elimination. Shading. Graphics packages and applications. Prerequisites:
MATH 2418, CS 2336, and CS/SE 3345. (3-0) Y
CS 4365 Artificial Intelligence
(3 semester hours) Basic concepts and techniques that enable computers
to perform intelligent tasks. Examples are taken from areas such as
natural language understanding, computer vision, machine learning, search
strategies and control, logic, and theorem proving. Prerequisites: CS
2336 and CS/SE 3345. (3-0) Y
CS 4376 Object-Oriented Programming Systems
(3 semester hours) In-depth study of the features/advantages of object-oriented
approach to problem solving. Special emphasis on issues of object-oriented
analysis, design, implementation, and testing. Review of basic concepts
of object-oriented technology (abstraction, inheritance, and polymorphism).
Object-oriented programming languages, databases, and productivity tools.
Prerequisite: CS 2336 or equivalent programming experience. (Same as
SE 4376) (3-0) S
CS 4380 Senior Design Project (3
semester hours) Detailed design, implementation, and testing of a system
or component under the guidance of a faculty member. Specific technical
requirements will be specified by the individual faculty member teaching/supervising
the course. All students must submit a written report and make an oral
presentation at the culmination of the project. May be repeated for
credit (6 hours maximum) to complete a two-semester project. Prerequisite:
CS/SE 3345. (3-0) Y
CS 4384 Automata Theory (3 semester
hours) A review of the abstract notions encountered in machine computation.
Topics include finite automata, regular expressions, PDAs, and context-free
languages. Prerequisite: CS 3305. (3-0) S
CS 4386 Compiler Design (3 semester
hours) Basic phases of a compiler and their design principles. Topics
include lexical analysis, basic parsing techniques such as LR(K) and
LL(K) grammars. Prerequisites: CS/SE 3345 and CS 4384. (3-0) T
CS 4390 Computer Networks (3 semester
hours) The design and analysis of computer networks. Topics include:
the ISO reference model, transmission media, medium-access protocols,
LANs, data link protocols, routing, congestion control, internetworking,
and connection management. Prerequisite: CS/SE 3345. (Same as TE 4390)
(3-0) S
CS 4391 Introduction to Computer Vision
(3 semester hours) Techniques for manipulating and extracting information
from digital images and video. Topics include color representations,
analysis and processing based on image histograms, geometric transformations,
convolutions, image blurring and sharpening, extraction of edges, matching,
image and video motion. Prerequisites: CS/SE 3345. (3-0) Y
CS 4392 Computer Animation (3 semester
hours) Introduction to traditional animation. Kinematics of motion.
Key framing. Coordinate systems and transformations (review), Euler
angles and Quaternions, Catmull Rom and B-Splines, Advanced Key framing,
articulated figures (forward kinematics), human and animal modeling
(soft tissue, skin, etc.). Facial animation (parametric). Physically
based modeling (rigid, collision detection). Physically based modeling
(deformable). Behavioral and heuristic models. Algorithmic animation.
Optimization techniques. Animation languages and systems. Motion capture
and real time control. Virtual reality and animation. Rendering and
temporal aliasing. 2D and 3D morphing. 3D modeling. Prerequisites: MATH
2418 and CS 2336 or CS/SE 3345. (3-0) Y
CS 4393 Computer and Network Security
(3 semester hours) The study of security and vulnerabilities in computer
and network systems. Common attacking techniques such as buffer overflow,
viruses, worms, etc. Security in existing systems such as UNIX, Windows,
and JVM. Fundamental access control and information flow concepts. Symmetric
Ciphers such as DES and AES. Public-key encryption techniques and related
number theory. Message authentication, hash functions, and digital signatures.
Authentication applications, IP security and Web security. Prerequisites:
CS/SE 4348 and CS/TE 4390. (3-0) Y
CS 4394 Implementation of Modern Operating
Systems (3 semester hours) This course focuses on developing
systems implementation skills through a set of projects. Each project
will explore one fundamental component of operating systems such as
process scheduling, memory management, device drivers, file systems,
and network communication management. The projects are expected to involve
kernel-level programming. Prerequisites: CS 4348 (OS) and CS 3335, or
equivalent programming experience. (3-0) Y
CS 4396 Networking Laboratory (3
semester hours) This course will enable students to gain hands-on experience
with real networks by building networks in a laboratory environment.
Projects may include establishing an intra-domain routing infrastructure
in the laboratory; establishing inter-domain network topologies with
BGP used to connect the different autonomous systems; running network
services/applications on top of this network, including DHCP, DNS, HTTP,
configuring firewalls; and network management with SNMP. Prerequisites:
CS 4348 and CS 4390. (3-0) Y
CS 4397 Embedded Computer Systems
(3 semester hours) Introduction to embedded computer applications and
concepts. Real-time operating systems and resource management. Real-time
scheduling and communication. Senior data acquisition, processing and
fusion. Error handling, fault tolerance, and graceful degradation. System
performance analysis and optimization techniques. Includes a project
to develop and analyze a small embedded computer application. Prerequisite:
CS 4348. (3-0) Y
CS 4399 Senior Honors in Computer Science/Software
Engineering (3 semester hours) For students conducting independent
research for honors theses or projects. (Same as SE 4399) (3-0) R
CS 4V95 Undergraduate Topics in Computer
Science/Software Engineering (1-9 semester hours) Subject matter
will vary from semester to semester. May be used as CS Guided Elective
on CS degree plans. May be repeated for credit (9 hours maximum). (Same
as SE 4V95) ([1-9]-0) R
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