Arts and Technology Course Descriptions

ATEC 2320 Introductory Topics in Arts and Technology (3 semester hours) Introduces students to the field of arts and technology. Sections may be devoted exclusively to a single aspect of the field or to a combination of related aspects. May be repeated for credit as topics vary (6 hours maximum). (3-0) S

ATEC 2321 Writing and Research for New Media (3 semester hours) This writing-intensive course focuses on writing for new and emergent media environments. The course will introduce digital and electronically augmented information-gathering techniques for use in emerging media and communications. (3-0) Y

ATEC 2322 Introduction to Electronic and Digital Communications (3 semester hours) The course will examine the history of electronic communications with a critical view of their effects on society. The focus will be on the role of the Internet in contemporary life, the commodification of news and information, and will introduce electronic and digital research methods for emerging media and communications. (3-0) Y

ATEC 2331 Storyboard and Pre-production (3 semester hours) Students learn pre-visualization techniques for planning out time-based media projects (film, video, animation, interactive, etc.). Students are given a survey of visual storytelling techniques, such as framing, composition, camera movements, and editing techniques. Students gain an understanding of narrative story structure and plot construction, as well as learn how to communicate their ideas clearly through the use of storyboards and concept arts. (3-0) S

ATEC 2382 Computer Imaging (3 semester hours) Introduction to digital image-making and manipulation using contemporary software applications. Graphic and photographic methods are presented and applied to art and design problems. Computer images are prepared for multiple delivery environments, including the Internet, games, animation, and print. (0-3) S

ATEC 2383 2D Traditional Animation (3 semester hours) Students learn techniques for traditional hand-drawn animation and fundamental principles of animation that are universally applicable to 2D, 3D, and web based animation. (3-0) S

ATEC 2384 Basic Design Principles and Practices (3 semester hours) Foundational overview of design principles and practices common to all design professions, including general rules, laws, and guidelines of commercial design. Students will be introduced to the language of design, sources and resources of design practice, and design specializations and their integration with various relevant technical disciplines. (0-3) S

ATEC 2385 Sound Design (3 semester hours) Introduction to sound design whose main goal is to show and explain the role of sound in single or multiple aspects of the field, including multimedia productions, animation, video games, movies, and live performances. (0-3) S

ATEC 3317 3D Modeling and Texturing for Computer Animation (3 semester hours) An introduction to 3D computer modeling and texturing. Students will learn how to model hard surface objects with emphasis on creating clean geometric meshes. Basic texturing fundamentals and techniques will be covered, including UV editing, texture map creations, and application and shader types. Prerequisite: ATEC 2382 . (0-3) S

ATEC 3318 Concept Development (3 semester hours) The creation and development of game and animation concepts through various writing and creation techniques. This class is writing intensive and includes basic design drawing skills lessons. (0-3) S

ATEC 3319 Voice Over (3 semester hours) This course explores the psychological implications as well as the artistic, cultural and social dimensions of the use of voice in films, games, and for various other applications. Students will record, edit, process and diffuse recorded voices as well as learn how to select a voice, write for auditory presentations and direct recording sessions. May be repeated for credit as topics vary (6 hours maximum) Prerequisite: ATEC 2385. (0-3) S

ATEC 3320 Introduction to Writing and Editing for the World Wide Web (3 semester hours) Introduction to web content writing and editing and the theory and practice of writing online, interactive multi-media text. Emphasis will be placed on editing for the web, fact-checking, and style. The course will emphasize process writing and editorial practices. Prerequisite: RHET 1302. (3-0) S

ATEC 3325 Introduction to Computer Mediated Communication (3 semester hours) An introduction and exploration of the impact of computer technology's influence on human communications. Emphasis will be placed on survey and study of emerging modalities of computer mediated communication activities. Additional analysis of theoretical perspectives involving linguistics and cultural studies among other approaches. Prerequisite: RHET 1302. (3-0) S

ATEC 3326 Emergent Media and Mass Communications (3 semester hours) The course will introduce emerging practices in new media. It will blend theoretical studies and project-intensive practice in leading-edge applications of digital media, interactive media, and Internet communications. Prerequisite: ATEC 2321 or ATEC 2322 or permission of instructor. (3-0) Y

ATEC 3327 Lighting and Composition I (3 semester hours) An introduction to the process of lighting, rendering and compositing computer generated images. Students will learn to create custom lighting setups and how lighting affects mood, time, and viewer perception. Additional topics include global illumination, final gather, and render layers. Prerequisite: ATEC 3317. (0-3) Y

ATEC 3330 Digital Video Production I (3 semester hours) Introduction to digital video production examining shooting, editing, and nonlinear post-production techniques. Students will work individually and in teams to produce short video projects. A variety of delivery environments may be explored, including web, mobile, and DVD. (0-3) Y

ATEC 3351 Computer Game Development (3 semester hours) Introduction to methods and techniques used in the creation of interactive games. Coursework will focus on the basic principles of game-play mechanics, player dynamics, and project management. May be repeated for credit (6 hours maximum). Prerequisites: ATEC 2382 . (0-3) Y

ATEC 3352 Computer Game Design (3 semester hours) Introduction to critical analysis and creative design of interactive games. Topics include player motivation, game dynamics, gamer culture, and the formation of compelling experiences within increasingly complex, open-ended technology. May be repeated for credit (6 hours maximum). Prerequisite: RHET 1302. (0-3) Y

ATEC 3361 Internet Studio (3 semester hours) Introduction to researching, designing, producing, and distributing Internet content. Through readings, class discussions, and class projects, this class focuses on the various means and techniques for publishing networked digital material. The course will help students develop the ability to create and present a networked portfolio of their digital work. Prerequisite: ATEC 2382. (0-3) Y

ATEC 3363 Basic Interaction Design (3 semester hours) Study of human-machine interaction for art and design applications. Students explore existing models for interaction as used in web-based publishing, game development, entertainment and artistic performances. The creation of new models of interaction using multi-modal devices (haptic devices) is pursued. Prerequisite: ATEC 2382. (0-3) Y

ATEC 3365 Virtual Environments (3 semester hours) Explores advanced methods and techniques used in the design and creation of virtual environments. Topics will include aesthetics, architecture, scripting, and deployment. Prerequisite: ATEC 3317. (0-3) Y

ATEC 4326 Emergent Media Production (3 semester hours) The course explores production studio and field practices in the development of emerging forms of digital media and communications. Students will work individually and in teams to produce new media projects using a variety of different methods and technologies. Areas of investigation may include social media, mobile media, and trans-media projects. Prerequisite: ATEC 3326 or permission of instructor. (3-0) Y

ATEC 4330 Digital Video Production II (3 semester hours) Students will explore cinematography, editing, and storytelling in video intended for networked distribution. Prerequisite ATEC 3330 (0-3) Y

ATEC 4337 Computer Animation (3 semester hours) This course focuses on applications of the principles of animation. Students learn to create expressive motions through the production of 3D key-frame animations. Prerequisite: ATEC 3327. (0-3) Y

ATEC 4340 Business and the Digital Arts (3 semester hours) Students will use their knowledge of business, digital entertainment, and the Internet along with reasoning and communication skills to analyze and develop solutions to a variety of business problems facing companies in the global digital economy. Course may be repeated as topics vary (6 hours maximum). Prerequisite: Upper-division standing. (0-3) Y

ATEC 4345 Motion Capture Animation (3 semester hours) Group projects in which students learn the motion capture pipeline from setting up cameras and capturing data to editing data and applying data to animated characters. Students will follow 3D computer animation production process to complete short animations. End products are expected to be high quality animations appropriate for professional demo reels. May be repeated for credit (9 hours maximum). Prerequisite: Permission of instructor. (0-3) S

ATEC 4346 Story-Telling for New Media (3 semester hours) Theory, principles and practice of narratives created for distribution via digital media. Includes study of the creation of both linear and nonlinear digital content for Internet distribution. Prerequisite: ATEC 3361. (0-3) Y

ATEC 4347 Advanced Design (3 semester hours) Explores advanced concepts and techniques in design including the use of computer-assisted creation of images. May be repeated for credit as topics vary (9 hours maximum). Prerequisite: ATEC 3361 or ATEC 3363. (0-3) Y

ATEC 4348 Modeling and Texturing II (3 semester hours) A continuation of ATEC 3317 Modeling and Texturing I. Students will learn how to model organic surfaces with emphasis on creating both film and game resolution meshes. Advanced topics include 3D paint and sculpturing, subdivision surfaces and normal and displacement map creation and application. Students must be able to work in ATEC labs due to software access. Prerequisite: ATEC 3317. (0-3) Y

ATEC 4349 Lighting and Composition II (3 semester hours) A continuation of ATEC 3327 Lighting and Composition I. Focus on the creation of advanced lighting setups and advanced render types. Topics include subsurface scattering, HDRI lighting, channel and matte creation and complex render fx. All students must be able to work in ATEC labs. Prerequisite: ATEC 3317 and ATEC 3327. (0-3) Y

ATEC 4350 Game Production Lab (3 semester hours) Study of advanced methods and techniques (literary, artistic, conceptual, technical) used in original game development. Students will be required to design, develop, and deploy computer games independently and as members of a team. Maybe repeated for credit as topics vary (6 hours maximum). Prerequisite: Permission of instructor. (0-3) Y

ATEC 4357 Advanced Digital Arts (3 semester hours) Explores application of advanced computer imaging techniques to the creation of visual art. May be repeated for credit as topics vary (9 hours maximum). Prerequisite: ATEC 3361 or ATEC 2382. (0-3) Y

ATEC 4367 Advanced Computer Game Development (3 semester hours) Continuing study in methods and techniques used in the design and creation of interactive games. Topics may include translating analog mechanics and strategies into digital media; innovations in casual, serious, and art game development; social and interpersonal dynamics game structures; and advanced techniques in iteration, prototyping, and game balancing. May be repeated for credit (6 hours maximum). Prerequisite: ATEC 3351 or ATEC 3352 or permission of instructor. (0-3) Y

ATEC 4368 Advanced Computer Game Design (3 semester hours) Continuing study in critical analysis and creative design of interactive games. Topics may include designing for serious, persuasive, or educational games; integrating art and entertainment; innovations in game mechanics, interactive sound, interactive narrative, and haptic or peripheral devices; and advanced pre-production strategies. Prerequisite: ATEC 3351 or ATEC 3352 or permission of instructor. (3-0) S

ATEC 4370 Topics in Arts and Technology (3 semester hours) Study of fundamental principles and basic techniques of arts and technology. Sections may be devoted exclusively to a single aspect of the arts and technology or to a multiplicity of subjects related to the field. May be repeated for credit as topics vary (9 hours maximum). Prerequisite: Upper division standing or permission of instructor. (0-3) R

ATEC 4371 Topics in Animation (3 semester hours) Course offers a further exploration of ideas and principles utilized in the animation process. Sections may be devoted to a single aspect of animation or to a variety of subjections in the field. May be repeated for credit as topics vary (9 hours maximum). Prerequisite: Permission of instructor. (0-3) Y

ATEC 4373 Topics in Game Development (3 semester hours) Course offers a further exploration of principles and techniques of computer game design, development, and theory. Sections may be devoted to a single aspect of game development or to a variety of subjects in the field. May be repeated for credit as topics vary (9 hours maximum). Prerequisite: Permission of instructor. (0-3) Y

ATEC 4374 Topics in Digital Design (3 semester hours) Fundamental digital design methods that lay a foundation for more specific design-oriented areas of interest. Topics may include research and planning, drawing and composition, color/graphics and presentation, prototyping and testing. May be repeated for credit as topics vary (9 hours maximum). Prerequisite: Permission of instructor. (0-3) Y

ATEC 4375 Topics in Sound Design (3 semester hours) This class will focus on the role of sound in one or several of the various domains of multimedia production, including, but not limited to animation, video games, movies, live performance, and interactive environments. May be repeated for credit as topics vary (9 hours maximum). Prerequisite: Permission of instructor. (0-3) Y

ATEC 4V80 Capstone Project (1-3 semester hours) Culminating independent study under a faculty member’s direction in Arts and Technology. Students will engage in the creation of an advanced creative and/or research project exploring the interaction of the arts with digital technology. Restricted to students majoring in Arts and Technology who are within one semester of graduation. Signature of instructor on proposed project outline required. Prerequisite: Permission of instructor. ([1-3]-3) Y

ATEC 4V99 Senior Honors in Arts and Technology (1-3 semester hours) Intended for students conducting independent research for honors theses or projects. Topics may vary. Signature of instructor on proposed project outline required. ([1-3]-0) R

ATEC 4V71 Independent Study in Arts and Technology (1-3 semester hours) Independent study under a faculty member's direction. Signature of instructor on proposed project outline required. May be repeated for credit (9 hours maximum). Prerequisite: Upper-division standing, and completion of all lower-division requirements in ATEC and permission of the instructor. ([1-3]-0) R