Chandramallika Basak, Ph.D.

LiNC Lab




I am interested in how and where do we remember information over a short period of time, how attention and memory interact, carry on with multiple tasks, and these cognitive functions change with age and training. The two main lines of research in our lab are:

  1. 1)Understanding the role of cognitive control mechanisms in working memory using memory updating paradigms.

  2. 2)Discovering age-related differences in both behavioral and neural correlates of working memory and cognitive control.

  3. 3)Cognitive and behavioral plasticity induced by cognitive training, such as working memory training or video game training.

  4. 4)Neural and cognitive efficiency in older adults with differential cognitive control demands in cognitive training protocols.

In our Lifespan Neuroscience and Cognition (LiNC) laboratory at the Center for Vital Longevity, University of Texas at Dallas, we use both behavioral and brain measures to understand the neural correlates of these cognitive functions. For more information about our ongoing research, please see the Research section or e-mail [email protected]


March 2, 2013. Dr. Basak will be presenting her research on video game training at UT Dallas Scholars Day. 

May 23, 2013. Dr. Basak will present her research at the annual meeting of the Association for Psychological Science, 2013

Possibilities in the LiNC lab

1. Graduate students: If you are excited about pursuing a career in Cognitive Aging and Plasticity, feel free to contact me at [email protected]

Please check the UT Dallas website for application details.

The lab is interested in both Ph.D. (Cognitive Neuroscience/ Psychological Science) as well as MS (Applied Cognition and Neuroscience) students.

2. Undergraduate students: We are always looking for motivated undergraduates to help us with our studies. If you would like to obtain research experience in our lab or want to pursue your honors thesis with me, contact me at [email protected]

Representative Publications

1. Basak, C., & Verhaeghen, P. (2011). Aging and switching the focus of attention in working memory: age differences in item availability but not in item accessibility. Journal of Gerontology: Psychological Sciences, 66(5), 519-526. 10.1093/geronb/gbr028

2. Basak, C., Voss, M.W., Erickson, K.I., Boot, W.R., & Kramer, A.F. (2011). Regional differences in brain volume predict the acquisition of skill in a complex real-time strategy video game. Brain and Cognition, 76(3), 407-414. 10.1016/j.bandc.2011.03.017

3. Basak, C., & Verhaeghen, P. (2011). Three Layers of Working Memory: Focus-Switch Costs and Retrieval Dynamics as Revealed by the N-Count Task. Journal of Cognitive Psychology, 23(2), 204-219. 10.1080/20445911.2011.481621

4. Basak, C., Boot, W.R., Voss, M.W., & Kramer, A.F. (2008). Can training in a real-time strategy videogame attenuate cognitive decline in older adults? Psychology and Aging, 23, 765-777. 10.1037/a0013494

5. Verhaeghen, P., & Basak, C. (2005). Aging and Switching of the Focus of Attention in Working Memory: Results from a Modified N-Back Task, Quarterly Journal of Experimental Psychology A, 58(1), 134-154. 10.1080/02724980443000241

6. Verhaeghen, P., Cerella, J., & Basak, C. (2004). A Working-Memory Workout: How to expand the focus of serial attention from one to four items, in ten hours or less, Journal of Experimental Psychology: Learning, Memory and Cognition, 30(6), 1322-1337. 10.1037/0278-7393.30.6.1322

7. Basak, C., & Verhaeghen, P. (2003). Subitizing speed, subitizing range, counting speed, the Stroop effect, and aging: Capacity differences, speed equivalence, Psychology and Aging, 18, 240-249. 10.1037/0882-7974.18.2.240