Guodong Rong

Postdoctoral Researcher
Computer Graphics & Animation Lab
Department of Computer Science
University of Texas at Dallas
800 West Campbell Road
Richardson, TX 75083-3021


Email: guodongrong@utdallas.edu

 


Education

2003-2007

Doctor of Philosophy in Computer Science
Advisor: Professor Tiow-Seng Tan

School of Computing,
National University of Singapore

2000-2003

Master of Engineering in Computer Science
Advirosr: Professor Xiangxu Meng

School of Computer Science and Technology,
Shandong University

1996-2000

Bachelor of Engineering in Computer Science
Advisor Professor Dashui Zhou

Department of Computer Science and Technology,
Shandong University


Research

My research interests include Computer Graphics, Computer Animation, GPGPU, Computational Geometry, Visualization, Virtual Reality, Human-Computer Interface. I am now working with Professor Xiaohu Guo on geometry modeling using the graphics processing unit (GPU).


Publications

*             Guodong Rong, Yan Cao, Xiaohu Guo, Spectral Surface Deformation with Dual Mesh. International Conference on Computer Animation and Social Agents (CASA 2008), Seoul, Korea, September 2008. pp. 17-24.

*             Guodong Rong, Yan Cao, Xiaohu Guo. Spectral Mesh Deformation. The Visual Computer (special issue for CGI 2008), Vol. 24(7-9), 2008. pp. 787-796

*             Guodong Rong, Tiow-Seng Tan, Thanh-Tung Cao, Stephanus. Computing Two-dimensional Delaunay Triangulation using Graphics Hardware. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D 2008), Redwood city, CA, USA, February 2008. pp. 89-97.

*             Guodong Rong. Jump Flooding Algorithm on Graphics Hardware and its Applications. Ph.D. thesis. National University of Singapore. 2007.

*             Guodong Rong, Tiow-Seng Tan. Variants of Jump Flooding Algorithm for Computing Discrete Voronoi Diagrams. The 4th International Symposium on Voronoi Diagrams in Science and Engineering (ISVD'07), Pontypridd, Wales, UK, July 2007. pp. 176-181.

*             Guodong Rong, Tiow-Seng Tan. Jump Flooding Algorihtm Revisited. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D 2007), Seattle, WA, USA, April 2007. Poster.

*             Guodong Rong, Tiow-Seng Tan. Jump Flooding - An Efficient and Effective Communication on GPU. ShaderX5 - Advanced Rendering Techniques, Wolfgang Engel, ed., Charles River Media. 2006. pp. 185-192. (Demo codes: Voronoi Diagram, Soft Shadow)

*             Guodong Rong, Tiow-Seng Tan. Utilizing Jump Flooding in Image-Based Soft Shadows. ACM Symposium on Virtual Reality Software and Technology (VRST 2006), Limassol, Cyprus, November 2006. pp. 173-180.

*             Guodong Rong, Tiow-Seng Tan. Jump Flooding in GPU with Applications to Voronoi Diagram and Distance Transform. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D 2006), Redwood city, CA, USA, March 2006. pp. 109-116.

*             Guodong Rong. Fast Point-Based Rendering of Complex Models. Master thesis. Shandong University. 2003. (in Chinese)

*             Guodong Rong, Rui Wang, Xiangxu Meng, Chenglei Yang. Point-Based Rendering with Discrete LOD. Proceedings of CAD/Graphics Conference, Macau, China, October 2003. pp. 369-370.

*             Guodong Rong, Chenglei Yang, Bin Gong, Xiangxu Meng. Research on Fast Point-Based Rendering of Complex Models. Journal of System Simulation, Proceedings of Chinese Conference on Virtual Reality and Visualization (CCVRV 2003), Changsha, Hunan, China, September 2003. pp. 133-137. (in Chinese)

*             Guodong Rong, Xiangxu Meng, Hui Xiang. Point-Based Rendering. Proceedings of Chinese Conference on Virtual Reality and Visualization (CCVRV 2002), Hangzhou, Zhejiang, China, April 2002. pp. 245-249. (in Chinese)

*             Guodong Rong, Xiangxu Meng. The Application of Inspeck 3D-DF in Digital Museum Project. Computer Engineering and Applications, Vol. 38(16). 2002. pp. 237-239. (in Chinese)

*             Guodong Rong, Xiangxu Meng. A Relief-Texture-Mapping Based Fast Display Method of Complex Models. Journal of System Simulation, Proceedings of Chinese Conference on Virtual Reality and Visualization (CCVRV 2001), Beijing, China, November 2001. pp. 55-57. (in Chinese)


Academic Services

*             Reviewer of EUROGRAPHICS Symposium on Rendering (EGSR 2006)

*             Reviewer of International Conference on Computer Graphics and Interactive Techniques in Australasia and South-East Asia (GRAPHITE 2006, 2007)

*             Reviewer of EUROGRAPHICS (2007, 2009)

*             Reviewer of Virtual-Reality Continuum and Its Applications in Industry (VRCAI 2008)

*             Reviewer of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D 2008, 2009)

*             Reviewer of SIGGRAPH Asia (2008)

*             Reviewer of International Journal of Image and Graphics (IJIG 2007, 2008, 2009)

*             Reviewer of Journal of Mathematical Modelling and Algorithms (JMMA 2008)