|
Guodong
Rong Postdoctoral Researcher |
|
Education
|
2003-2007 |
Doctor
of Philosophy in Computer Science |
|
|
2000-2003 |
Master of Engineering in Computer Science |
School of Computer Science
and Technology, |
|
1996-2000 |
Bachelor of Engineering in Computer Science |
Department of Computer
Science and Technology, |
Research
My
research interests include Computer Graphics, Computer Animation, GPGPU,
Computational Geometry, Visualization, Virtual Reality, Human-Computer
Interface. I am now working with Professor Xiaohu Guo on geometry modeling using
the graphics processing unit (GPU).
Publications
Guodong Rong, Yan Cao, Xiaohu Guo, Spectral Surface
Deformation with Dual Mesh. International Conference on Computer Animation
and Social Agents (CASA 2008),
Guodong Rong, Yan Cao, Xiaohu Guo. Spectral Mesh Deformation. The Visual Computer (special issue for CGI
2008), Vol. 24(7-9), 2008. pp. 787-796
Guodong Rong, Tiow-Seng Tan, Thanh-Tung Cao, Stephanus. Computing
Two-dimensional Delaunay Triangulation using Graphics Hardware. ACM SIGGRAPH Symposium on Interactive 3D
Graphics and Games (I3D 2008), Redwood city, CA, USA, February 2008. pp. 89-97.
Guodong Rong. Jump
Flooding Algorithm on Graphics Hardware and its Applications.
Ph.D. thesis.
Guodong Rong, Tiow-Seng Tan. Variants
of Jump Flooding Algorithm for Computing Discrete Voronoi Diagrams. The 4th International Symposium on Voronoi
Diagrams in Science and Engineering (ISVD'07), Pontypridd,
Guodong Rong, Tiow-Seng Tan. Jump
Flooding Algorihtm Revisited. ACM SIGGRAPH Symposium
on Interactive 3D Graphics and Games (I3D 2007),
Guodong Rong, Tiow-Seng Tan. Jump Flooding - An Efficient
and Effective Communication on GPU. ShaderX5 -
Advanced Rendering Techniques, Wolfgang Engel, ed.,
Guodong Rong, Tiow-Seng Tan. Utilizing Jump
Flooding in Image-Based Soft Shadows. ACM Symposium on Virtual
Reality Software and Technology (VRST 2006),
Guodong Rong, Tiow-Seng Tan. Jump Flooding in GPU with
Applications to Voronoi Diagram and Distance Transform. ACM SIGGRAPH
Symposium on Interactive 3D Graphics and Games (I3D 2006), Redwood city, CA,
USA, March 2006. pp. 109-116.
Guodong Rong. Fast Point-Based Rendering of Complex Models. Master
thesis.
Guodong Rong, Rui Wang, Xiangxu Meng, Chenglei
Yang. Point-Based Rendering with Discrete LOD. Proceedings of CAD/Graphics Conference,
Guodong Rong, Chenglei Yang, Bin Gong, Xiangxu Meng. Research on Fast
Point-Based Rendering of Complex Models. Journal of System Simulation,
Proceedings of Chinese Conference on Virtual Reality and Visualization (CCVRV
2003),
Guodong Rong, Xiangxu Meng,
Hui Xiang. Point-Based Rendering. Proceedings of
Chinese Conference on Virtual Reality and Visualization (CCVRV 2002),
Guodong Rong, Xiangxu Meng.
The Application of Inspeck 3D-DF in
Guodong Rong, Xiangxu Meng.
A Relief-Texture-Mapping Based Fast Display Method of Complex Models. Journal
of System Simulation, Proceedings of Chinese Conference on Virtual Reality and
Visualization (CCVRV 2001),
Academic
Services
Reviewer of EUROGRAPHICS Symposium on Rendering (EGSR 2006)
Reviewer of International Conference on Computer Graphics and
Interactive Techniques in Australasia and
Reviewer of EUROGRAPHICS (2007, 2009)
Reviewer of Virtual-Reality Continuum and Its Applications in
Industry (VRCAI 2008)
Reviewer of ACM SIGGRAPH Symposium on Interactive 3D Graphics and
Games (I3D 2008, 2009)
Reviewer of SIGGRAPH
Reviewer of International Journal of Image and Graphics (IJIG
2007, 2008, 2009)
Reviewer of Journal of Mathematical Modelling
and Algorithms (JMMA 2008)