Guodong Rong, Ph.D.

Senior Software Engineer
NVIDIA Corporation
2701 San Tomas Expressway
Santa Clara, CA 95050

Email: rongguodong@hotmail.com


Short Bio

I am currently a senior software engineer in Multi-chip group at NVIDIA. Before joining NVIDIA, I was a postdoctoral researcher at Department of Computer Science, University of Texas at Dallas, working with Dr. Xiaohu Guo. I got my Ph.D degree from School of Computing, National University of Singapore in 2007, and my M.Eng. degree and B.Eng. degee from School of Computer Science and Technology, Shandong University in 2003 and 2000 respectively.


Research Interests

My research interests include Computer Graphics, Computational Geometry, GPGPU, Visualization, Image Processing, Visual Computing, Computer Animation, Virtual Reality, and Human-Computer Interface.


Selected Publications (see full publication list here)


Centroidal Voronoi Tessellation in Universal Covering Space of Manifold Surfaces

Guodong Rong, Miao Jin, Liang Shuai, Xiaohu Guo
Computer Aided Geometric Design (CAGD), 2011. (invited paper)

[Paper][BibTeX][Video] 

  GPU-Assisted Computation of Centroidal Voronoi Tessellation

Guodong Rong, Yang Liu, Wenping Wang, Xiaotian Yin, Xianfeng Gu, Xiaohu Guo
IEEE Transactions on Visualization & Computer Graphics (TVCG), Vol. 7(3), 2011. pp. 345-356.

[Paper][BibTeX][Video][Source Code]

Hyperbolic Centroidal Voronoi Tessellation

Guodong Rong, Miao Jin, Xiaohu Guo
Symposium of Solid & Physical Modeling (SPM 2010), Haifa, Israel, September 2010. pp. 117-126.

[Paper][BibTeX][Video]

  Real-Time Hybrid Solid Simulation: Spectral Unification of Deformable and Rigid Materials

Yin Yang, Guodong Rong, Luis Torres, Xiaohu Guo
Computer Animation and Virtual Worlds (special issue for CASA 2010), Vol. 21(3-4), 2010. pp. 151-159.

[Paper][BibTeX][Video]

Streaming 3D Shape Deformations in Collaborative Virtual Environment

Ziying Tang, Guodong Rong, Xiaohu Guo, Balakrishnan Prabhakaran
IEEE Virtual Reality 2010 (VR 2010), Waltham, Massachusetts, March 2010. pp. 183-186.

[Paper][BibTex][Video]

Spectral Surface Deformation with Dual Mesh

Guodong
Rong, Yan Cao, Xiaohu Guo
International Conference on Computer Animation and Social Agents (CASA 2008), Seoul, Korea, September 2008. pp. 17-24.

[Paper][BibTex][Video]

Spectral Mesh Deformation

Guodong Rong, Yan Cao, Xiaohu Guo
The Visual Computer (special issue for best papers of CGI 2008), Vol. 24(7-9), 2008. pp. 787-796.

[Paper][BibTex][Video]

Computing Two-dimensional Delaunay Triangulation using Graphics Hardware

Guodong Rong, Tiow-Seng Tan, Thanh-Tung Cao, Stephanus
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D 2008), Redwood city, CA, USA, February 2008, 89-97.


[Paper][BibTex][Video][Website]

Variants of Jump Flooding Algorithm for Computing Discrete Voronoi Diagrams

Guodong Rong, Tiow-Seng Tan
The 4th International Symposium on Voronoi Diagrams in Science and Engineering (ISVD'07), Pontypridd, Wales, UK, July 2007, 176-181.

[Paper][BibTex][Website]

Utilizing Jump Flooding in Image-Based Soft Shadows

Guodong Rong, Tiow-Seng Tan
ACM Symposium on Virtual Reality Software and Technology (VRST 2006), Limassol, Cyprus, November 2006, 173-180.

[Paper][BibTex][Video][Demo][Website]

Jump Flooding in GPU with Applications to Voronoi Diagram and Distance Transform

Guodong Rong, Tiow-Seng Tan
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D 2006), Redwood city, CA, USA, March 2006, 109-116.

[Paper][BibTex][Video][Demo][Website]

Ongoing Research Projects

Medical Image Analysis

[Video]

Academic Services


Honors and Awards