ATEC 6351

Assignment 2: Data capture and apply motion to a skeleton

Description


Find the performer who meets your requirements for the performance the best.

John Radcliff knew Jay Autz, an instructor at the Martial Arts Center of Plano. Jay volunteered to help and advise us on this project. He also arranged for two of his students, Jayson Autz and Allisa Davis, to be our actors.

Jay, Alissa and Jason. Jay advised and did the narration. Alissa was Master Sepuka, and Jason was The Dummy.

Before starting any capture, you need to calibrate the space. Each member in your group must label and clean at least two motions. All markers should have a label. All discrepancies should be taken care of in your final .c3d file. If there is missing marker data, this can be addressed using MotionBuilder.

All of us took a turn calibrating.

The wand - paint the space.

Corner piece - used to calibrate the floor plane, determine which direction is up.

 

Once data is in Motionbuilder, you'll been to apply to the data to an Actor as shown in class.

Once you have the marker data of the T-pose, you can use this to help create a skeleton in Maya. Also use reference images to create the skeleton. Match the bone names to what MotionBuilder is looking for to make life easier.

Once the skeleton is finished, take it into MotionBuilder and characterize. Be sure to plot your animation to a skeleton in order for the keyframes to be "baked" into the skeleton. Select the hips in order to write out the correct .fbx motion.

Did that.

 

Due date

March 1st, 2005

 

STATUS:

 

COMPLETE