Assignment 3: Applying motion capture data to a skinned character.
Description
Clean and blend motion clips in MotionBuilder. For each motion clip, plot the motion clip to the skeleton in MotionBuilder, export it as a .fbx file, and import it into Maya.
In the following way, you will need to bind skin to your skeleton just once:
a). Bind a skin to your skeleton in a T-pose.
b). Export the skeleton with or without skin and import it into MotionBuilder.
c). Apply motion data to your skeleton in as described in MotionBuilder_Character.
d). Plot Character and export the skeleton alone (leave the skin!)
e). Import the skeleton with motion data by merging it into the skin bound character
in a T-pose.
(Above is Step 7 of MotionBuilder_Character.)
If you need to (or want to), edit and blend motion clips using Trax Editor.
Render each clip out of MotionBuilder as a quicktime (or AVI) and add to the process book with the person who cleaned and blended the data.
Due date
It's all a blur right now, but here's a link to a rough draft of our movie. Examples of blending, cleaning (both good and bad!) are in there.
Each of us did at least one file using the above procedure (clean, blend, import data to skeleton), but Jim Brank elected to do the bulk of the data cleaning.
| Scene | Description | Master blend files | Master resultant file | Dummy blend files | Dummy resultant file | ||
| Darkened stage | |||||||
| Spotlight on Master | pose, take from 005 | pose | |||||
| Master does some moves | sword_a.fbx | sword_a.fbx | |||||
| cut to cheering skeleton audience | |||||||
| ANN - next volunteer | |||||||
| midrange of Dummy - looks left | Dummy_004.fbx | 004 or Jason's file shot04 | scene_6 | ||||
| skeletons to his left look back | |||||||
| Dummy looks right | Dummy_003.fbx | 003 or Jason's file shot06 | scene_7 | ||||
| skeletons to his right look back | |||||||
| Dummy shakes his head NO | Dummy_010.fbx | 010 or Jason's file shot08 | scene_8 | ||||
| Master points at him from stage, hisses, eyes flare | Master_005.fbx | Master_005.fbx(cut to length) | scene_10 | ||||
| Dummy gets up, scoots down aisle | Dummy_027.fbx | 027 or Jason's file shot09 | scene_9 | ||||
| mid-long shot of dummy walking on stage, picking up helmet, Master points at helmet, spot on stage, then shoves Dummy | Master_005.fbx | Master_005.fbx | Dummy_014.fbx | 014 or Jason's file shot11&12 | scene_12 | ||
| cut to Dummy putting on helmet. | Jason's file | Jason's file (smooth curves)shot12b | scene_11 | ||||
| cut back to Dummy and Master, Master circles Dummy, pushes him into position, draws back, swings and stops short. Dummy cringes, then realizes he's OK. | Master_001.fbx, Master_008.fbx | Master_016.fbx | Dummy_015.fbx, Dummy_018.fbx, Dummy_002.fbx | 015 or Jason's file, edit to length shot013, shot017 | dummy_028.ma, dummy_029.ma | scene_12 | |
| Cut to skeleton audience booing | |||||||
| Cut to Dummy strutting and doing some poses/moves. Master stands and gets into position, Dummy stands with his stomach out. Master swings and slices Dummy's stomach, Dummy falls on knees. | Master_009.fbx | Master_009.fbx | Dummy_019.fbx | Dummy_019.fbx | |||
| cut to cheering skeleton audience | |||||||
| Master swings and chops off Dummy's head, Dummy falls on floor and flops around. Master picks up head, does FATALITY pose. Dummy gets up and gropes about as the Master teases him with his severed head. | Master_011.fbx, Master_012.fbx, Master_013.fbx | Master_017.fbx | Dummy_021.fbx, Dummy_022.fbx, Dummy_025.fbx | Dummy_??? Shot021, shot025 | dummy_30.ma, dummy_031.ma | ||
| ANN - next volunteer | |||||||
| midrange shot of new Dummy, realizes he's next, jumps out of seat and runs out the door. | Dummy_024.fbx | 024 or Jason's file shot27 shot28 | |||||
| The End |
| Master Seppuku - Dummy motion files, applied to skeleton | |||
| 4/3/2005 | |||
| File | Size | Motion | |
| File: Dummy_001.fbx | 4135 KB | Dummy ROM | |
| File: Dummy_002.fbx | 1882 KB | Short set of moves | |
| File: Dummy_003.fbx | 1282 KB | Sitting, looks to his right | |
| File: Dummy_004.fbx | 718 KB | Sitting, looks to his left | |
| File: Dummy_005.fbx | 1002 KB | Sitting, looks around, scratches nose | |
| File: Dummy_006.fbx | 623 KB | Sitting, looks right and left, slaps hands on lap | |
| File: Dummy_007.fbx | 388 KB | Sitting, looking right | |
| File: Dummy_008.fbx | 623 KB | Sitting, looks right and left | |
| File: Dummy_009.fbx | 481 KB | Fidgeting in seat | |
| File: Dummy_010.fbx | 6740 KB | Sitting, me?, no no no! | |
| File: Dummy_011.fbx | 4428 KB | Walks into view | |
| File: Dummy_012.fbx | 13823 KB | Walks into view | |
| File: Dummy_013.fbx | 13236 KB | Walks into view, picks up helmet, walks over to master, turns right when pushed | |
| File: Dummy_014.fbx | 13659 KB | Walks into view, picks up helmet, walks over to master, turns right when pushed | |
| File: Dummy_015.fbx | 16606 KB | Stands while master circles, turns when kicked, then flinches from the initial blow | |
| File: Dummy_016.fbx | 16035 KB | Cowering from impending blow, realizes he's OK, then cockily gestures at stomach | |
| File: Dummy_017.fbx | 10374 KB | Cowering from impending blow, realizes he's OK, then cockily gestures at stomach | |
| File: Dummy_018.fbx | 12850 KB | Cowering from impending blow, realizes he's OK, then cockily gestures at stomach | |
| File: Dummy_019.fbx | 8887 KB | Stands, takes cut to stomach, falls to knees | |
| File: Dummy_020.fbx | 5995 KB | Kneeling/falls | |
| File: Dummy_021.fbx | 4749 KB | Kneeling/falls | |
| File: Dummy_022.fbx | 5930 KB | Flops on floor | |
| File: Dummy_023.fbx | 7770 KB | Jumps from seat, runs to exit | |
| File: Dummy_024.fbx | 5662 KB | Jumps from seat, runs to exit | |
| File: Dummy_025.fbx | 14149 KB | Gets up off floor without head, gropes about | |
| File: Dummy_026.fbx | 6759 KB | Stands up, scoots down aisle to his left | |
| File: Dummy_027.fbx | 6566 KB | Stands up, scoots down aisle to his left |
| File: Master_001.fbx | 10426 KB | Circles dummy, kicks/pushes him into position, then draws back, swings and stops short. | |
| File: Master_002.fbx | 1024 KB | Standing, waiting for dummy | |
| File: Master_003.fbx | 1502 KB | Standing, waiting for dummy | |
| File: Master_004.fbx | 1280 KB | stands waiting, points to helmet, pushes dummy on right shoulder | |
| File: Master_005.fbx | 1495 KB | stands waiting, points to helmet, pushes dummy on right shoulder | |
| File: Master_006.fbx | 1580 KB | Poised to strike dummy, pulls back and watches as dummy struts | |
| File: Master_007.fbx | 1299 KB | Poised to strike dummy, pulls back and watches as dummy struts | |
| File: Master_008.fbx | 1484 KB | Poised to strike dummy, pulls back and watches as dummy struts | |
| File: Master_009.fbx | 1226 KB | Swings and hits dummy in stomach | |
| File: Master_010.fbx | 1069 KB | Performs head slice | |
| File: Master_011.fbx | 1001 KB | Performs head slice | |
| File: Master_012.fbx | 1079 KB | Grabs severed head, raises | |
| File: Master_013.fbx | 1554 KB | Fatality stance, then teases dummy with head | |
| master_014.ma | stands waiting, points to helmet, pushes dummy on right shoulder | ||
| File: Master_015.fbx | 1484 KB | Circles dummy, kicks/pushes him into position, then draws back, swings and stops short. |
March 29th, 2005