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(Tiger)
Xiaohu Guo's Research |
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RESEARCH INTERESTS |
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Generally,
I am interested in almost all areas related to Computer Graphics,
like Geometric Modeling, Physics-Based Modeling and Simulation,
Computer Animaiton, Virtual Reality and Virtual Environments,
Surgical Simulation, Medical Image Analysis, etc.
Specifically,
my previous PhD thesis researches are mainly focused on the point-based
modeling and meshless simulation. My current researches at UT-Dallas
includes: spectral geometric analysis, geometric mapping, deformable
models, collision detection, Voronoi tessellation, GPU algorithms,
etc. |
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| RESEARCH
PROJECTS |
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A
novel spectral framework is proposed to simulate a hybrid
body with both deformable and rigid regions in real-time.
We extend the modal analysis technique to rigid body simulation
while using the modal warping method to handle rotational
deformation in the deformable subsystem, and thus build
up a uniform physically based spectral solution for the
hybrid system. Moreover, a new strategy that fortifies
the connection constraint between subsystems is employed
to replace the traditional position constraint expression
which accumulates the approximation errors making the
whole system unstable...
- Yin
Yang, Guodong Rong, Jianfeng Ren, Luis Torres, Xiaohu
Guo, "Spectral Hybrid Simulation of Deformable
and Rigid Bodies," Technical Report, UTDCS-19-09,
University of Texas at Dallas, 2009. [video]
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Streaming
deformations on complex 3D objects arising from a user¡¯s
manipulations is a challenging task. In this research,
we propose a framework for real-time streaming of 3D deformations
in collaborative learning applications. Our research contributions
through this framework include: (i) use of spectrumbased
surface deformation for real-time, distributed computation
of the 3D model; (ii) handling different clients display
capabilities by enabling the deformations to be applied
on multiple resolutions of the same 3D object. Our experiments
indicate that transmission of deformation information
can be accomplished in a very short time, even for large
and complicated 3D models...
- Ziying
Tang, Guodong Rong,
Xiaohu Guo, Balakrishnan Prabhakaran, "Streaming
3D Shape Deformations in Collaborative Virtual Environment,"
to appear in Proceedings of IEEE Virtual Reality Conference
(VR 2010), Waltham, Massachusetts, March 2010. [video]
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We
propose an algorithm to build a set of orthogonal Point-Based
Manifold Harmonic Bases (PB-MHB) for spectral analysis
over point-sampled manifold surfaces. To ensure that PB-MHB
are orthogonal to each other, it is necessary to have
symmetric discrete Laplace-Beltrami Operator (LBO) over
the surfaces. Existing converging discrete LBO proposed
by Belkin et al is not guaranteed to be symmetric. We
build a new point-wisely discrete LBO over the point-sampled
surface that is guaranteed to be symmetric, and prove
its convergence...
- Yang
Liu, Balakrishnan Prabhakaran, Xiaohu Guo, "Point-Based
Manifold Harmonics," Technical Report, UTDCS-15-09,
University of Texas at Dallas, 2009. [paper][video][web]
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Centroidal
Voronoi tessellation (CVT) is widely used in computational
science and engineering. The most commonly used method
is Lloyd's method, and recently Liu et al propose the
L-BFGS method for computing CVT and show that it is faster
than Lloyd's method. These methods run on the CPU and
are still too slow for many practical applications. We
present new techniques to implement these two methods
on the GPU for computing CVT on a 2D plane and on a surface,
and demonstrate significant speedup of these GPU-based
methods over their CPU counterparts...
- Guodong
Rong,
Yang Liu, Wenping Wang, Xiaotian Yin, Xianfeng Gu, Xiaohu
Guo, "Centroidal Voronoi Tessellation on GPU,"
submitted to IEEE Transactions on Visualization and
Computer Graphics, 2009. [video]
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The
geometry and motion of the original irregular meshes can
be compactly encoded using the low-frequency spectrum
of the manifold surfaces. Using the spectral method, the
size of the linear/nonlinear deformation system can be
significantly reduced to achieve interactive computational
speed for manipulating large triangle meshes...
- Guodong
Rong,
Yan Cao, Xiaohu Guo, "Spectral Mesh Deformation,"
in The Visual Computer (CGI2008 Special Issue), Vol.
24, No. 7-9, pp. 787-796, 2008. [paper][video][web]
- Guodong
Rong,
Yan Cao, Xiaohu Guo, "Spectral Surface Deformation
with Dual Mesh," in Proceedings of the 21st International
Conference on Computer Animation and Social Agents (CASA2008),
pp. 17-24, Seoul, Korea, September 2008. [paper][video][web]
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We
propose a blind and imperceptible spectral watermarking
approach for manifold surfaces represented as triangle
meshes. The basic idea is to transform the original mesh
into frequency domain using the Fourier-Like Manifold
Harmonics Transform. The manifold harmonics basis defined
on arbitrary topology surfaces is an intrinsic property
of the manifold surfaces, which makes our watermarking
scheme immune to uniform affine attack (rotation, scaling,
and translation) and robust against noise-addition and
mesh simplification attacks...
- Yang
Liu, Balakrishnan Prabhakaran, Xiaohu Guo, "A Robust
Spectral Approach for Blind Watermarking of Manifold
Surfaces," in Proceedings of ACM Multimedia &
Security Workshop, pp. 43-52, Oxford, UK, September
2008. [paper]
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Harmonic
volumetric mapping for two solid objects establishes a
one-to-one smooth correspondence between them. It finds
its applications in shape registration and analysis, shape
retrieval, information reuse, and material/texture transplant...
- Xin
Li, Xiaohu Guo, Hongyu Wang, Ying He, Xianfeng Gu, Hong
Qin, "Harmonic Volumetric Mapping for Solid Modeling
Applications," in Proceedings of ACM Symposium
on Solid and Physical Modeling (SPM 2007), pp. 109 -
120, Beijing, June 2007. [paper]
- Xin
Li, Xiaohu Guo, Hongyu Wang, Ying He, Xianfeng Gu, Hong
Qin, "Meshless Harmonic Volumetric Mapping using
Fundamental Solution Methods," in IEEE Transactions
on Automation Science and Engineering, Vol. 6, No. 3,
pp. 409-422, 2009. [paper]
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We
developed a quasi-conformal surface mapping paradigm which
minimizes angle distortion and metric distortion of mappings
globally based on the intrinsic geometric structure of
surfaces...
- Xin
Li, Yunfan Bao, Xiaohu Guo, Miao Jin, Xianfeng Gu, Hong
Qin, "Globally Optimal Surface Mapping for Shapes
of Arbitrary Topology," in IEEE Transactions on
Visualization and Computer Graphics, Vol. 14, No. 4,
pp. 805-819, 2008. [paper][video][web]
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We
developed a new paradigm which elegantly integrates the
thin-shell finite-element simulation with geometric design
of arbitrary manifold spline surfaces...
- Kexiang
Wang, Ying He, Xiaohu Guo, Xianfeng Gu, Hong Qin, "Spline
Thin-Shell Simulation of Manifold Surfaces," in
Proceedings of Computer Graphics International (Lecture
Notes in Computer Science, Springer, Vol. 4035, pp.
570-577), 2006. [paper]
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A
new approach for the meshless thin-shell elastic deformation
and fracture simulation of point-sampled geometry via
explicit, global conformal point-surface parameterization...
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Xiaohu
Guo, Xin Li, Yunfan Bao, Xianfeng Gu, Hong Qin, "Meshless
Thin-shell Simulation Based on Global Conformal Parameterization,"
in IEEE Transactions on Visualization and Computer
Graphics (TVCG), Vol. 12, No. 3, pp. 375-385, 2006.
[paper][video][web]
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A
new surface content completion framework that can restore
both shape and appearance (texture) from scaned, incomplete
point set inputs...
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Seyoun
Park, Xiaohu Guo, Hayong Shin, Hong Qin, "Shape
and Appearance Repair for Incomplete Point Surfaces,"
in Proceedings of the 10th IEEE International Conference
on Computer Vision (ICCV 2005), pp. 1260 - 1267, Beijing,
October, 2005. [paper][video][web]
- Seyoun
Park, Xiaohu Guo, Hayong Shin, Hong Qin, "Surface
Completion for Shape and Appearance," in The Visual
Computer, Vol. 22, No. 3, pp. 168 - 180, 2006. [paper][video][web]
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- Physically-Based
Morphing of Point-Sampled Surfaces
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An
innovative method for naturally and smoothly morphing
two point-sampled surfaces via dynamic, meshless simulation...
- Yunfan
Bao, Xiaohu Guo, Hong Qin, "Physically Based Morphing
of Point-sampled Surfaces," in the 18th International
Conference on Computer Animation and Social Agents (CASA
2005), Hong Kong, October, 2005. One of the best papers
invited to the journal of Computer Animation and Virtual
Worlds, Vol. 16, No. 3-4, pp. 509 - 518, 2005.
[paper][video][slides][web]
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- Real-Time
Meshless Deformation
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A
real-time meshless simulation paradigm for point-sampled
solid objects using Modal Warping technique...
- Xiaohu
Guo, Hong Qin, "Real-time Meshless Deformation,"
in the 18th International Conference on Computer Animation
and Social Agents (CASA 2005), Hong Kong, October, 2005.
One of the best papers invited to the journal of Computer
Animation and Virtual Worlds, Vol. 16, No.
3-4, pp. 189 - 200, 2005. [paper][video][slides][web]
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A
modeling paradigm and system for local and global editing
on point set surfaces lets users easily modify the topology
of sculpted point sets...
- Xiaohu
Guo, Jing Hua, and Hong Qin, "Point Set Surface
Editing Techniques based on Level-Sets," in Computer
Graphics International '04, pp. 52 - 59, Crete, Greece,
June 2004. [paper][slides][web]
- Xiaohu
Guo, Jing Hua, and Hong Qin, "Scalar-Function-Driven
Editing on Point Set Surfaces," in IEEE
Computer Graphics and Applications, Vol. 24, No. 4,
pp. 43 - 52, 2004. [paper][web]
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A
modeling paradigm for haptics-based editing on point set
surfaces exploits implicit surfaces, physics-based modeling,
point-sampled surfaces, and haptic feedback...
- Xiaohu
Guo and Hong Qin, "Dynamic Sculpting and Deformation
of Point Set Surfaces," in Pacific Graphics' 03,
pp. 123 - 130, Canmore, Alberta, Canada, October 2003.
[paper][slides][web]
- Xiaohu
Guo, Jing Hua, and Hong Qin, "Touch-Based Haptics
for Interactive Editing on Point Set Surfaces,"
in IEEE Computer Graphics and Applications, Vol. 24,
No. 6, pp. 31 - 39, 2004. [paper][web]
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coming... |
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