|
(Tiger)
Xiaohu Guo's Research |
|
RESEARCH INTERESTS |
| |
Generally,
I am interested in almost all areas related to Computer Graphics,
like Visualization, Animaiton, Geometric Modeling, Physically-based
Modeling and Simulation, Human-Computer Interaction, Virtual
Reality and Virtual Environments, Surgical Simulation, Medical
Image Analysis, Computer Vision, etc.
Specifically, my
previous and current researches are mainly focused on the point-based
surface modeling, mesh-free surface and volumetric simulation
and animation, point-surface parameterization, surface and volumetric
mapping, mesh-free surgical simulation, etc. |
|
| RESEARCH
PROJECTS |
| |
| |
Spectral
Surface Deformation |
The
geometry and motion of the original irregular meshes can be
compactly encoded using the low-frequency spectrum of the
manifold surfaces. Using the spectral method, the size of
the linear/nonlinear deformation system can be significantly
reduced to achieve interactive computational speed for manipulating
large triangle meshes...
- Guodong
Rong,
Yan Cao, Xiaohu Guo, "Spectral Mesh Deformation,"
in The Visual Computer (CGI2008 Special Issue), Vol. 24,
No. 7-9, pp. 787-796, 2008. [paper][video]
- Guodong
Rong,
Yan Cao, Xiaohu Guo, "Spectral Surface Deformation
with Dual Mesh," to appear in Proceedings of the
21th International Conference on Computer Animation and
Social Agents (CASA2008), Seoul, Korea, 2008. [paper][video]
|
|
Harmonic
volumetric mapping |
Harmonic
volumetric mapping for two solid objects establishes a one-to-one
smooth correspondence between them. It finds its applications
in shape registration and analysis, shape retrieval, information
reuse, and material/texture transplant...
- Xin
Li, Xiaohu Guo, Hongyu Wang, Ying He, Xianfeng Gu, Hong
Qin, "Harmonic Volumetric Mapping for Solid Modeling
Applications," in Proceedings of ACM Symposium on
Solid and Physical Modeling (SPM 2007), pp. 109 - 120,
Beijing, June 2007. [paper]
- Xin
Li, Xiaohu Guo, Hongyu Wang, Ying He, Xianfeng Gu, Hong
Qin, "Meshless Harmonic Volumetric Mapping using
Fundamental Solution Methods," to appear in IEEE
Transactions on Automation Science and Engineering, 2008.
[paper]
|
| |
Globally
optimal quasi-conformal surface mapping |
We
developed a quasi-conformal surface mapping paradigm which
minimizes angle distortion and metric distortion of mappings
globally based on the intrinsic geometric structure of surfaces...
- Xin
Li, Yunfan Bao, Xiaohu Guo, Miao Jin, Xianfeng Gu, Hong
Qin, "Globally Optimal Surface Mapping for Shapes
of Arbitrary Topology," in IEEE Transactions on Visualization
and Computer Graphics, Vol. 14, No. 4, pp. 805-819, 2008.
[paper][video][web]
|
| |
Spline-based
thin-shell simulation |
We
developed a new paradigm which elegantly integrates the thin-shell
finite-element simulation with geometric design of arbitrary
manifold spline surfaces...
- Kexiang
Wang, Ying He, Xiaohu Guo, Xianfeng Gu, Hong Qin, "Spline
Thin-Shell Simulation of Manifold Surfaces," in Proceedings
of Computer Graphics International (Lecture Notes in Computer
Science, Springer, Vol. 4035, pp. 570-577), 2006. [paper]
|
| |
Global
parameterization for meshless simulation |
| A
new approach for the meshless thin-shell elastic deformation
and fracture simulation of point-sampled geometry via explicit,
global conformal point-surface parameterization...
-
Xiaohu
Guo, Xin Li, Yunfan Bao, Xianfeng Gu, Hong Qin, "Meshless
Thin-shell Simulation Based on Global Conformal Parameterization,"
in IEEE Transactions on Visualization and Computer Graphics
(TVCG), Vol. 12, No. 3, pp. 375-385, 2006. [paper][video][web]
|
| |
Shape
and appearance repair/editing system
|
A
new surface content completion framework that can restore
both shape and appearance (texture) from scaned, incomplete
point set inputs...
-
Seyoun
Park, Xiaohu Guo, Hayong Shin, Hong Qin, "Shape
and Appearance Repair for Incomplete Point Surfaces,"
in Proceedings of the 10th IEEE International Conference
on Computer Vision (ICCV 2005), pp. 1260 - 1267, Beijing,
October, 2005. [paper][video][web]
- Seyoun
Park, Xiaohu Guo, Hayong Shin, Hong Qin, "Surface
Completion for Shape and Appearance," in The Visual
Computer, Vol. 22, No. 3, pp. 168 - 180, 2006. [paper][video][web]
|
| |
Physically-based
morphing of point-sampled surfaces |
| An
innovative method for naturally and smoothly morphing two
point-sampled surfaces via dynamic, meshless simulation...
- Yunfan
Bao, Xiaohu Guo, Hong Qin, "Physically Based Morphing
of Point-sampled Surfaces," in the 18th International
Conference on Computer Animation and Social Agents (CASA
2005), Hong Kong, October, 2005. One of the best papers
invited to the journal of Computer Animation and Virtual
Worlds, Vol. 16, No. 3-4, pp. 509 - 518, 2005.
[paper][video][slides][web]
|
| |
Real-time
meshless deformation |
| A
real-time meshless simulation paradigm for point-sampled
solid objects using Modal Warping technique...
- Xiaohu
Guo, Hong Qin, "Real-time Meshless Deformation,"
in the 18th International Conference on Computer Animation
and Social Agents (CASA 2005), Hong Kong, October, 2005.
One of the best papers invited to the journal of Computer
Animation and Virtual Worlds, Vol. 16, No. 3-4,
pp. 189 - 200, 2005. [paper][video][slides][web]
|
|
|
Scalar-function-driven
editing on point set surfaces |
| A
modeling paradigm and system for local and global editing
on point set surfaces lets users easily modify the topology
of sculpted point sets...
- Xiaohu
Guo, Jing Hua, and Hong Qin, "Point Set Surface Editing
Techniques based on Level-Sets," in Computer Graphics
International '04, pp. 52 - 59, Crete, Greece, June 2004.
[paper][slides][web]
- Xiaohu
Guo, Jing Hua, and Hong Qin, "Scalar-Function-Driven
Editing on Point Set Surfaces," in IEEE
Computer Graphics and Applications, Vol. 24, No. 4, pp.
43 - 52, 2004. [paper][web]
|
|
Haptics-based
editing on point set surfaces |
| A
modeling paradigm for haptics-based editing on point set
surfaces exploits implicit surfaces, physics-based modeling,
point-sampled surfaces, and haptic feedback...
- Xiaohu
Guo and Hong Qin, "Dynamic Sculpting and Deformation
of Point Set Surfaces," in Pacific Graphics' 03,
pp. 123 - 130, Canmore, Alberta, Canada, October 2003.
[paper][slides][web]
- Xiaohu
Guo, Jing Hua, and Hong Qin, "Touch-Based Haptics
for Interactive Editing on Point Set Surfaces," in
IEEE Computer Graphics and Applications, Vol. 24, No.
6, pp. 31 - 39, 2004. [paper][web]
|
|
| |
| |
| More are
coming... |
|