Master of Arts in Arts, Technology, and Emerging Communication
With a diverse group of faculty and a curriculum that integrates scholarly study with creative practice, the Master of Arts (MA) in ATEC cultivates creative practitioners, scholars, and interdisciplinary researchers. The MA program is appropriate for candidates who want to advance their undergraduate education through further study of technology and media or to take an initial step toward a Ph.D. in related fields.
Students learn foundational theories and methodologies that underpin technology and media studies as well as contemporary debates in the fields. After their coursework, students undertake independent work by branching out to pursue their own research questions for their theses.
The program also provides opportunities for MA students to refine their teaching practice through teaching assistantships, to attend and present at conferences through competitive scholarships, to engage with the core intellectual life of ATEC through the Dean’s Colloquium and other speaker series, and to collaborate with peers and faculty members in multiple research collectives. Faculty areas of expertise include global media studies, feminist media studies, critical play studies, games and learning, cultural and social scientific studies of media, digital health humanities, disability media studies, digital journalism, remix studies, public humanities, science and technology studies, art + science, and animation.
Students are admitted to one of three pathways in the ATEC MA:
Game Studies: In the ATEC with Game Studies MA pathway, students use media studies methods to understand the historical development of games and to explore the impact of games and play in education, art, and culture.
Interaction Design: In the ATEC with Interaction Design MA pathway, students use design research and media studies methods in the analysis and design of emerging technologies.
Networked Culture: In the ATEC with Networked Cultures MA pathway, students use media and cultural studies methods to explore the histories and social implications of digital media and technologies.
Career opportunities include, but are not limited to, the application of 3-D computer animation, modeling and simulation, data visualization, virtual environments, sound design, digital fabrication, user experience design, interaction design, interactive narrative and game design in a variety of industries.
Degree requirements: Previous academic degree (BA or BS, MA or MFA) in an appropriate field (i.e., Art, Computer Science).
GPA: A grade point average of 3.3 (especially in upper-division undergraduate and graduate work).
Letters of recommendation: 3
Applicants must submit three letters of recommendation from individuals who can judge the candidate's probability of success in graduate school.
Deadlines: For priority consideration for admission and funding, completed applications to the MA program must be received on or before December 1. If space remains, we will continue to accept applications in accordance with university deadlines. Students are accepted for the fall semester only.
ATEC is not currently accepting applications to the Game Studies pathway. Applicants with an interest in Game Studies are encouraged to review the networked cultures pathway to evaluate how it might intersect with their interests.
Other application requirements: Evidence of previous coursework and/or expertise in the creative arts and digital technology.