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The Values Game Initiative is a project intended to create and develop serious games that further the mission and themes of the Center for Values in Medicine, Science, and Technology. Games created as part of the Center for Values are designed to teach and explore the pressing issues of our times through new models for digital education, and created around content suggested collaboratively by students, faculty, community leaders, and the Advisory Board of the Center for Values.

As the Center for Values is committed to creating new future-thinking models for education, the creation of serious games as part of the Center provides a test bed for research and ideas, as well as heightened visibility for the Center. These games will be playable on the Center for Values website, and are available to a wider audience than the lecture series and courses. All parts of the development process and creative thinking are also documented online, as a way to inspire collaboration and involve the greater community in the game development process.

These values games are intended to be short, densely-packed, and introspective: to engender experiences that are jumping-off points for deeper, more nuanced thinking about the major issues in values we face today.

To reach these goals, the Values Game Initiative is implementing a four-phase project in 2010-2011 that includes collaborative idea generation, concept refinement and selection, and the creation and release of two to six online games that explore the values associated with human enhancement, modification, and genetic manipulation.

Marching Ever Onward: Artist's Statement
Marching Ever Onward is a reflective game dealing with our constant forward movement through time, the opportunities we encounter along the way, and how these experiences change when we artificially extend our lives. Our understanding of time is relative; the more we age, the more time’s weight shifts. One day is a significantly smaller portion of forty years of life than it is of two or three, and our perception eventually evolves as we are able to look back over multiple decades and see the consequences of our choices.

This game ultimately asks players to participate not just by playing, but by thinking about issues outside of the game space. We live so briefly, and I feel that we often lose our sense of scope amidst the shuffle of daily activity. Time is our most precious commodity, and given enough of it we can accomplish great feats of creativity and generosity, but it is important that we remember that with seeing new things, we will also experience new tragedies we had never before considered.

Further Reading
Kass, Leon R "Ageless Bodies, Happy Souls"
Stock, Gregory, and Callahan, Daniel "Would Doubling The Human Lifespan be a Net Positive or Negative for Us, Either as Individuals or as a Society?"
The American Journal of Bioethics, 2004. "The Prolongevists Speak Up: The Life-Extension Ethics Session at the 10th Annual Congress of the International Association of Biomedical Gerontology."
The President's Council on Bioethics: Age-Retardation: Scientific Possibilities and Moral Challenges.

In Fiction:
"The Engine at Heartspring's Center" by Roger Zelazny

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