Fall 2011 - Undergraduate Course Descriptions
Description of Course:
ATEC 3352 Computer Game Design (3 semester hours) is an introduction to critical analysis and creative design of interactive games. Topics include game elements, player motivation, game dynamics, gamer culture, and the formation of compelling experiences within increasingly complex, open-ended technology. The purpose is to understand the intricate process of game design prior to development, most importantly writing a game design document. Students will learn to think critically about video games and gaming issues and gain exposure to the major writers and researchers in the field. Students will also learn how to design and develop an original game concept and how to present that idea in a concise, coherent format, as well as how to critique the ideas of others. Students will engage in debate with each other and with developers in the current field.
Game Design: Theory and Practice by Richard Rouse (Paperback), Wordware Publishing, Inc. (October 30, 2004) 1556229127
The Art of Game Design: A Book of Lenses by Jesse Schell (Paperback), Elsevier Science & Technology Books (August 04, 2008) 0123694965
Fundamentals of Game Development by Heather Maxwell Chandler (Paperback) Jones & Bartlett Publishers, Inc. (April 15, 2010) 0763778958
Course Requirements/Evaluation Criteria:
RHET/ENGL 1302: Rhetoric (3 semester hours) is required before taking this course as the majority of your grade will be determined by quality technical and creative writing in three large documents. Students must be actively enrolled in this class (ATEC 3352) in order to attend due to UTD policy, fire code, and very real seating restrictions.