Fall 2013 - Undergraduate Course Descriptions

Gresham-Lancaster, Scott
Discipline and Number
ATEC 3354 Section 002
W Time 1:00 PM - 3:45 PM
Course Title
Sound Design for Games

Description of Course:

Music and Audio for Interactive Media - What is the "sound for a game" really mean, isn't it just a part of a larger picture of the place for audio in the general area of interactive media. This course will concentrate on sound for games, but the examination will include a broader definition of what a game is. When users interact with new material there are lots of visual cues, but often, depending on the context, there are also lots of auditory cues. Excellent user interface design includes a design of the auditory the not only supplements the visual aspects of games and general media interaction, but can be the dominant design principle. For example, while you need the visual design for "Guitar Hero" to work, the auditory design drives the game forward. These are the design issues that this course will be looking at. Of course, the general study of the technical "how to" of audio for games will be taught, but the perspective will be in terms of user interface design and not just game building craft.

Required Texts:

Soundscape: The School of Sound Lectures, 1998-2001
edited by Larry Sider, Jerry Sider, Diane Freeman, Wallflower Press London

Course Requirements/Evaluation Criteria:

ATEC 2385 or permission of the instructor

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