Spring 2014 - Graduate Course Descriptions
Description of Course:
Auditory Representations of movement:
The goals of this class are technical, experimental and theoretical.
- Identifying and analyzing the dimensions of movement and their auditory presentations: direction, speed, velocity, acceleration, gait...
- Identifying and analyzing the acoustic invariants involved in the perception of movements. Acoustic invariants are the sets and combinations of monaural and binaural sound cues or physical properties of the sounds supporting the perception of movement. Such cues are: frequency and phase shift, spectral and dynamic variations, interference patterns and intermodulation with background noise...
The class will use experimental tests and recordings to identify and analyze these cues.
- Simulating movements by applying transformations deducted form experiments and evaluating different modes of simulation.
- Understanding realistic and metaphorical auditory representations of movement. The class will study and evaluate the system of Time-Icons developed by the Laboratory MIM (Musique et Informatique de Marseille) to analyze movements in music. A large part of this study will be dedicated to gauge the amount of similarity in realistic and metaphorical presentations of movement.
- Understanding perception of movement in multimodal context and identifying the contributions and exchanges between the various senses. Several tests will be designed and performed to analyze how vision and audition interact to contribute to the perception of movement.
Students will be involved in experimental processes and learn how to design tests and experimental studies.
The two main theoretical frameworks supporting this class are Ecology of Perception developed by James Gibson, and Phenomenology of perception from Husserl, to Heidegger, Merleau-Ponty, Noé, Varela.
Recent research in the filed of psychoacoustics will be presented in class to study and understand the methodology, the design of tests and experiments, and the outcomes.
Students will gain from this class solid bases on the questions of perception and representation of movement that they will be able to apply to the design and production of linear and interactive audiovisual experiences in the domains of game, animation, film and art installation.
Course Requirements/Evaluation Criteria: