Fall 2016 - Undergraduate Course Descriptions
Description of Course:
This course examines the history of both traditional and contemporary character design and development, comparing characters, creatures and madmen in art, theater, cinema and puppetry. â€¨â€¨
Students will invent their own characters, through the construction of masks, puppets and model armatures, progressing from simple to complex, and from physical material to digital enhancement.
While employing a traditional â€˜thinking handsâ€™ technique with materials such as wood, clay, found objects, fabric and foam, students may wish to compare and contrast design innovation with that of technological development via Zbrush, Photoshop or Maya.
This is an experimental foray into hybridized mediums and how these processes and methodologies can be used to design new characters. We will also employ mold making techniques, morphing objects with castings and self identity manipulation.
1. Students will gain knowledge of the history of 3D image development and itâ€™s application in cultural representation and appropriation.
2. Students will engage in the creative production of three dimensional characters and through the application of various materials and methodologies.
3. Students will apply the dynamics of 3D design vocabulary to the understanding of balance, gesture, character of expression, form, and material and medium synchronicity.
4. Students will demonstrate characteristic term analysis in evaluating their progress and reflecting on their historical references.
Text and theory references will be provided.
Course Requirements/Evaluation Criteria:
Students should have completed a foundation 3D design or sculpture course or get approval from instructor.