Courses

Introduces students to the field of arts and technology. Sections may be devoted exclusively to a single aspect of the field or to a combination of related aspects.
MWF
9:00 am - 9:50 am
Billingslea, Steven
TR
5:30 pm - 6:45 pm
Meggersee, Lorien
TR
5:30 pm - 6:45 pm
Weaver, James
Writing and Research for Emerging Media (3 semester hours) This writing-intensive course focuses on writing for new and emergent media environments. While a number of technologies will be introduced and discussed in the course, the focus of the course will not be on the particular details of any one technology but rather on developing technological literacy; that is, the ability to understand and master new and emerging technologies as they appear. (3-0) Y
MW
10:00 am - 11:15 am
Vance, Barbara
This writing-intensive course focuses on writing for new and emergent media environments. The course will introduce digital and electronically augmented information-gathering techniques for use in emerging media and communications.
TR
1:00 pm - 2:15 pm
Nerlikar, Deepti
Theories of Emerging Media and Communication (3 semester hours) The course will examine the history and theory of digital communications with a critical view of their effects on society. The focus will be on the role of the Internet in contemporary life. Prerequisite or corequisite: ATEC 2321. (3-0) Y
MW
11:30 am - 12:45 pm
Vance, Barbara
The course will examine the history of electronic communications with a critical view of their effects on society. The focus will be on the role of the Internet in contemporary life, the commodification of news and information, and will introduce electronic and digital research methods for emerging media and communications.
TR
7:00 pm - 8:15 pm
STAFF
From pre-production to production and post-production, there are a number of stages in creating 3D computer animation. This course introduces students to the field of 3D computer animation by providing an overview of a production pipeline and its inter-connected steps, such as storyboarding, character design, modeling, texturing, lighting, rigging, animating, rendering, sound recording, and editing. The major goal of this course is to assist students with finding an area of concentration within the field of 3D computer animation
TR
10:00 am - 11:15 am
Farrar, Eric
Introduction to digital image-making and manipulation using contemporary software applications. Graphic and photographic methods are presented and applied to art and design problems. Computer images are prepared for multiple delivery environments, including the Internet, games, animation, and print.
M
10:00 am - 12:45 pm
Glass, Sarah
M
4:00 pm - 6:45 pm
White, Jodi
W
1:00 pm - 3:45 pm
Petrovic, Lucy
F
10:00 am - 12:45 pm
Scoville, Mary
R
4:00 pm - 6:45 pm
Berger, Elizabeth
T
7:00 pm - 9:45 pm
Johnson, Phillip
Foundational overview of design principles and practices common to all design professions, including general rules, laws, and guidelines of commercial design. Students will be introduced to the language of design, sources and resources of design practice, and design specializations and their integration with various relevant technical disciplines.
TR
11:30 am - 12:45 pm
Wood, Harold "Chip"
TR
2:30 pm - 3:45 pm
Segovia, Sherri
MWF
10:00 am - 10:50 am
Round, Jillian
MWF
12:00 pm - 12:50 pm
Mallikarjunaiah, Bhuvana
MW
5:30 pm - 6:45 pm
Naz, Asma
Introduction to sound design whose main goal is to show and explain the role of sound in single or multiple aspects of the field, including multimedia productions, animation, video games, movies, and live performances.
T
10:00 am - 12:45 pm
STAFF
F
1:00 pm - 3:45 pm
Holmes, Douglas
R
4:00 pm - 6:45 pm
Minnish, Roxanne
T
7:00 pm - 9:45 pm
STAFF
An introduction to 3D computer modeling and texturing. Students will learn how to model hard surface objects with emphasis on creating clean geometric meshes. Basic texturing fundamentals and techniques will be covered, including UV editing, texture map creations, and application and shader types. Prerequisite: ATEC 2382 .
W
10:00 am - 12:45 pm
Fechter, Todd
F
1:00 pm - 3:45 pm
Timmons, Evan
M
7:00 pm - 9:45 pm
STAFF
Introduction to web content writing and editing and the theory and practice of writing online, interactive multi-media text. Emphasis will be placed on editing for the web, fact-checking, and style. The course will emphasize process writing and editorial practices. Prerequisite: RHET 1302.
TR
10:00 am - 11:15 am
Lambert, Carie
TR
11:30 am - 12:45 pm
Lambert, Carie
An introduction and exploration of the impact of computer technology's influence on human communications. Emphasis will be placed on survey and study of emerging modalities of computer mediated communication activities. Additional analysis of theoretical perspectives involving linguistics and cultural studies among other approaches. Prerequisite: RHET 1302.
TR
4:00 pm - 5:15 pm
Johnson, Janet
ATEC 3325 Introduction to Computer Mediated Communication (3 semester hours) An introduction and exploration of the impact of computer technology's influence on human communications. Emphasis will be placed on survey and study of emerging modalities of computer mediated communication activities. Additional analysis of theoretical perspectives involving linguistics and cultural studies among other approaches. Prerequisite: RHET 1302. (3-0) S NOTE: This Course is online only
0:00 am - 0:00 am
Bowman, Sarah
0:00 am - 0:00 am
Bowman, Sarah
Emerging Media Art This studio + workshop course introduces Emerging Media Art as a field of contemporary art practices and art historical systems. Emerging or New Media work is considered in relation to other screen|time|code-based art media and is also viewed in ongoing dialogue with traditional art practices such as performance, installation, conceptual art and sculpture. Creative voice is emphasized over technical skills and students will engage with fundamental properties that distinguish Emerging Media practices while developing a personal media vocabulary. Technology used in this course will include Final Cut Pro10x, After Effects, and Photoshop.
M
1:00 pm - 3:45 pm
Allahyari, Morehshin
An introduction to the process of lighting, rendering and compositing computer generated images. Students will learn to create custom lighting setups and how lighting affects mood, time, and viewer perception. Additional topics include global illumination, final gather, and render layers. Prerequisite: ATEC 3317.
M
1:00 pm - 3:45 pm
Swearingen, Kyoung
R
7:00 pm - 9:45 pm
STAFF
This course is an introduction to the concepts, tools and techniques used in 3D animation for setting up clean and efficient 3D rigs that are easily able to be animated. Topics will include hierarchical structures, joints and bones, constraints, creating useful and predictable deformations and setting up simple and intuitive control structures for use in animation.
R
10:00 am - 12:45 pm
Moezzi, Christopher
Introduction to digital video production examining shooting, editing, and nonlinear post-production techniques. Students will work individually and in teams to produce short video projects. A variety of delivery environments may be explored, including web, mobile, and DVD.
M
1:00 pm - 3:45 pm
Stephens, Michael
W
10:00 am - 12:45 pm
Stephens, Michael
Introduction to methods and techniques used in the creation of interactive games. Coursework will focus on the basic principles of game-play mechanics, player dynamics, and project management. May be repeated for credit (6 hours maximum). Prerequisites: ATEC 2382 .
M
1:00 pm - 3:45 pm
STAFF
F
1:00 pm - 3:45 pm
Christopher, Timothy
Introduction to critical analysis and creative design of interactive games. Topics include player motivation, game dynamics, gamer culture, and the formation of compelling experiences within increasingly complex, open-ended technology. May be repeated for credit (6 hours maximum). Prerequisite: RHET 1302.
T
7:00 pm - 9:45 pm
Sankalia, Jainan
Introduction to researching, designing, producing, and distributing Internet content. Through readings, class discussions, and class projects, this class focuses on the various means and techniques for publishing networked digital material. The course will help students develop the ability to create and present a networked portfolio of their digital work. Prerequisite: ATEC 2382.
R
10:00 am - 12:45 pm
Doore, Karen
F
1:00 pm - 3:45 pm
Howell, William
Study of human-machine interaction for art and design applications. Students explore existing models for interaction as used in web-based publishing, game development, entertainment and artistic performances. The creation of new models of interaction using multi-modal devices (haptic devices) is pursued. Prerequisite: ATEC 2382.
R
1:00 pm - 3:45 pm
Nazir, Cassini
Explores advanced methods and techniques used in the design and creation of virtual environments. Topics will include aesthetics, architecture, scripting, and deployment. Prerequisite: ATEC 3317.
M
10:00 am - 12:45 pm
Johnson, Phillip
W
4:00 pm - 6:45 pm
Johnson, Phillip
Digital Audio Processing (3 semester hours) In the classroom and the newly outfitted recording studio, this course presents and develops the theoretical and technical principles of digital audio processing and sound synthesis as well as hands-on applications and experiments. The course focuses on recording techniques and will present and use: spectral processors such as single and multi-band filters, dynamic processors (expanders, compressors, noise gate), complex dynamic spectral processors (noise reduction, cross synthesis).
W
1:00 pm - 3:45 pm
Gresham-Lancaster, Scott
The course explores production studio and field practices in the development of emerging forms of digital media and communications. Students will work individually and in teams to produce new media projects using a variety of different methods and technologies. Areas of investigation may include social media, mobile media, and trans-media projects. Prerequisite: ATEC 3326 or permission of instructor.
T
4:00 pm - 6:45 pm
Terry, Dean
This advanced studio + workshop course focuses on variety of topics in Emerging Media Art as a field of contemporary art practices and art historical systems. Emerging or New Media work is considered in relation to other screen|time|code-based art media and is also viewed in ongoing dialogue with traditional art practices such as performance, installation, conceptual art and sculpture. Creative voice is emphasized over technical skills and students will engage with fundamental properties that distinguish Emerging Media practices while developing a personal media vocabulary. Technology used in this course will include Final Cut Pro10x and Isadora.
T
10:00 am - 12:45 pm
Allahyari, Morehshin
This course is a continuation of the Rigging I course and will continue with concepts, tools and techniques used in 3D animation for setting up clean and efficient 3D rigs that are easily and intuitively animated. Topics will include squash and stretch capabilities in rigs, basic scripting, simple dynamics, facial rigs, as well as rigging techniques for quadruped and winged creatures.
T
1:00 pm - 3:45 pm
Farrar, Eric
Students will explore cinematography, editing, and storytelling in video intended for networked distribution. Prerequisite ATEC 3330
W
1:00 pm - 3:45 pm
Stephens, Michael
R
10:00 am - 12:45 pm
Dowling, Patrick
This course focuses on applications of the principles of animation. Students learn to create expressive motions through the production of 3D key-frame animations. Prerequisite: ATEC 3327.
T
10:00 am - 12:45 pm
McComber, Sean
Students will use their knowledge of business, digital entertainment, and the Internet along with reasoning and communication skills to analyze and develop solutions to a variety of business problems facing companies in the global digital economy. Course may be repeated as topics vary (6 hours maximum). Prerequisite: Upper-division standing.
W
1:00 pm - 3:45 pm
Zielke, Marjorie
0:00 am - 0:00 am
Martini, Nicolas
0:00 am - 0:00 am
Martini, Nicolas
Theory, principles and practice of narratives created for distribution via digital media. Includes study of the creation of both linear and nonlinear digital content for Internet distribution. Prerequisite: ATEC 3361.
R
1:00 pm - 3:45 pm
Zisman, Noah
Explores advanced concepts and techniques in design including the use of computer-assisted creation of images. May be repeated for credit as topics vary (9 hours maximum). Prerequisite: ATEC 3361 or ATEC 3363.
R
4:00 pm - 6:45 pm
Wood, Harold "Chip"
A continuation of ATEC 3327 Lighting and Composition I. Focus on the creation of advanced lighting setups and advanced render types. Topics include subsurface scattering, HDRI lighting, channel and matte creation and complex render fx. All students must be able to work in ATEC labs. Prerequisite: ATEC 3317 and ATEC 3327.
W
1:00 pm - 3:45 pm
Swearingen, Kyoung
Study of advanced methods and techniques (literary, artistic, conceptual, technical) used in original game development. Students will be required to design, develop, and deploy computer games independently and as members of a team. Maybe repeated for credit as topics vary (6 hours maximum). Prerequisite: Permission of instructor.
T
1:00 pm - 3:45 pm
STAFF
This course is a continuation of Animation Studio I. This course is only open to those students selected for the Animation Studio I course. This second course will focus on seeing the animated short(s) through to completion. May be repeated for credit (6 hours maximum
R
1:00 pm - 3:45 pm
Fechter, Todd
Explores advanced methods and techniques related to web design and production. Topics may include but are not limited to, HTML5, CSS3, JavaScript, APIs, microformats, web analytics, usability testing, web typography and other current and relevant web technologies.
T
4:00 pm - 6:45 pm
Nazir, Cassini
Continuing exploration of topics in virtual environment creation, including advanced techniques in level design, scripting, game design implementation, player engagement, and player experience management. May be repeated
M
1:00 pm - 3:45 pm
Swearingen, Scott
Continuing study in methods and techniques used in the design and creation of interactive games. Topics may include translating analog mechanics and strategies into digital media; innovations in casual, serious, and art game development; social and interpersonal dynamics game structures; and advanced techniques in iteration, prototyping, and game balancing. May be repeated for credit (6 hours maximum). Prerequisite: ATEC 3351 or ATEC 3352 or permission of instructor.
T
4:00 pm - 6:45 pm
Christopher, Timothy
In the "Visual Sample and Remix" course we aim to answer two questions: "What can we see?" and "Where does it come from?" In ATEC, we need to answer these questions to understand and do visual innovation. We will "look" into questions such as: - Does Anakin's mother replace Michelangelo's Christ? - Are Sean Connery and Obi-Wan Kenobi usurping Saint Christopher? - Does Southpark steal from gross Renaissance typesetters? - Are ancient superheroes marveled by Marvel? - Is Grandmaster Flash the new Andrea Palladio? - Do TV tropes, movie quotes, and classic iconography differ? - Can gossip, sampling in music, and visual memes spread like the flu? - Is everything an assemblage and can animals be plants? - What is horizontal gene transfer, and does it apply to comics? - Are religious painting and the Cambrian explosion related? - Is Art History superseded by Facebook engineers? - Are billions of images different? - Amen Brother? The key learning objective of this course is learning how to "see
W
4:00 pm - 6:45 pm
Schich, Maximilian
Study of fundamental principles and basic techniques of arts and technology. Sections may be devoted exclusively to a single aspect of the arts and technology or to a multiplicity of subjects related to the field. May be repeated for credit as topics vary (9 hours maximum). Prerequisite: Upper division standing or permission of instructor.
M
10:00 am - 12:45 pm
McComber, Sean
0:00 am - 0:00 am
Martini, Nicolas
DESCRIPTION: Viral video and social media sites like YouTube have changed what, how, when, where, and why we watch the stories that we watch. No longer is content restrained to big media or high-quality "valid" sources, but rather to varying degrees of am-pro (amateur professional) content providers like the "Yogscast," "Rooster Teeth," or "Pewdiepie" who have literally made a business out of highly "authentic" narrative video formats like "Let's Play," "Let's Build," & "Machinima" while leveraging less obvious elements like "meta-story," "Persona Story," "Developer Story," and "Player Story" through tools like video games and interactive worlds such as Halo or Minecraft. This course is an in-depth exploration of these and other related elements within the context of an assignment based lab atmosphere. OUTCOMES: The purpose of the course is to teach students how to quickly create large quantities of self-publishable video using the tools and resources readily available to them. 3 projects will be completed in teams of 1-3 people -- with an expectation of no more than one video per day, and no less than 2 videos per week per team member -- to be uploaded publicly via YouTube. The first assignment will be a 'persona narrative' project focusing on the fictive 'character' of the student. The second assignment is the 'quest narrative' which follows a standard story-arc model. The third project is a 'non-linear narrative' or meta-narrative which demonstrates in-depth understanding of advanced narrative theory including non-linear models such as non-sequential, multi-linear, or branching forms.
M
7:00 pm - 9:45 pm
Brackin, Adam
Course offers a further exploration of ideas and principles utilized in the animation process. Sections may be devoted to a single aspect of animation or to a variety of subjections in the field. May be repeated for credit as topics vary (9 hours maximum). Prerequisite: Permission of instructor.
R
10:00 am - 12:45 pm
McComber, Sean
F
10:00 am - 12:45 pm
Fechter, Todd
R
7:00 pm - 9:45 pm
Fechter, Todd
Course offers a further exploration of principles and techniques of computer game design, development, and theory. Sections may be devoted to a single aspect of game development or to a variety of subjects in the field. May be repeated for credit as topics vary (9 hours maximum). Prerequisite: Permission of instructor.
T
4:00 pm - 6:45 pm
Kondas, Kyle
Course offers a further exploration of principles and techniques of computer game design, development, and theory. Sections may be devoted to a single aspect of game development or to a variety of subjects in the field. May be repeated for credit as topics vary (9 hours maximum). Prerequisite: Permission of instructor.
M
1:00 pm - 3:45 pm
Evans, Monica
W
2:00 pm - 3:15 pm
STAFF
Digital Writing (3 semester hours) This class will introduce the forms and strategies of digital composition. Through this writing-intensive course students will learn to write in and about digital networked spaces, focusing on changes that the switch from analog to digital has brought to representation. This course will explore writing in the digital age across a range of technologies, environments, and spaces. Prerequisite: (RHET 1302 and ATEC 2321 and ATEC 2322) and upper-division standing. (3-0) Y
F
10:00 am - 12:45 pm
Vance, Barbara
This class will introduce the forms and strategies of digital composition. Through this writing-intensive course students will learn to write in and about digital networked spaces, focusing on changes that the switch from analog to digital has brought to representation. This course will explore writing in the digital age across a range of technologies, environments, and spaces. Prerequisite: RHET 1302.
M
1:00 pm - 3:45 pm
Vance, Barbara
The course studies fundamental principles and basic techniques of emerging media and communication. Sections may be devoted exclusively to a single aspect of emerging media and communication or to a multiplicity of subjects related to the field. May be repeated for credit as topics vary (12 hours maximum). Prerequisite: Upper division standing.
T
1:00 pm - 3:45 pm
Terry, Dean
This advanced studio course will focus on the history and context of artworks created digitally and distributed via the internet. We will be exploring both the history, theories and practical aspects of internet art though discussions, guest lectures, and art creation; ranging from Dada to Telematic Art, NetArt and The Post Internet Aesthetic.
R
1:00 pm - 3:45 pm
Allahyari, Morehshin
T
5:30 pm - 6:45 pm
STAFF