Programs are listed in alphabetical order within each country.


The University of Western Australia  BA, MA, and Phd offered

SymbioticA is an artistic laboratory dedicated to the research, learning, critique and hands-on engagement with the life sciences.  SymbioticA is the first research laboratory of its kind, enabling artists and researchers to engage in wet biology practices in a biological science department. It also hosts residents, workshops, exhbiitions, and symposiums.  With an emphasis on experiential practice, SymbioticA encourages better understanding and articulation of cultural ideas around scientific knowledge and informed critique of the ethical and cultural issues of life manipulation.  The Centre offers a new means of artistic inquiry where artists actively use the tools and technologies of science, not just to comment about them but also to explore their possibilities.

Culture at Work     Research residencies offered

Culture at Work is an Approved Research Institute and art science lab with a mission and vision to connect art and science and artists and scientists and young talent through collaborations, studio residencies, exhibitions, public talks and public programs.  Culture at Work is a ground breaking artist led initiative with a research committee of artists, scientists and educators enabling artists and researchers to innovate across disciplines. Located in the City of Sydney it  also hosts exhibitions, talks, mentorship programs for talented teenagers and childrens’ workshops encouraging the next generation of creative thinkers. Culture at Work engages and collaborates with universities, local councils, art festivals, schools, health science institutes, national and regional universities and regional galleries and creates art science cross curriculum education programs for museums and galleries.


Federal University of Rio de Janeiro   MSc and DSc degrees offered

Graduate Program of History of Sciences and Techniques and Epistemology, a joint program involving the Centers of Technology, Math and natural Science and Philosophy and Human Sciences.    Courses are characterized by brainstorms, i.e. transdisciplinary exercises, taking the triad arts, science, philosophy as desirable and non dissociable streams for discussion.


University of Calgary   MA and PhD offered

Computational Media Design  
The Computational Media Design (CMD) is an interdisciplinary graduate group that is composed of the Department of Computer Science, the Faculty of Environmental Design and the Faculty of Arts. Students can earn graduate degrees, both Master’s and PhD. These research-based graduate degrees explore the relationships among art, design, science and technology.


Aalborg University Esbjerg    B.A.  offered 

At Medialogy at Aalborg University in Denmark you will gain knowledge about film, animation and music technology and learn how design and computer science go hand in hand in today’s and tomorrow’s media productions. You will gain insight into the creative processes and thinking that precedes any media production.


Training Artist for Innovation (TAFI)  is a unique two year project to investigate creative interventions in business. The project examines the stimulation of innovation and creativity in European businesses through the intervention of artists and creatives. This project is funded with support from the EU Culture Programme.  The main area this project focuses on is the connection of creativity and innovation through creative interventions in working life. Thereby realising spill over effects of the cultural sector into the economic and other sectors. The way this goal will be realised is through developing a qualification & skills framework for artists for effectively delivering these creative interventions. Why? Because to deliver these creative interventions in a effective way artists and creatives need skills they are not taught in art education and do not acquire easily in their ordinary working life. While there is considerable evidence for the need of business for the creativity that artists and creatives can deliver, there is a shortage of artists with the necessary expertise and experience. By developing a qualification & skills framework and identifying training models, TAFI makes a substantial contribution to the pool of artists and creatives skilled enough to deliver interventions in business effectively.


Aix-Marseille Universite, Licence in Science and Humanities, B.A.

The Bachelor of Arts in Sciences and Humanities is a generalist and high level education program where the fundamental subjects and the typical methods in disciplines will be taught. This orientation will develop the students’ critical thinking by giving them a vast, solid, precise and organic scientific and humanist culture. The coursework consists of five fundamental courses plus a second level with non-superficial, solid general cultural insight.

ParisSciences and Letters (PSL)  Ph.D. offered
PhD Program “Science Art Creation Research” (SACRe)

The project “Science Art Création Recherche” (SACRe) aims at developing a new field of research by exploring the interfaces between the arts, and between art and science (hard sciences as well as human and social sciences). It brings together, along with the ENS, the most important French schools of creative and performing arts in their respective fields:
– National Higher Conservatory of Music and Dance ofParis(ParisConservatoire)
– National Conservatory of Dramatic Art (CNSAD)
-NationalSchoolof Decorative Arts (ENSAD) *
-NationalSchoolof Fine Arts (Ensba)- Ecole Normale Superieure (ENS)
The other partners of PSL, especially Collège de France, ENSCP, ESPCI and Université Paris-Dauphine, will also actively participate.


Braunschweig University of Art  B.A.
Hochschule Fur Bildende Kunste Braunschweig
Art Science (BA)

In the Federal Republic of Germany, it is very unusual to encounter the model of a university course of study in art sciences at a school of art. The proximity to the arts leads to a lively, continuously renewing confrontation with contemporary art. The concentration on modern and contemporary art is supplemented and given depth by the concurrent study of their historical roots since the Middle Ages. The academic course offerings are supplemented by applied, collaborative projects with visual artists, designers and media specialists. Furthermore, students can learn the basics of artistic techniques in the numerous workshops of the academy.  The subject of art sciences is the answer to the growth in public interest for qualified research and information on the importance of the image in our society and with it art in the past and present. As a center for production and contemplation of contemporary art, the Braunschweig University of Art provides an excellent environment for training to pursue a career in this area.

Ruhr Universität Bochum, Institute for Media Studies , B.A. and M.A.
Key aspects in this context are media production and reception, media history, theory and analysis as well as issues of gender, media systems, media technology and aesthetics. Current research topics, national and international media developments and the development of practical media skills all contribute to an attractive teaching program for undergraduate and graduate students.


Indian Institute of Technology Rajahsthan, Jodhpur, India

COACH:  Center of Art, Culture and Heritage (note:  this program is in the proposal stage)
This proposal for an interdisciplinary center aims to (1) establish the center of excellence in the areas of art, culture and heritage (2) preserve India’s cultural heritage and engage with engineering and sciences and (3) to ensure sustainability of Indian art culture and heritage by identification, conservation and promotion of required research and its economic value nationally and globally. The program will include literature, Music and Engineering, Dance, Traditional Materials and Application, Architectural Engineering and Visual Arts.


HONF (House of Natural Fiber),

Yogyakarta New Media art Laboratory

Education Focus Program (EFP), is a curriculum of every HONF activities that is innovated responding the global situations and conditions in Indonesia. EFP concentrate on interdisciplinary knowledge exchanges and collaborations in critical analysis towards local and global issues and creating innovative ideas to seek solutions toward it. EFP main objective is to build a modern mind and mentality of society by bridging art, science and technology that is useful in processing local potentials into beneficial outputs for the society based on human uses and urgent needs. In the implementation of EFP programs, HONF use Open-Community form, a methodology that invites local communities in Yogyakarta to take various roles accordingly to their ability and competency, which allows them to be involved in the activities with HONF acted as navigator. This method is chosen, as community is a primary working method that is used by the society in Indonesia at the present time. It is also enabling EFP to be a generic infrastructure that enhance and amplify the dissemination of knowledge to involving communities and wide range society. EFP programs are presented in informal educative platforms that are accessible by the society to overcome the current Infrastructures and curriculum of overall education system in Indonesia that is far from efficient.


Universita degli Studie di Genova

CASA PAGANINI – INFOMUS  International Research Centre
InfoMus Lab, founded in 1984, carries out scientific and technological research, development of multimedia systems, multimodal human-computer interfaces, and applications. A main research focus is on the understanding and development of computational models of non-verbal expressive and social behavior. Cross-fertilisation of scientific, humanistic, and artistic theories characterize the research methodology. From 1997 to 2004 InfoMus Lab had a contract with the Genoa Opera House – Teatro Carlo Felice which included a lab site at the theatre and joint activities.  Since 2005, InfoMus Lab has its new premises in the recently restored monumental building of S.Maria delle Grazie La Nuova – Casa Paganini. The International Research Centre Casa Paganini – InfoMus participates in many international projects on scientific research and education, develops multimedia systems, platforms, and applications for industry partners (e.g., INTEL), and participates in artistic productions and museum projects where systems and research results are applied and validated. Casa Paganini – InfoMus studies new directions in scientific and technological research to improve quality of life (e.g., independent living, therapy and rehabilitation, leisure, sport, edutainment), to develop novel industrial applications and services (e.g., innovative interfaces and multimedia applications), to music industry and education, dance and theatre, cultural heritage (e.g., museography, support cultural heritage by means of novel user-centric media technologies).  The multimedia software platform EyesWeb, conceived, designed, and developed by Casa Paganini – InfoMus, is adopted by thousands of users worldwide for scientific research, education, and industry applications. EyesWeb was selected by INTEL in 2008 for their hardware for “independent living”.


Tama Art University   B.A. offered.
The Department of Art Science aims to promote, through specialized study of various aspects of Art and Civilization of all periods, from prehistory to the present time. Since its establishment in 1981, the department has endeavored to venture into new fields, beyond the conventional frames, to act as a mediator between art and society.  The Department of Art Science offers a systematic study of art and culture which takes into account the changing nature of contemporary society. Our society has changed rapidly over the past decades, affecting the notions of production and consumption. One result is that consumerism now drives production, and consumer demand has the power to dictate supply. In contemporary art, one of the most important developments has been the change in the concept of the art “consumer” from passive viewer, reader, or listener, to active participant. In response to this transformation, the department applies the logic of “creative consumption” to nurture a new synthesis of creator and audience.


Gerrit Reitveld Academie, University of Amsterdam  B.A. and M.A.
The Gerrit Rietveld Academie is a university of applied sciences for Fine Arts and Design. We offer two bachelor degree programs and four master degree programs.
Honours Programme “Art and Research”:  This Honours Programme arose from the ambition to offer motivated and talented students additional inspirational study programmes. The programme’s main conviction is that scientific involvement with art and culture and the practical execution of it are part of the same whole, enrich, and even overlap with one another. Students are primarily taught to discover and develop new, unorthodox ways of collaborating and new ways of conducting artistic and scientific research.

Piet Zwart Institute, Rotterdam    Masters in  Media Design   M.A. offered
Our programme is designed to develop graduates whose practice can move flexibly and fluently across a rapidly expanding field that continues to incorporate a range of hybrid practices. To name just a few possibilities: transmedia narratives, software art, e-publishing, lens-based practices (combining digital animation, photography, and cinema), free and open source software development, and participatory media practices.

Royal Academy of Art, The Hague       B.A. & M.A. offered
ArtScience offers a four-year bachelor’s and a two-year master’s programme in an interdisciplinary learning environment where you are stimulated to create your own media of expression. Starting on day one, students participate in a wide variety of artistic research activities in order to learn how to make innovative art works. The study aims to stimulate you to think about the developments around us, inside and outside the world of art.

Our lives are largely determined by scientific and technological advances. Developments in the field of life sciences can potentially cause many societal changes in the coming decade.  Organisms with syntheticDNA have the potential to produce natural substitutes that can revolutionize industries. In addition, increasing knowledge about our genetic makeup is expected to be translated into personalized medical treatments. Providing knowledge about life sciences is key to create a society in which people from different backgrounds and ages can learn and think about these new developments. Biotecture works on the developing and applying appropriate education- and communication strategies to build bridges between science, politics and society.  Biotecture develops educational material, workshops and courses about life science topics. Our educational services target i.a. primary schools, high schools, applied universities and (scientific) museums.


Universidade do Minho, Guimarães   M.A. offered

Master’s in Technology and Digital Art   The Course for the Masters in Technology and Digital Art has, as its principal objective, professional training in order to be able to carry out the development of new applications, products and aesthetic narratives in the following aspects of such areas as the multimedia industries, education, entertainment and cultural expression.


WKWSCI and Nayang Technological University   B.A. offered
The Wee Kim Wee School of Communication and Information (WKWSCI) at Nanyang Technological University (NTU), Singapore was founded in 1992 and has grown to become the region’s leading institution providing world-class education, and producing top-notch research in communication and information studies. In 2006, the School established an endowment fund of S$30 million to support a wide range of educational and research activities. Extensive research, teaching and production facilities help to keep faculty and students at the leading edge of their disciplines.

South Africa

University of Witwatersrand, Johannesburg     B.A. offered
Bachelor of Science in Engineering in the Digital Arts:  This specialised programme combines Electrical Engineering and Digital Art courses in a way that will prepare students for careers in game design and development. The game design programme is a collaboration between the Wits School of the Arts and the School of Electrical and Information Engineering. Students accepted to this programme will complete selected Electrical Engineering courses as well as some specialised game design courses. On completion of the BEngSC in Digital Arts students may continue into the third year of the BSc(Eng)(Electrical) (Informtion Engineering) option or into the Honours course in Digital Arts.


Universitat Pompeu Fabra, BarcelonaSpain    M.A. offered
University Master in Digital Arts: a course of study on audiovisual communication and digital technologies aimed at producing creative professionals — project managers, script writers, producers, designers and developers of visual, musical and interactive multimedia products — with a sound command of the relevant languages and techniques.  Our Interdisciplinary Arts Master’s Program is designed for graduate students, engineers and working adults to explore questions about digital audiovisual practice and culture within the intersection of the Arts, Humanities, Science and Technology.

United Kingdom

DeMontfortUniversity, Leicester   M.A. and M.Sc. offered
Creative Technologies MA/MSc   A unique creative technologies course that crosses traditional subject disciplines and enables you to work at the convergence of e-sciences and digital arts and humanities. As part of the diverse and stimulating creative community based around the purpose-built Institute of Creative Technologies (IOCT), you will have access to facilities and resources from across the university including the central IOCT Lab, The Virtual Reality Centre, Phoenix Square Digital Media Centre, The Fused Media Lab and the Usability Lab.

Goldsmiths, University of London   B.Sc. and M.A. offered

BSc (Hons) Creative Computing
This degree will prepare you to take an active role in the creation of computational systems in arts, music, film, digital media, and other areas of the software industry that require creative individuals. This degree is designed to prepare you for a career as a technology-led creative in the media industries. It will nurture your development not just as a technical expert, but also as a creative thinker, allowing you to learn and explore through a combination of technology and imagination. It will prepare you for a career in computation for media, games and related areas by giving you both the technical understanding and the creative freedom to develop your ideas.

Centre for Creative & Social Technologies (CAST)
The Centre for Creative & Social Technologies (CAST) is a globally-recognized interdisciplinary centre for teaching and research excellence in digital innovation based in the Department of Computing at Goldsmiths, University of London.

MA in Interactive Media: Critical Theory & Practice  develops a new philosophical direction in the study of interactive media and computational cultures. Help us to speculate: prodding and poking computational media machines, following their pathologies, and diagnosing our futures.

Plymouth University       

The Planetary Collegium           PH.D. degree offered

Within a transcultural, transdisciplinary perspective, the Planetary Collegium is concerned with the advancement of emergent forms of art and architecture, in the context of telematic, interactive and technoetic media, and their integration with science, technology, and consciousness research. The Collegium’s hub (CAiiA-Hub) is located in the School of Art and Media, with nodes in Zurich, Milan and Kefalonia.

M-Node Milan: Nuova Accademia de Belli Arte.
Director: Francesco Monico

Z-Node Zurich: Hochschule fuer Gestaltung und Kunst.
Director: Professor Jill Scott

I-Node Kefalonia: Ionion Center for the Arts and Culture.
Executive Director: Katerina Karoussos

Currently there are 43 doctoral candidates enrollded in the Collegium, and 53 PhD graduates since its original founding as the CAiiA at the University of Wales, Caerleon. Visting artists and post doctoral researchers are also in residence from time to time. Honorary Members (New Knowledge Advisory Board):

University College London Center for Digital Humanities  MA/MSc in Digital Humanities
The Master’s degree in Digital Humanities at UCL draws together teaching from a wide range of disciplines, to investigate the application of computational technologies to the arts, humanities, and cultural heritage.

University of Cambridge, School of Arts and Humanities    

The Center for Music and Science led by Ian Cross (Director) and Sarah Hawkins, provides a home for research linking the field of music with psychology, speech science, acoustics, computer science and neuroscience. It is inherently cross-disciplinary: although the chief specialism of the centre is music cognition, there is increasing emphasis on all aspects of communicative interaction, including speech and body movement. With its dedicated studio facilities, the CMS supports technology-based graduate and staff research and teaching in music that requires technological resources. The other principal aim of the Centre is to provide a base for collaborative research with other departments in Cambridge and with those in outside institutions.

The University of Edinburgh     M.S. in Research offered
Interdisciplinary Creative Practices

The MSc by Research in Interdisciplinary Creative Practice is a unique program of study that responds to emerging practices that work across diverse disciplines in the creative arts, humanities and physical and social sciences.  The program is predicated on the understanding that the convergent nature of Information and Communication Technologies has facilitated the adoption of methods from across disciplines but recognizes that practitioners often require a deeper appreciation and experience of such methods to assure their ability to undertake such practice.

University of Leeds, UK     B. Sc. offered

Bachelor of Science in Mathematics and Music   Links between mathematics and music have been established for centuries; properties of numbers and patterns have helped to shape musical culture in a variety of ways. This programme provides a thorough grounding in mathematical structures and techniques and allows students to explore a range of musical domains (such as composition, performance, analysis, music technology).  Roughly half this degree is taught by the School of Music, which is home to internationally recognized scholars and composers, first class resources, and extensive facilities. The School is extremely research active and also has a very active performance life, with a free lunchtime concert series and formal collaborations with external organizations such as Opera North. This degree is offered through the School of Mathematics.

University of the Arts London, Central Saint Martens  MA Art and Science

Responding to fast-growing interest in interdisciplinary art practice, this pioneering course investigates the creative relationships between art and science and how to communicate them. With access to important collections in London you will explore the making and presentation of your work and pursue innovative outcomes in practice and research, towards professional engagement in art and science authorship and creative practice. MA Art and Science is part of our Postgraduate Art Programme – a dynamic new context for creative learning.

University of Westminster, School of Media, Arts and Design, Harrow

Broad Vision is an art/science research and learning programme bringing together students and academics from diverse disciplines to engage in collaborative exchange and experimentation. Through interdisciplinary exploration students become teachers, researchers and producers as they engage in questions probing at the heart of biology and psychology, technology and creativity, art and science. Projects to date have investigated the role of imaging technologies on vision and perception, explored multi-disciplinary understandings of aesthetics, and worked with scientific image archives as a stimulus for discussion and ideation. Developed by artist and educator Heather Barnett, the programme employs emergent educational practices in the laboratory and studio.

United States

Arizona State University    Ph.D. offered

MAS PhD: Transdisciplinary Graduate Education in Media Arts and Sciences    The School of Arts, Media and Engineering (Arts, Media and Engineering) offers a PhD in Media Arts and Sciences (MAS), which is jointly conferred by the Herberger Institute for Design and the Arts and the Ira. A. Fulton Schools of Engineering. MAS PhD students learn to translate, transport and combine knowledge across disciplines as they develop innovative experiential media systems and accompanying theoretical models. The degree structure includes transdisciplinary media courses through Arts, Media and Engineering, elective course credits that complement the student’s research interests, and substantial research and dissertation hours devoted to collaborative research within the Arts, Media and Engineering network.

Students with undergraduate training in any related art, science, engineering or humanities field are welcome to apply for admission to this degree. Applicants should have a track record that demonstrates interest and potential in transdisciplinary media training and should be comfortable in a computational environment.

Art and Science Laboratory    

The Art and Science Laboratory in Santa Fe, New Mexico seeks to redefine the social role of art and the artist in the context of applied collaboration with focused scientific research. Our desire is to articulate an art of daily consequence and creative activism that is integrated with life in a utilitarian way, while promoting scientific understanding. In many ways ASL’s central interest is to transcend the categories of art and science. Rather than merely encouraging the familiar vectors of disciplinary specialization, ASL seeks to facilitate networks of interdisciplinary resocialization. We regard this interdisciplinary thinking as an historical and pragmatic necessity.  ASL is dedicated to exploring how digital code and computing tools define a new type of human perceptual space and a new potential for the creative imagination. We actively encourage all facets of the electronic and digital arts and sciences as a new creative domain for human thought and imagination through direct collaboration between artists, scientists, and technologists. The Laboratory is not only dedicated to the understanding that the digital computer has become the predominant tool for most artistic and expressive genre but also the context through which a critical and creative influence upon the evolution of technology can be maintained. Digital computing has also become the primary locale for a reunifying discourse between art and science.

SARC (Scientists/Artists Research Collaborations) is led by composer David Dunn and ‘complexity’ physicist Jim Crutchfield and a small Board.  ArtSciLab has been setting best-practice example for arts/sciences collaborations since 2000.  Additional collaborative partnerships and support structures are now being developed.  SARC program viability and intentions will require continued strengthening and brokering of regional arts, sciences, education and community relationships.   These efforts will be integrated within a regional economic-community development strategy for arts/sciences initiatives in New Mexico.

Association for Integrative Studies, based at Miami University, Oxford, Ohio

Founded in 1979, the Association for Integrative Studies is the professional association devoted to interdisciplinarity. Interdisciplinarity combines the insights of knowledge domains to produce a more comprehensive understanding of complex problems, issues, or questions ranging from comparison to fully realized integration. Though based in the United States, AIS has always had international participation. AIS actively encourages an international conversation on the subjects listed above. It is incorporated as a non-profit educational association in the State of Ohio.

The AIS has a Master’s Interdisciplinary Program Directory, 2nd Edition, Fall 2011, at and a Directory of IDS Doctoral Programs at  This AIS link includes sample interdisciplinary syllabi and other course materials. It is intended to be useful to faculty and administrators who are new to interdisciplinary studies as well as to experienced interdisciplinarians.

Their current Invitation for Submissions can be found on the Call for Contributions page.

Johns Hopkins University, Baltimore, Maryland   

Science of Learning Institute    

The mission of the newly formed Science of Learning Institute is to understand the most essential part of our human capital: the ability to learn. The Institute supports research and application that seeks to understand learning at all levels of scientific inquiry—including how the brain changes through learning, how development and aging affects our ability to learn, how neurological and psychiatric diseases disrupt or change learning, and why there are such vast individual differences that naturally occur among learners. A central part of the mission is to understand how new technologies such as machine learning and new educational programs can optimize learning—whether it occurs in the informal setting of the playground, the more formal setting of a school, a rehabilitation program, or on-the-job training.

Massachusetts Institute of Technology    

The Center for Art, Science & Technology (MIT CAST) facilitates and creates opportunities for exchange and collaboration among artists, engineers, and scientists.  A joint initiative of the Office of the Provost, the School of Architecture and Planning (SA+P) and School of Humanities, Arts, and Social Sciences (SHASS), the Center is committed to fostering a culture where the arts, science and technology thrive as interrelated, mutually informing modes of exploration, knowledge and discovery.


San Francisco Art Institute   B.A., M.A., dual M.A./M.F.A offered
School of Interdisciplinary Studies    

The School of Interdisciplinary Studies offers degrees in History and Theory of Contemporary Art, Urban Studies, and Exhibition and Museum Studies, while also encompassing critical theory, English, humanities, mathematics, natural science, social science, and writing. Emphasizing the role of both theory and practice, the programs are flexible and permeable, allowing students to follow their interests and chart their own paths.  The four centers aligned under the School ofInterdisciplinary Studies are exclusively teaching and research centers that support all degree programs at SFAI. They do not function as departments; instead, their goal is to produce seminars, projects, symposia, exhibitions, and lectures in and by means of which theory and practice are constantly intermixed.

Stanford University

Stanford Arts Institute

Honors in the Arts   

The Stanford Arts Institute will administer a new interdisciplinary honors program in the arts starting in the 2013-2014 academic year. This program will allow Stanford students in any major to complete a capstone project integrating a broad arts perspective and receive “Honors in the Arts.” The program will feature two main tracks:

• Interdisciplinary honors within the arts: for students majoring in a particular arts discipline who wish to incorporate other arts disciplines into their work. Students in this track will normally be majors in an arts department (Art & Art History; Division of Languages, Cultures, and Literatures; English, Music; Theater & Performance Studies) who wish to do an honors project involving approaches from another arts field.

• Interdisciplinary honors for non-arts majors: for students majoring in a non-arts discipline who complete a capstone project incorporating the arts. Students in this track will normally be majors not in one of the departments described above, who wish to do an honors project involving an arts element. This project should incorporate themes, discourse, or learnings from a student’s major. Some workshops will be offered as joint The Senior Reflection/Honors workshops, allowing students in that program to receive Honors should they choose to do so. 

Texas A&M University     B.S., M.S., M.F.A. and Ph.D offered
Department of Visualization, College of Architecture

The Texas A&M University Visualization Laboratory was established in 1988. The academic program started one year later. The Visualization Laboratory and Visualization academic program were created in response to clear indications that digital visualization was going to play a highly important role in digital communication. The visualization academic programs produce leaders in the fields where art and science merge.  The program offers a B. S. and M. S. in Visualization, and M. F. A. in Visulazation, and a Ph.D. in Architecture, as well as a minor in art. For more information visit their website at

University of Arizona
The Center for Consciousness Studies
The Center is a unique institution whose aim is to bring together the perspectives of philosophy, the cognitive sciences, neuroscience, the social sciences, medicine, and the physical sciences, the arts and humanities, to move toward an integrated understanding of human consciousness.

Confluencenter for Creative Inquiry
Awards faculty grants and graduate fellowships that promote innovative and interdisciplinary research, while raising the global profile of the University of Arizona. We make resources available to projects likely to impact the human condition and/or able to make major contributions to some of the most important questions and challenges facing today’s world. initiatives and publications inform the learning of social scientists, humanists, and artists to enlighten the thoughts and actions of scholars, educators, artists, and the interested public.

University of California, Berkeley    M.A. and Ph.D. offered

Berkeley Center for New Media  
The Berkeley Center for New Media (BCNM) is a focal point for research and teaching about new media, led by a highly trans-disciplinary community of 120 affiliated faculty, advisors, and scholars, from 35 UC Berkeley departments, including Architecture, Philosophy, Film & Media, History of Art, Performance Studies, and Music; the Schools of Engineering, Information, Journalism, and Law; and the Berkeley Art Museum. BCNM is located at a global center for design and information technology and based in a public research university known for alternative thinking. BCNM features two graduate curricula. The Designated Emphasis in New Media offers a specialization track for any Ph.D. student at UC Berkeley, while the Certificate in New Mediaoffers a similar, but more compact program for any master’s student at UC Berkeley. To earn an Emphasis or a Certificate, students take BCNM graduate courses and complete related research in new media. Several fellowships are available to support the study of new media. The Berkeley Center for New Media now also offers a short term Visiting Scholar Program for those conducting research in the field.

University of California, San Diego   

UC San Diego, Clarke Foundation Collaborate to Create Arthur C. Clarke Center for Human Imagination (ACCCHI)
The Clarke Center will span a wide range of disciplines and collaborations among institutions and individuals across communities and continents in fields such as technology, education, engineering, health, science, industry, environment, entertainment and the arts. Its mission will be to develop, catalyze and be a global resource for innovative research, education and leading edge initiatives drawing upon the under-utilized resources of human imagination. “Center research and activities will build aggressively upon theUniversity ofCalifornia’s longstanding strengths in producing scientific, creative and artistic breakthroughs to address increasingly complex dilemmas and opportunities of the 21st century,” noted Director Sheldon Brown.

University of California, Santa Barbara    

The Allosphere Research Facility
The AlloSphere, a 30-foot diameter sphere built inside a 3-story near-to-anechoic (echo free) cube, allows for synthesis, manipulation, exploration and analysis of large-scale data sets in an environment that can simulate virtually real sensorial perception. It is a physical place designed to facilitate creativity and incubate ideas via collaboration. Researchers find a multitude of interactive interfaces for research into: scientific visualization, numerical simulations, data mining, visual/aural abstract data representations, knowledge discovery, systems integration, human perception, and many other areas of inquiry.  Scientifically, it is an instrument for gaining insight and developing bodily intuition about environments into which the body cannot venture: abstract, higher-dimensional information spaces, the worlds of the very small or very large, and the realms of the very fast or very slow, in fields ranging from nanotechnology to theoretical physics, from proteomics to cosmology, from neurophysiology to the spaces of consciousness, and from new materials to new media.  Artistically, the AlloSphere is an instrument for the creation and performance of avant-garde new works and the development of entirely new modes and genres of expression and forms of immersion-based entertainment, fusing future art, architecture, music, media, games, cinema, and more.  Visualizing, hearing and exploring complex multi-dimensional data provides insight that is essential for progress in a number of critical areas of science and engineering, where the amount and complexity of the data overwhelm traditional computing environments. The need for richer and more compelling visualizations continues to receive attention as a US national science priority.  The AlloSphere is a unique scientific instrument that is a culmination of 26 years of Professor JoAnn Kuchera-Morin’s creativity and research efforts in media systems and studio design. She approached the design of the AlloSphere in much the same way that she composes a piece of music.

University of California Santa Barbara              

College of Creative Studies   B.A. offered
Courses offered by CCS are designed to allow students to rigorously explore or even modify a field of knowledge, rather than merely expose them to a predetermined quantity of fixed subject matter. Through intense creative work and research projects typically reserved for graduate school, students acquire a thorough comprehension of their discipline and are encouraged to begin making original contributions to the field. MostCCSclasses are tutorials, studios and small seminars. In addition to takingCCScourses, students are encouraged to work within academic departments in the UCSB Colleges of Letters & Science and Engineering, taking advantage of the full spectrum of courses, extensive research equipment, facilities, and faculty expertise available across the campus.

University of Califoraia, Santa Cruz               B.S. offered

The OpenLab Network 

The Open Lab Network is a new research initiative which targets a complex education issue of national significance regarding the ability of art and science researchers to collaborate on research endeavors. The goal of the OpenLab Network is to help change the current status by providing shared research facilities and create a network for collaborative discourse fueled by academic communities, arts and science communities, and industry.

The OpenLab Network project is pursuing the physical development of new collaborative laboratories on campus as spaces to foster this research and establish an on-line social networking system for faculty and students to create projects. Laboratories and studios in both the arts and the sciences will be accessible to users in the OpenLab Network. Within this immersive environment, we will conduct research to acquire skills and knowledge that crosses disciplinary boundaries between science, education, and the arts while sharing expertise in collaborative research methodologies.

B.S. Computer Science: Computer Game Design

The Bachelor of Science in Computer Science: Computer Game Design is an undergraduate degree program focused on the construction and design of interactive computer games. Reflecting both the growing cultural and economic importance of the computer gaming industry within California and the increasing complexity and specialization of computer gaming systems, the program focuses on the technical, narrative, and artistic underpinnings of these games. The degree features a freshman year introduction to game design, a sophomore year game programming experience, two upper-division digital media electives, and an intensive senior-year game design studio where students work in teams to develop a substantial video game.

This four year interdisciplinary degree program provides a rigorous education in computer science, in concert with a broad introduction to those aspects of art, music, narrative, digital media, and computer engineering most relevant to games. Campus general education requirements ensure that students are exposed to a wide range of topics in the humanities, social sciences, and the arts.

University of Maine   certificate in digital curation

Digital Curation   2-year online certificate program
The Digital Curation curriculum offers students the opportunity to complete a course of study leading to a certificate, or to choose individual courses most relevant to their interests and career. The curriculum’s wide-spectrum approach to the subject of collection management in the digital age may be especially appealing to small-scale institutions, whose staff is often required to offer both cultural and technical support. The curriculum’s conceptual trajectory traces the stages that a curator might follow when caring for an artifact and its data, from initial acquisition to long-term preservation.

University of Southern California    

The USC Cinematic Arts animation research labs explore visualization with the Wrigley Institute for Environmental Studies.

Dr Richard Weinberg’s Research Lab at USCexplores merging the technologies of digital cinema projection and high speed networks with that of grid computing and scientific visualization, while engaging both the scientific and entertainment communities

Creative Media and Behavioral Health Center, innovation in the use of entertainment applications at the intersection of behavioral science, medicine and public health.

The University of Texas at Dallas    B.A., M.A., M.F.A. and Ph.D offered

The Arts and Technology program is Texas’ first comprehensive degree designed to explore and foster the convergence of computer science and engineering with creative arts and the humanities.A joint creation of the Erik Jonsson School of Engineering and Computer Science and the School of Arts and Humanities, the Arts and Technology (ATEC) program is a collaborative effort that transcends existing disciplines and academic units.

University of Virginia         

Fraser Lab

The Fraser group and our extensive collaborative network conduct interdisciplinary research exploring the interactions between synthetic materials and their surroundings. In the laboratory we design and synthesize new materials with distinctive properties. We tailor these systems to address fundamental questions in science and adapt them for specific practical applications. Consideration of environmental and other societal dimensions of the materials fabrication process are also important to us, both intellectually and in the research enterprise in our laboratory. We adopt a collaborative, interdisciplinary approach, encourage cooperative learning and initiative, and tailor educational and research programs to suit the interests and goals of group members.


University of Washington, Seattle, WA     B.F.A and Ph.D. 


The Center for Digital Arts and Experimental Media (DXARTS) is an interdisciplinary degree-granting center designed to support the emergence of a new generation of hybrid artists. DXARTS fosters the invention of new forms of digital and experimental arts by synthesizing expanded studio research with pioneering advances in digital computing, information technologies, performance, science, and engineering.

The primary focus of undergraduate education in Digital Arts and Experimental Media is to create opportunities for artists to discover and document new knowledge and expertise at the most advanced levels higher education can offer to emerging artists. The primary focus of doctoral education in Digital Arts and Experimental Media is to create opportunities for artists to discover and document new knowledge and expertise at the most advanced levels higher education can offer.   The Ph.D. degree prepares artists to pursue original creative and technical research in Digital Arts and Experimental Media and pioneer lasting innovations on which future artists and scholars can build.