Push and Pull
Push and Pull was an experiment in 2D design, development, and gameplay by Dean Soeder and Michael Stewart. The goal of the game is to lead the main character, Bulb, through an alien warehouse back to his home, saving a lost friend in the process. Bulb is gifted with the mysterious abilities to push and pull objects, cling to walls, and pull himself along special ceilings. The player must learn to utilize these abilities if they hope to get home safely and rescue their friend along the way.